Remove unused struct from tinywl

This commit is contained in:
Drew DeVault 2019-01-10 21:18:36 -05:00
parent f245caac9e
commit 9921f9b28d

View file

@ -13,7 +13,6 @@
#include <wlr/types/wlr_data_device.h>
#include <wlr/types/wlr_input_device.h>
#include <wlr/types/wlr_keyboard.h>
#include <wlr/types/wlr_linux_dmabuf_v1.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/types/wlr_output.h>
#include <wlr/types/wlr_output_layout.h>
@ -91,12 +90,6 @@ struct tinywl_keyboard {
struct wl_listener key;
};
struct tinywl_pointer {
struct wl_list link;
struct tinywl_server *server;
struct wlr_input_device *device;
};
static void focus_view(struct tinywl_view *view, struct wlr_surface *surface) {
/* Note: this function only deals with keyboard focus. */
if (view == NULL) {
@ -810,13 +803,10 @@ int main(int argc, char *argv[]) {
wlr_renderer_init_wl_display(server.renderer, server.wl_display);
/* This creates some hands-off wlroots interfaces. The compositor is
* necessary for clients to allocate surfaces, dmabuf allows them to use
* opaque GPU handles for buffers to avoid copying pixels on the CPU, and
* the data device manager handles the clipboard. Each of these wlroots
* interfaces has room for you to dig your fingers in and play with their
* behavior if you want. */
* necessary for clients to allocate surfaces and the data device manager
* handles the clipboard. Each of these wlroots interfaces has room for you
* to dig your fingers in and play with their behavior if you want. */
wlr_compositor_create(server.wl_display, server.renderer);
wlr_linux_dmabuf_v1_create(server.wl_display, server.renderer);
wlr_data_device_manager_create(server.wl_display);
/* Creates an output layout, which a wlroots utility for working with an