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scene: allow nodes to have arbitrary parents
For instance, allow a surface node to be a child of another surface node. This allows easier xdg-popup handling in compositors.
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@ -31,7 +31,6 @@ static void scene_node_state_finish(struct wlr_scene_node_state *state) {
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static void scene_node_init(struct wlr_scene_node *node,
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static void scene_node_init(struct wlr_scene_node *node,
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enum wlr_scene_node_type type, struct wlr_scene_node *parent) {
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enum wlr_scene_node_type type, struct wlr_scene_node *parent) {
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assert(type == WLR_SCENE_NODE_ROOT || parent != NULL);
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assert(type == WLR_SCENE_NODE_ROOT || parent != NULL);
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assert(parent == NULL || parent->type == WLR_SCENE_NODE_ROOT);
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node->type = type;
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node->type = type;
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node->parent = parent;
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node->parent = parent;
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