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render/gles2: simplify alpha depth check
GL_ALPHA_BITS is the number of bits of the alpha channel of the currently bound frame buffer's color buffer -- which is precisely renderer->current_buffer->rbo . Thus, instead of binding the color buffer and checking its properties, we can query the already bound frame buffer. Note that GL_IMPLEMENTATION_COLOR_READ_{FORMAT,TYPE} are also properties of frame buffer's color buffer.
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1 changed files with 2 additions and 7 deletions
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@ -395,15 +395,10 @@ static uint32_t gles2_preferred_read_format(
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push_gles2_debug(renderer);
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push_gles2_debug(renderer);
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GLint gl_format = -1, gl_type = -1;
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GLint gl_format = -1, gl_type = -1, alpha_size = -1;
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glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &gl_format);
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glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &gl_format);
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glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &gl_type);
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glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &gl_type);
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glGetIntegerv(GL_ALPHA_BITS, &alpha_size);
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EGLint alpha_size = -1;
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glBindRenderbuffer(GL_RENDERBUFFER, renderer->current_buffer->rbo);
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glGetRenderbufferParameteriv(GL_RENDERBUFFER,
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GL_RENDERBUFFER_ALPHA_SIZE, &alpha_size);
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glBindRenderbuffer(GL_RENDERBUFFER, 0);
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pop_gles2_debug(renderer);
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pop_gles2_debug(renderer);
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