Refactor out wlr_texture_state

This commit is contained in:
Drew DeVault 2017-08-14 08:25:26 -04:00
parent c8c6619146
commit 94e6e6334b
5 changed files with 76 additions and 70 deletions

View file

@ -26,8 +26,9 @@ struct wlr_renderer_state {
struct wlr_egl *egl; struct wlr_egl *egl;
}; };
struct wlr_texture_state { struct wlr_gles2_texture {
struct wlr_texture *wlr_texture; struct wlr_texture wlr_texture;
struct wlr_egl *egl; struct wlr_egl *egl;
GLuint tex_id; GLuint tex_id;
const struct pixel_format *pixel_format; const struct pixel_format *pixel_format;

View file

@ -54,11 +54,10 @@ bool wlr_renderer_buffer_is_drm(struct wlr_renderer *renderer,
void wlr_renderer_destroy(struct wlr_renderer *renderer); void wlr_renderer_destroy(struct wlr_renderer *renderer);
struct wlr_texture_impl; struct wlr_texture_impl;
struct wlr_texture_state;
struct wlr_texture { struct wlr_texture {
struct wlr_texture_impl *impl; struct wlr_texture_impl *impl;
struct wlr_texture_state *state;
bool valid; bool valid;
uint32_t format; uint32_t format;
int width, height; int width, height;

View file

@ -34,25 +34,26 @@ struct wlr_renderer *wlr_renderer_init(struct wlr_renderer_state *state,
struct wlr_renderer_impl *impl); struct wlr_renderer_impl *impl);
struct wlr_texture_impl { struct wlr_texture_impl {
bool (*upload_pixels)(struct wlr_texture_state *state, bool (*upload_pixels)(struct wlr_texture *texture,
enum wl_shm_format format, int stride, int width, int height, enum wl_shm_format format, int stride, int width, int height,
const unsigned char *pixels); const unsigned char *pixels);
bool (*update_pixels)(struct wlr_texture_state *state, bool (*update_pixels)(struct wlr_texture *texture,
enum wl_shm_format format, int stride, int x, int y, enum wl_shm_format format, int stride, int x, int y,
int width, int height, const unsigned char *pixels); int width, int height, const unsigned char *pixels);
bool (*upload_shm)(struct wlr_texture_state *state, uint32_t format, bool (*upload_shm)(struct wlr_texture *texture, uint32_t format,
struct wl_shm_buffer *shm); struct wl_shm_buffer *shm);
bool (*update_shm)(struct wlr_texture_state *surf, uint32_t format, bool (*update_shm)(struct wlr_texture *texture, uint32_t format,
int x, int y, int width, int height, struct wl_shm_buffer *shm); int x, int y, int width, int height, struct wl_shm_buffer *shm);
bool (*upload_drm)(struct wlr_texture_state *state, bool (*upload_drm)(struct wlr_texture *texture,
struct wl_resource *drm_buf); struct wl_resource *drm_buf);
void (*get_matrix)(struct wlr_texture_state *state, void (*get_matrix)(struct wlr_texture *state,
float (*matrix)[16], const float (*projection)[16], int x, int y); float (*matrix)[16], const float (*projection)[16], int x, int y);
void (*bind)(struct wlr_texture_state *state); void (*bind)(struct wlr_texture *texture);
void (*destroy)(struct wlr_texture_state *state); void (*destroy)(struct wlr_texture *texture);
}; };
struct wlr_texture *wlr_texture_init(); void wlr_texture_init(struct wlr_texture *texture,
struct wlr_texture_impl *impl);
void wlr_texture_bind(struct wlr_texture *texture); void wlr_texture_bind(struct wlr_texture *texture);
#endif #endif

View file

@ -21,28 +21,29 @@ static struct pixel_format external_pixel_format = {
.shader = &shaders.external .shader = &shaders.external
}; };
static void gles2_texture_ensure_texture(struct wlr_texture_state *surface) { static void gles2_texture_ensure_texture(struct wlr_gles2_texture *texture) {
if (surface->tex_id) { if (texture->tex_id) {
return; return;
} }
GL_CALL(glGenTextures(1, &surface->tex_id)); GL_CALL(glGenTextures(1, &texture->tex_id));
GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id)); GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
} }
static bool gles2_texture_upload_pixels(struct wlr_texture_state *texture, static bool gles2_texture_upload_pixels(struct wlr_texture *_texture,
enum wl_shm_format format, int stride, int width, int height, enum wl_shm_format format, int stride, int width, int height,
const unsigned char *pixels) { const unsigned char *pixels) {
struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
assert(texture); assert(texture);
const struct pixel_format *fmt = gl_format_for_wl_format(format); const struct pixel_format *fmt = gl_format_for_wl_format(format);
if (!fmt || !fmt->gl_format) { if (!fmt || !fmt->gl_format) {
wlr_log(L_ERROR, "No supported pixel format for this texture"); wlr_log(L_ERROR, "No supported pixel format for this texture");
return false; return false;
} }
texture->wlr_texture->width = width; texture->wlr_texture.width = width;
texture->wlr_texture->height = height; texture->wlr_texture.height = height;
texture->wlr_texture->format = format; texture->wlr_texture.format = format;
texture->pixel_format = fmt; texture->pixel_format = fmt;
gles2_texture_ensure_texture(texture); gles2_texture_ensure_texture(texture);
@ -50,21 +51,22 @@ static bool gles2_texture_upload_pixels(struct wlr_texture_state *texture,
GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride)); GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride));
GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0, GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
fmt->gl_format, fmt->gl_type, pixels)); fmt->gl_format, fmt->gl_type, pixels));
texture->wlr_texture->valid = true; texture->wlr_texture.valid = true;
return true; return true;
} }
static bool gles2_texture_update_pixels(struct wlr_texture_state *texture, static bool gles2_texture_update_pixels(struct wlr_texture *_texture,
enum wl_shm_format format, int stride, int x, int y, enum wl_shm_format format, int stride, int x, int y,
int width, int height, const unsigned char *pixels) { int width, int height, const unsigned char *pixels) {
assert(texture && texture->wlr_texture->valid); struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
assert(texture);
// TODO: Test if the unpack subimage extension is supported and adjust the // TODO: Test if the unpack subimage extension is supported and adjust the
// upload strategy if not // upload strategy if not
if (!texture->wlr_texture->valid if (!texture->wlr_texture.valid
|| texture->wlr_texture->format != format || texture->wlr_texture.format != format
/* || unpack not supported */) { /* || unpack not supported */) {
return gles2_texture_upload_pixels(texture, format, stride, return gles2_texture_upload_pixels(&texture->wlr_texture,
width, height, pixels); format, stride, width, height, pixels);
} }
const struct pixel_format *fmt = texture->pixel_format; const struct pixel_format *fmt = texture->pixel_format;
GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id)); GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
@ -78,8 +80,9 @@ static bool gles2_texture_update_pixels(struct wlr_texture_state *texture,
return true; return true;
} }
static bool gles2_texture_upload_shm(struct wlr_texture_state *texture, static bool gles2_texture_upload_shm(struct wlr_texture *_texture,
uint32_t format, struct wl_shm_buffer *buffer) { uint32_t format, struct wl_shm_buffer *buffer) {
struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
const struct pixel_format *fmt = gl_format_for_wl_format(format); const struct pixel_format *fmt = gl_format_for_wl_format(format);
if (!fmt || !fmt->gl_format) { if (!fmt || !fmt->gl_format) {
wlr_log(L_ERROR, "No supported pixel format for this texture"); wlr_log(L_ERROR, "No supported pixel format for this texture");
@ -90,9 +93,9 @@ static bool gles2_texture_upload_shm(struct wlr_texture_state *texture,
int width = wl_shm_buffer_get_width(buffer); int width = wl_shm_buffer_get_width(buffer);
int height = wl_shm_buffer_get_height(buffer); int height = wl_shm_buffer_get_height(buffer);
int pitch = wl_shm_buffer_get_stride(buffer) / (fmt->bpp / 8); int pitch = wl_shm_buffer_get_stride(buffer) / (fmt->bpp / 8);
texture->wlr_texture->width = width; texture->wlr_texture.width = width;
texture->wlr_texture->height = height; texture->wlr_texture.height = height;
texture->wlr_texture->format = format; texture->wlr_texture.format = format;
texture->pixel_format = fmt; texture->pixel_format = fmt;
gles2_texture_ensure_texture(texture); gles2_texture_ensure_texture(texture);
@ -103,21 +106,22 @@ static bool gles2_texture_upload_shm(struct wlr_texture_state *texture,
GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0, GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
fmt->gl_format, fmt->gl_type, pixels)); fmt->gl_format, fmt->gl_type, pixels));
texture->wlr_texture->valid = true; texture->wlr_texture.valid = true;
wl_shm_buffer_end_access(buffer); wl_shm_buffer_end_access(buffer);
return true; return true;
} }
static bool gles2_texture_update_shm(struct wlr_texture_state *texture, static bool gles2_texture_update_shm(struct wlr_texture *_texture,
uint32_t format, int x, int y, int width, int height, uint32_t format, int x, int y, int width, int height,
struct wl_shm_buffer *buffer) { struct wl_shm_buffer *buffer) {
struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
// TODO: Test if the unpack subimage extension is supported and adjust the // TODO: Test if the unpack subimage extension is supported and adjust the
// upload strategy if not // upload strategy if not
assert(texture); assert(texture);
if (!texture->wlr_texture->valid if (!texture->wlr_texture.valid
|| texture->wlr_texture->format != format || texture->wlr_texture.format != format
/* || unpack not supported */) { /* || unpack not supported */) {
return gles2_texture_upload_shm(texture, format, buffer); return gles2_texture_upload_shm(&texture->wlr_texture, format, buffer);
} }
const struct pixel_format *fmt = texture->pixel_format; const struct pixel_format *fmt = texture->pixel_format;
wl_shm_buffer_begin_access(buffer); wl_shm_buffer_begin_access(buffer);
@ -138,8 +142,9 @@ static bool gles2_texture_update_shm(struct wlr_texture_state *texture,
return true; return true;
} }
static bool gles2_texture_upload_drm(struct wlr_texture_state *tex, static bool gles2_texture_upload_drm(struct wlr_texture *_tex,
struct wl_resource *buf) { struct wl_resource *buf) {
struct wlr_gles2_texture *tex = (struct wlr_gles2_texture *)_tex;
if (!glEGLImageTargetTexture2DOES) { if (!glEGLImageTargetTexture2DOES) {
return false; return false;
} }
@ -151,9 +156,9 @@ static bool gles2_texture_upload_drm(struct wlr_texture_state *tex,
} }
wlr_egl_query_buffer(tex->egl, buf, EGL_WIDTH, wlr_egl_query_buffer(tex->egl, buf, EGL_WIDTH,
(EGLint*)&tex->wlr_texture->width); (EGLint*)&tex->wlr_texture.width);
wlr_egl_query_buffer(tex->egl, buf, EGL_HEIGHT, wlr_egl_query_buffer(tex->egl, buf, EGL_HEIGHT,
(EGLint*)&tex->wlr_texture->height); (EGLint*)&tex->wlr_texture.height);
EGLint inverted_y; EGLint inverted_y;
wlr_egl_query_buffer(tex->egl, buf, EGL_WAYLAND_Y_INVERTED_WL, &inverted_y); wlr_egl_query_buffer(tex->egl, buf, EGL_WAYLAND_Y_INVERTED_WL, &inverted_y);
@ -194,33 +199,36 @@ static bool gles2_texture_upload_drm(struct wlr_texture_state *tex,
GL_CALL(glActiveTexture(GL_TEXTURE0)); GL_CALL(glActiveTexture(GL_TEXTURE0));
GL_CALL(glBindTexture(target, tex->tex_id)); GL_CALL(glBindTexture(target, tex->tex_id));
GL_CALL(glEGLImageTargetTexture2DOES(target, tex->image)); GL_CALL(glEGLImageTargetTexture2DOES(target, tex->image));
tex->wlr_texture->valid = true; tex->wlr_texture.valid = true;
tex->pixel_format = pf; tex->pixel_format = pf;
return true; return true;
} }
static void gles2_texture_get_matrix(struct wlr_texture_state *texture, static void gles2_texture_get_matrix(struct wlr_texture *_texture,
float (*matrix)[16], const float (*projection)[16], int x, int y) { float (*matrix)[16], const float (*projection)[16], int x, int y) {
struct wlr_texture *_texture = texture->wlr_texture; struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
float world[16]; float world[16];
wlr_matrix_identity(matrix); wlr_matrix_identity(matrix);
wlr_matrix_translate(&world, x, y, 0); wlr_matrix_translate(&world, x, y, 0);
wlr_matrix_mul(matrix, &world, matrix); wlr_matrix_mul(matrix, &world, matrix);
wlr_matrix_scale(&world, _texture->width, _texture->height, 1); wlr_matrix_scale(&world,
texture->wlr_texture.width, texture->wlr_texture.height, 1);
wlr_matrix_mul(matrix, &world, matrix); wlr_matrix_mul(matrix, &world, matrix);
wlr_matrix_mul(projection, matrix, matrix); wlr_matrix_mul(projection, matrix, matrix);
} }
static void gles2_texture_bind(struct wlr_texture_state *texture) { static void gles2_texture_bind(struct wlr_texture *_texture) {
struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id)); GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
GL_CALL(glUseProgram(*texture->pixel_format->shader)); GL_CALL(glUseProgram(*texture->pixel_format->shader));
} }
static void gles2_texture_destroy(struct wlr_texture_state *texture) { static void gles2_texture_destroy(struct wlr_texture *_texture) {
wl_signal_emit(&texture->wlr_texture->destroy_signal, texture->wlr_texture); struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
wl_signal_emit(&texture->wlr_texture.destroy_signal, &texture->wlr_texture);
if (texture->tex_id) { if (texture->tex_id) {
GL_CALL(glDeleteTextures(1, &texture->tex_id)); GL_CALL(glDeleteTextures(1, &texture->tex_id));
} }
@ -244,10 +252,9 @@ static struct wlr_texture_impl wlr_texture_impl = {
}; };
struct wlr_texture *gles2_texture_init(struct wlr_egl *egl) { struct wlr_texture *gles2_texture_init(struct wlr_egl *egl) {
struct wlr_texture_state *state = calloc(sizeof(struct wlr_texture_state), 1); struct wlr_gles2_texture *texture =
struct wlr_texture *texture = wlr_texture_init(state, &wlr_texture_impl); calloc(1, sizeof(struct wlr_gles2_texture));
state->wlr_texture = texture; wlr_texture_init(&texture->wlr_texture, &wlr_texture_impl);
state->egl = egl; texture->egl = egl;
wl_signal_init(&texture->destroy_signal); return &texture->wlr_texture;
return texture;
} }

View file

@ -2,53 +2,51 @@
#include <stdbool.h> #include <stdbool.h>
#include <wlr/render/interface.h> #include <wlr/render/interface.h>
struct wlr_texture *wlr_texture_init(struct wlr_texture_state *state, void wlr_texture_init(struct wlr_texture *texture,
struct wlr_texture_impl *impl) { struct wlr_texture_impl *impl) {
struct wlr_texture *t = calloc(sizeof(struct wlr_texture), 1); texture->impl = impl;
t->state = state; wl_signal_init(&texture->destroy_signal);
t->impl = impl;
return t;
} }
void wlr_texture_destroy(struct wlr_texture *texture) { void wlr_texture_destroy(struct wlr_texture *texture) {
texture->impl->destroy(texture->state); if (texture->impl->destroy) {
free(texture); texture->impl->destroy(texture);
}
} }
void wlr_texture_bind(struct wlr_texture *texture) { void wlr_texture_bind(struct wlr_texture *texture) {
texture->impl->bind(texture->state); texture->impl->bind(texture);
} }
bool wlr_texture_upload_pixels(struct wlr_texture *texture, uint32_t format, bool wlr_texture_upload_pixels(struct wlr_texture *texture, uint32_t format,
int stride, int width, int height, const unsigned char *pixels) { int stride, int width, int height, const unsigned char *pixels) {
return texture->impl->upload_pixels(texture->state, return texture->impl->upload_pixels(texture, format, stride,
format, stride, width, height, pixels); width, height, pixels);
} }
bool wlr_texture_update_pixels(struct wlr_texture *texture, bool wlr_texture_update_pixels(struct wlr_texture *texture,
enum wl_shm_format format, int stride, int x, int y, enum wl_shm_format format, int stride, int x, int y,
int width, int height, const unsigned char *pixels) { int width, int height, const unsigned char *pixels) {
return texture->impl->update_pixels(texture->state, return texture->impl->update_pixels(texture, format, stride, x, y,
format, stride, x, y, width, height, pixels); width, height, pixels);
} }
bool wlr_texture_upload_shm(struct wlr_texture *texture, uint32_t format, bool wlr_texture_upload_shm(struct wlr_texture *texture, uint32_t format,
struct wl_shm_buffer *shm) { struct wl_shm_buffer *shm) {
return texture->impl->upload_shm(texture->state, format, shm); return texture->impl->upload_shm(texture, format, shm);
} }
bool wlr_texture_update_shm(struct wlr_texture *texture, uint32_t format, bool wlr_texture_update_shm(struct wlr_texture *texture, uint32_t format,
int x, int y, int width, int height, struct wl_shm_buffer *shm) { int x, int y, int width, int height, struct wl_shm_buffer *shm) {
return texture->impl->update_shm(texture->state, format, return texture->impl->update_shm(texture, format, x, y, width, height, shm);
x, y, width, height, shm);
} }
bool wlr_texture_upload_drm(struct wlr_texture *texture, bool wlr_texture_upload_drm(struct wlr_texture *texture,
struct wl_resource *drm_buffer) { struct wl_resource *drm_buffer) {
return texture->impl->upload_drm(texture->state, drm_buffer); return texture->impl->upload_drm(texture, drm_buffer);
} }
void wlr_texture_get_matrix(struct wlr_texture *texture, void wlr_texture_get_matrix(struct wlr_texture *texture,
float (*matrix)[16], const float (*projection)[16], int x, int y) { float (*matrix)[16], const float (*projection)[16], int x, int y) {
texture->impl->get_matrix(texture->state, matrix, projection, x, y); texture->impl->get_matrix(texture, matrix, projection, x, y);
} }