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wlr_scene: Fix scaling with default source_box
Default to texture instead of destination_box geometry.
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1 changed files with 2 additions and 2 deletions
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@ -801,8 +801,8 @@ static void render_texture(struct wlr_output *output,
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struct wlr_fbox default_src_box = {0};
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if (wlr_fbox_empty(src_box)) {
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default_src_box.width = dst_box->width;
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default_src_box.height = dst_box->height;
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default_src_box.width = texture->width;
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default_src_box.height = texture->height;
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src_box = &default_src_box;
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}
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