render/gles2: add gles2_texture_create

This centralizes the wlr_texture initialization.

In future commits, more fields will need to get initialized.
This commit is contained in:
Simon Ser 2021-04-12 16:55:18 +02:00
parent 6f39574ff5
commit 9221ed7b4c

View file

@ -125,6 +125,20 @@ static const struct wlr_texture_impl texture_impl = {
.destroy = gles2_texture_destroy,
};
static struct wlr_gles2_texture *gles2_texture_create(
struct wlr_gles2_renderer *renderer, uint32_t width, uint32_t height) {
struct wlr_gles2_texture *texture =
calloc(1, sizeof(struct wlr_gles2_texture));
if (texture == NULL) {
wlr_log_errno(WLR_ERROR, "Allocation failed");
return NULL;
}
wlr_texture_init(&texture->wlr_texture, &texture_impl, width, height);
texture->renderer = renderer;
wl_list_insert(&renderer->textures, &texture->link);
return texture;
}
struct wlr_texture *gles2_texture_from_pixels(struct wlr_renderer *wlr_renderer,
uint32_t drm_format, uint32_t stride, uint32_t width,
uint32_t height, const void *data) {
@ -146,13 +160,10 @@ struct wlr_texture *gles2_texture_from_pixels(struct wlr_renderer *wlr_renderer,
}
struct wlr_gles2_texture *texture =
calloc(1, sizeof(struct wlr_gles2_texture));
gles2_texture_create(renderer, width, height);
if (texture == NULL) {
wlr_log(WLR_ERROR, "Allocation failed");
return NULL;
}
wlr_texture_init(&texture->wlr_texture, &texture_impl, width, height);
texture->renderer = renderer;
texture->target = GL_TEXTURE_2D;
texture->has_alpha = fmt->has_alpha;
texture->drm_format = fmt->drm_format;
@ -179,8 +190,6 @@ struct wlr_texture *gles2_texture_from_pixels(struct wlr_renderer *wlr_renderer,
wlr_egl_restore_context(&prev_ctx);
wl_list_insert(&renderer->textures, &texture->link);
return &texture->wlr_texture;
}
@ -207,9 +216,8 @@ struct wlr_texture *gles2_texture_from_wl_drm(struct wlr_renderer *wlr_renderer,
}
struct wlr_gles2_texture *texture =
calloc(1, sizeof(struct wlr_gles2_texture));
gles2_texture_create(renderer, width, height);
if (texture == NULL) {
wlr_log(WLR_ERROR, "Allocation failed");
goto error_image;
}
wlr_texture_init(&texture->wlr_texture, &texture_impl, width, height);
@ -248,11 +256,10 @@ struct wlr_texture *gles2_texture_from_wl_drm(struct wlr_renderer *wlr_renderer,
wlr_egl_restore_context(&prev_ctx);
wl_list_insert(&renderer->textures, &texture->link);
return &texture->wlr_texture;
error_texture:
wl_list_remove(&texture->link);
free(texture);
error_image:
wlr_egl_destroy_image(renderer->egl, image);
@ -270,14 +277,10 @@ struct wlr_texture *gles2_texture_from_dmabuf(struct wlr_renderer *wlr_renderer,
}
struct wlr_gles2_texture *texture =
calloc(1, sizeof(struct wlr_gles2_texture));
gles2_texture_create(renderer, attribs->width, attribs->height);
if (texture == NULL) {
wlr_log(WLR_ERROR, "Allocation failed");
return NULL;
}
wlr_texture_init(&texture->wlr_texture, &texture_impl,
attribs->width, attribs->height);
texture->renderer = renderer;
texture->has_alpha = true;
texture->drm_format = DRM_FORMAT_INVALID; // texture can't be written anyways
texture->inverted_y =
@ -293,6 +296,7 @@ struct wlr_texture *gles2_texture_from_dmabuf(struct wlr_renderer *wlr_renderer,
if (texture->image == EGL_NO_IMAGE_KHR) {
wlr_log(WLR_ERROR, "Failed to create EGL image from DMA-BUF");
wlr_egl_restore_context(&prev_ctx);
wl_list_remove(&texture->link);
free(texture);
return NULL;
}
@ -312,8 +316,6 @@ struct wlr_texture *gles2_texture_from_dmabuf(struct wlr_renderer *wlr_renderer,
wlr_egl_restore_context(&prev_ctx);
wl_list_insert(&renderer->textures, &texture->link);
return &texture->wlr_texture;
}