Remove excessive logging in wayland backend

This commit is contained in:
Drew DeVault 2017-06-28 16:35:18 -04:00
parent ce471f3371
commit 97f6e9b69a
1 changed files with 0 additions and 3 deletions

View File

@ -15,7 +15,6 @@ static void surface_frame_callback(void *data, struct wl_callback *cb, uint32_t
struct wlr_output_state *output = data;
assert(output);
wlr_log(L_DEBUG, "frame_callback");
struct wlr_output *wlr_output = output->wlr_output;
wl_signal_emit(&wlr_output->events.frame, wlr_output);
wl_callback_destroy(cb);
@ -26,7 +25,6 @@ static struct wl_callback_listener frame_listener = {
};
static void wlr_wl_output_make_current(struct wlr_output_state *output) {
wlr_log(L_DEBUG, "make_current");
if (!eglMakeCurrent(output->backend->egl.display,
output->egl_surface, output->egl_surface,
output->backend->egl.context)) {
@ -35,7 +33,6 @@ static void wlr_wl_output_make_current(struct wlr_output_state *output) {
}
static void wlr_wl_output_swap_buffers(struct wlr_output_state *output) {
wlr_log(L_DEBUG, "swap_buffers");
output->frame_callback = wl_surface_frame(output->surface);
wl_callback_add_listener(output->frame_callback, &frame_listener, output);
if (!eglSwapBuffers(output->backend->egl.display, output->egl_surface)) {