mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-12-22 18:09:49 +01:00
render/vulkan: drop current_command_buffer
This was used by the legacy rendering API. Since begin()/end() only need to set current_render_buffer and nothing else, we can drop all of these bits.
This commit is contained in:
parent
c3c7b1c9d0
commit
9a0a4ce221
2 changed files with 0 additions and 393 deletions
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@ -253,15 +253,6 @@ struct wlr_vk_renderer {
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uint64_t timeline_point;
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struct wlr_vk_render_buffer *current_render_buffer;
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struct wlr_vk_command_buffer *current_command_buffer;
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VkRect2D scissor; // needed for clearing
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VkPipeline bound_pipe;
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uint32_t render_width;
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uint32_t render_height;
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float projection[9];
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size_t last_pool_size;
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struct wl_list descriptor_pools; // wlr_vk_descriptor_pool.link
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@ -11,7 +11,6 @@
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#include <vulkan/vulkan.h>
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#include <wlr/render/interface.h>
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#include <wlr/types/wlr_drm.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/util/box.h>
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#include <wlr/util/log.h>
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#include <wlr/render/vulkan.h>
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@ -60,20 +59,6 @@ static struct wlr_vk_render_format_setup *find_or_create_render_setup(
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struct wlr_vk_renderer *renderer, const struct wlr_vk_format *format,
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bool has_blending_buffer);
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static void mat3_to_mat4(const float mat3[9], float mat4[4][4]) {
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memset(mat4, 0, sizeof(float) * 16);
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mat4[0][0] = mat3[0];
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mat4[0][1] = mat3[1];
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mat4[0][3] = mat3[2];
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mat4[1][0] = mat3[3];
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mat4[1][1] = mat3[4];
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mat4[1][3] = mat3[5];
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mat4[2][2] = 1.f;
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mat4[3][3] = 1.f;
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}
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static struct wlr_vk_descriptor_pool *alloc_ds(
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struct wlr_vk_renderer *renderer, VkDescriptorSet *ds,
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VkDescriptorType type, const VkDescriptorSetLayout *layout,
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@ -891,53 +876,6 @@ static bool vulkan_begin(struct wlr_renderer *wlr_renderer,
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uint32_t width, uint32_t height) {
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struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer);
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assert(renderer->current_render_buffer);
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struct wlr_vk_command_buffer *cb = vulkan_acquire_command_buffer(renderer);
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if (cb == NULL) {
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return false;
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}
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assert(renderer->current_command_buffer == NULL);
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renderer->current_command_buffer = cb;
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VkCommandBufferBeginInfo begin_info = {
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.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
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};
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VkResult res = vkBeginCommandBuffer(cb->vk, &begin_info);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkBeginCommandBuffer", res);
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return false;
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}
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// begin render pass
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VkFramebuffer fb = renderer->current_render_buffer->framebuffer;
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VkRect2D rect = {{0, 0}, {width, height}};
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renderer->scissor = rect;
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VkRenderPassBeginInfo rp_info = {
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.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
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.renderArea = rect,
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.renderPass = renderer->current_render_buffer->render_setup->render_pass,
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.framebuffer = fb,
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.clearValueCount = 0,
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};
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vkCmdBeginRenderPass(cb->vk, &rp_info, VK_SUBPASS_CONTENTS_INLINE);
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VkViewport vp = {0.f, 0.f, (float) width, (float) height, 0.f, 1.f};
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vkCmdSetViewport(cb->vk, 0, 1, &vp);
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vkCmdSetScissor(cb->vk, 0, 1, &rect);
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// Refresh projection matrix.
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// matrix_projection() assumes a GL coordinate system so we need
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// to pass WL_OUTPUT_TRANSFORM_FLIPPED_180 to adjust it for vulkan.
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matrix_projection(renderer->projection, width, height,
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WL_OUTPUT_TRANSFORM_FLIPPED_180);
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renderer->render_width = width;
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renderer->render_height = height;
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renderer->bound_pipe = VK_NULL_HANDLE;
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return true;
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}
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@ -1056,328 +994,6 @@ bool vulkan_sync_render_buffer(struct wlr_vk_renderer *renderer,
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static void vulkan_end(struct wlr_renderer *wlr_renderer) {
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struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer);
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assert(renderer->current_render_buffer);
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struct wlr_vk_command_buffer *render_cb = renderer->current_command_buffer;
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assert(render_cb != NULL);
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renderer->current_command_buffer = NULL;
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if (vulkan_record_stage_cb(renderer) == VK_NULL_HANDLE) {
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return;
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}
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struct wlr_vk_command_buffer *stage_cb = renderer->stage.cb;
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assert(stage_cb != NULL);
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renderer->stage.cb = NULL;
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struct wlr_vk_render_buffer *current_rb = renderer->current_render_buffer;
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if (current_rb->blend_image) {
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// Apply output shader to map blend image to actual output image
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vkCmdNextSubpass(render_cb->vk, VK_SUBPASS_CONTENTS_INLINE);
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VkPipeline pipe = current_rb->render_setup->output_pipe;
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if (pipe != renderer->bound_pipe) {
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vkCmdBindPipeline(render_cb->vk, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
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renderer->bound_pipe = pipe;
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}
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float final_matrix[9] = {
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renderer->render_width, 0.f, -1.f,
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0.f, renderer->render_height, -1.f,
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0.f, 0.f, 0.f,
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};
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struct wlr_vk_vert_pcr_data vert_pcr_data;
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mat3_to_mat4(final_matrix, vert_pcr_data.mat4);
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vert_pcr_data.uv_off[0] = 0.f;
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vert_pcr_data.uv_off[1] = 0.f;
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vert_pcr_data.uv_size[0] = 1.f;
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vert_pcr_data.uv_size[1] = 1.f;
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vkCmdPushConstants(render_cb->vk, renderer->output_pipe_layout,
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VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(vert_pcr_data), &vert_pcr_data);
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vkCmdBindDescriptorSets(render_cb->vk,
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VK_PIPELINE_BIND_POINT_GRAPHICS, renderer->output_pipe_layout,
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0, 1, ¤t_rb->blend_descriptor_set, 0, NULL);
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vkCmdDraw(render_cb->vk, 4, 1, 0, 0);
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}
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vkCmdEndRenderPass(render_cb->vk);
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renderer->render_width = 0u;
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renderer->render_height = 0u;
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renderer->bound_pipe = VK_NULL_HANDLE;
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// insert acquire and release barriers for dmabuf-images
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unsigned barrier_count = wl_list_length(&renderer->foreign_textures) + 1;
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VkImageMemoryBarrier *acquire_barriers = calloc(barrier_count, sizeof(*acquire_barriers));
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VkImageMemoryBarrier *release_barriers = calloc(barrier_count, sizeof(*release_barriers));
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VkSemaphoreSubmitInfoKHR *render_wait = calloc(barrier_count * WLR_DMABUF_MAX_PLANES, sizeof(*render_wait));
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if (acquire_barriers == NULL || release_barriers == NULL || render_wait == NULL) {
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wlr_log_errno(WLR_ERROR, "Allocation failed");
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free(acquire_barriers);
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free(release_barriers);
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free(render_wait);
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return;
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}
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struct wlr_vk_texture *texture, *tmp_tex;
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unsigned idx = 0;
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uint32_t render_wait_len = 0;
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wl_list_for_each_safe(texture, tmp_tex, &renderer->foreign_textures, foreign_link) {
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VkImageLayout src_layout = VK_IMAGE_LAYOUT_GENERAL;
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if (!texture->transitioned) {
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src_layout = VK_IMAGE_LAYOUT_UNDEFINED;
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texture->transitioned = true;
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}
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acquire_barriers[idx] = (VkImageMemoryBarrier){
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_FOREIGN_EXT,
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.dstQueueFamilyIndex = renderer->dev->queue_family,
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.image = texture->image,
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.oldLayout = src_layout,
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.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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.srcAccessMask = 0, // ignored anyways
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.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
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.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.subresourceRange.layerCount = 1,
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.subresourceRange.levelCount = 1,
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};
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release_barriers[idx] = (VkImageMemoryBarrier){
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.srcQueueFamilyIndex = renderer->dev->queue_family,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_FOREIGN_EXT,
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.image = texture->image,
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.oldLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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.newLayout = VK_IMAGE_LAYOUT_GENERAL,
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.srcAccessMask = VK_ACCESS_SHADER_READ_BIT,
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.dstAccessMask = 0, // ignored anyways
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.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.subresourceRange.layerCount = 1,
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.subresourceRange.levelCount = 1,
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};
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++idx;
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if (!vulkan_sync_foreign_texture(texture)) {
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wlr_log(WLR_ERROR, "Failed to wait for foreign texture DMA-BUF fence");
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} else {
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for (size_t i = 0; i < WLR_DMABUF_MAX_PLANES; i++) {
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if (texture->foreign_semaphores[i] != VK_NULL_HANDLE) {
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assert(render_wait_len < barrier_count * WLR_DMABUF_MAX_PLANES);
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render_wait[render_wait_len++] = (VkSemaphoreSubmitInfoKHR){
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.sType = VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO_KHR,
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.semaphore = texture->foreign_semaphores[i],
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.stageMask = VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT_KHR,
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};
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}
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}
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}
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wl_list_remove(&texture->foreign_link);
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texture->owned = false;
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}
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// also add acquire/release barriers for the current render buffer
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VkImageLayout src_layout = VK_IMAGE_LAYOUT_GENERAL;
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if (!current_rb->transitioned) {
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src_layout = VK_IMAGE_LAYOUT_PREINITIALIZED;
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current_rb->transitioned = true;
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}
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// acquire render buffer before rendering
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acquire_barriers[idx] = (VkImageMemoryBarrier){
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_FOREIGN_EXT,
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.dstQueueFamilyIndex = renderer->dev->queue_family,
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.image = renderer->current_render_buffer->image,
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.oldLayout = src_layout,
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.newLayout = VK_IMAGE_LAYOUT_GENERAL,
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.srcAccessMask = 0, // ignored anyways
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.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
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VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.subresourceRange.layerCount = 1,
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.subresourceRange.levelCount = 1,
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};
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// release render buffer after rendering
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release_barriers[idx] = (VkImageMemoryBarrier){
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.srcQueueFamilyIndex = renderer->dev->queue_family,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_FOREIGN_EXT,
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.image = renderer->current_render_buffer->image,
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.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
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.newLayout = VK_IMAGE_LAYOUT_GENERAL,
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.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
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VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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.dstAccessMask = 0, // ignored anyways
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.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.subresourceRange.layerCount = 1,
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.subresourceRange.levelCount = 1,
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};
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++idx;
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if (current_rb->blend_image) {
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// The render pass changes the blend image layout from
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// color attachment to read only, so on each frame, before
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// the render pass starts, we change it back
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VkImageLayout blend_src_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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if (!current_rb->blend_transitioned) {
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blend_src_layout = VK_IMAGE_LAYOUT_UNDEFINED;
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current_rb->blend_transitioned = true;
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}
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VkImageMemoryBarrier blend_acq_barrier = {
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = current_rb->blend_image,
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.oldLayout = blend_src_layout,
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.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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.srcAccessMask = VK_ACCESS_SHADER_READ_BIT,
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.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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.subresourceRange = {
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.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.layerCount = 1,
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.levelCount = 1,
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}
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};
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vkCmdPipelineBarrier(stage_cb->vk, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
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VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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0, 0, NULL, 0, NULL, 1, &blend_acq_barrier);
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}
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vkCmdPipelineBarrier(stage_cb->vk, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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0, 0, NULL, 0, NULL, barrier_count, acquire_barriers);
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vkCmdPipelineBarrier(render_cb->vk, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT,
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VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, NULL, 0, NULL,
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barrier_count, release_barriers);
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free(acquire_barriers);
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free(release_barriers);
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// No semaphores needed here.
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// We don't need a semaphore from the stage/transfer submission
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// to the render submissions since they are on the same queue
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// and we have a renderpass dependency for that.
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uint64_t stage_timeline_point = vulkan_end_command_buffer(stage_cb, renderer);
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if (stage_timeline_point == 0) {
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return;
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}
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VkCommandBufferSubmitInfoKHR stage_cb_info = {
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.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_SUBMIT_INFO_KHR,
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.commandBuffer = stage_cb->vk,
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};
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VkSemaphoreSubmitInfoKHR stage_signal = {
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.sType = VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO_KHR,
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.semaphore = renderer->timeline_semaphore,
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.value = stage_timeline_point,
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};
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VkSubmitInfo2KHR stage_submit = {
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.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO_2_KHR,
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.commandBufferInfoCount = 1,
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.pCommandBufferInfos = &stage_cb_info,
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.signalSemaphoreInfoCount = 1,
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.pSignalSemaphoreInfos = &stage_signal,
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};
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VkSemaphoreSubmitInfoKHR stage_wait;
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if (renderer->stage.last_timeline_point > 0) {
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stage_wait = (VkSemaphoreSubmitInfoKHR){
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.sType = VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO_KHR,
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.semaphore = renderer->timeline_semaphore,
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.value = renderer->stage.last_timeline_point,
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.stageMask = VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT_KHR,
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};
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stage_submit.waitSemaphoreInfoCount = 1;
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stage_submit.pWaitSemaphoreInfos = &stage_wait;
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}
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renderer->stage.last_timeline_point = stage_timeline_point;
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uint64_t render_timeline_point = vulkan_end_command_buffer(render_cb, renderer);
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if (render_timeline_point == 0) {
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return;
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}
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size_t render_signal_len = 1;
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VkSemaphoreSubmitInfoKHR render_signal[2] = {0};
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render_signal[0] = (VkSemaphoreSubmitInfoKHR){
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.sType = VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO_KHR,
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.semaphore = renderer->timeline_semaphore,
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.value = render_timeline_point,
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};
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if (renderer->dev->implicit_sync_interop) {
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if (render_cb->binary_semaphore == VK_NULL_HANDLE) {
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VkExportSemaphoreCreateInfo export_info = {
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.sType = VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO,
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.handleTypes = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT,
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};
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VkSemaphoreCreateInfo semaphore_info = {
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.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
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.pNext = &export_info,
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};
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VkResult res = vkCreateSemaphore(renderer->dev->dev, &semaphore_info,
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NULL, &render_cb->binary_semaphore);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkCreateSemaphore", res);
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return;
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}
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}
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render_signal[render_signal_len++] = (VkSemaphoreSubmitInfoKHR){
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.sType = VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO_KHR,
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.semaphore = render_cb->binary_semaphore,
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};
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}
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VkCommandBufferSubmitInfoKHR render_cb_info = {
|
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.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_SUBMIT_INFO_KHR,
|
||||
.commandBuffer = render_cb->vk,
|
||||
};
|
||||
VkSubmitInfo2KHR render_submit = {
|
||||
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO_2_KHR,
|
||||
.waitSemaphoreInfoCount = render_wait_len,
|
||||
.pWaitSemaphoreInfos = render_wait,
|
||||
.commandBufferInfoCount = 1,
|
||||
.pCommandBufferInfos = &render_cb_info,
|
||||
.signalSemaphoreInfoCount = render_signal_len,
|
||||
.pSignalSemaphoreInfos = render_signal,
|
||||
};
|
||||
|
||||
VkSubmitInfo2KHR submit_infos[] = { stage_submit, render_submit };
|
||||
VkResult res = renderer->dev->api.vkQueueSubmit2KHR(renderer->dev->queue, 2, submit_infos, VK_NULL_HANDLE);
|
||||
if (res == VK_ERROR_DEVICE_LOST) {
|
||||
wlr_log(WLR_ERROR, "vkQueueSubmit failed with VK_ERROR_DEVICE_LOST");
|
||||
wl_signal_emit_mutable(&wlr_renderer->events.lost, NULL);
|
||||
return;
|
||||
} else if (res != VK_SUCCESS) {
|
||||
wlr_vk_error("vkQueueSubmit", res);
|
||||
return;
|
||||
}
|
||||
|
||||
free(render_wait);
|
||||
|
||||
struct wlr_vk_shared_buffer *stage_buf, *stage_buf_tmp;
|
||||
wl_list_for_each_safe(stage_buf, stage_buf_tmp, &renderer->stage.buffers, link) {
|
||||
if (stage_buf->allocs.size == 0) {
|
||||
continue;
|
||||
}
|
||||
wl_list_remove(&stage_buf->link);
|
||||
wl_list_insert(&stage_cb->stage_buffers, &stage_buf->link);
|
||||
}
|
||||
|
||||
if (!vulkan_sync_render_buffer(renderer, renderer->current_render_buffer, render_cb)) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
static const uint32_t *vulkan_get_shm_texture_formats(
|
||||
|
|
Loading…
Reference in a new issue