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backend/drm: use wlr_texture_from_buffer
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1 changed files with 2 additions and 6 deletions
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@ -18,6 +18,7 @@
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#include "render/pixel_format.h"
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#include "render/swapchain.h"
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#include "render/wlr_renderer.h"
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#include "render/wlr_texture.h"
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bool init_drm_renderer(struct wlr_drm_backend *drm,
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struct wlr_drm_renderer *renderer) {
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@ -135,12 +136,7 @@ static struct wlr_buffer *drm_surface_blit(struct wlr_drm_surface *surf,
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return NULL;
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}
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struct wlr_dmabuf_attributes attribs = {0};
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if (!wlr_buffer_get_dmabuf(buffer, &attribs)) {
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return NULL;
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}
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struct wlr_texture *tex = wlr_texture_from_dmabuf(renderer, &attribs);
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struct wlr_texture *tex = wlr_texture_from_buffer(renderer, buffer);
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if (tex == NULL) {
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return NULL;
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}
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