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buffer: improve error handling
In case the texture can't be imported, release the buffer so that the client can submit another one. In case the allocation fails, disconnect the client.
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1 changed files with 2 additions and 0 deletions
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@ -96,12 +96,14 @@ struct wlr_buffer *wlr_buffer_create(struct wlr_renderer *renderer,
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if (texture == NULL) {
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if (texture == NULL) {
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wlr_log(WLR_ERROR, "Failed to upload texture");
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wlr_log(WLR_ERROR, "Failed to upload texture");
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wl_buffer_send_release(resource);
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return NULL;
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return NULL;
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}
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}
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struct wlr_buffer *buffer = calloc(1, sizeof(struct wlr_buffer));
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struct wlr_buffer *buffer = calloc(1, sizeof(struct wlr_buffer));
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if (buffer == NULL) {
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if (buffer == NULL) {
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wlr_texture_destroy(texture);
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wlr_texture_destroy(texture);
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wl_resource_post_no_memory(resource);
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return NULL;
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return NULL;
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}
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}
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buffer->resource = resource;
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buffer->resource = resource;
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