backend/drm: use wlr_texture_from_buffer

This commit is contained in:
Simon Ser 2021-04-12 19:45:51 +02:00
parent a8d7c2d4ea
commit 9ca743f9fd

View file

@ -18,6 +18,7 @@
#include "render/pixel_format.h" #include "render/pixel_format.h"
#include "render/swapchain.h" #include "render/swapchain.h"
#include "render/wlr_renderer.h" #include "render/wlr_renderer.h"
#include "render/wlr_texture.h"
bool init_drm_renderer(struct wlr_drm_backend *drm, bool init_drm_renderer(struct wlr_drm_backend *drm,
struct wlr_drm_renderer *renderer) { struct wlr_drm_renderer *renderer) {
@ -135,12 +136,7 @@ static struct wlr_buffer *drm_surface_blit(struct wlr_drm_surface *surf,
return NULL; return NULL;
} }
struct wlr_dmabuf_attributes attribs = {0}; struct wlr_texture *tex = wlr_texture_from_buffer(renderer, buffer);
if (!wlr_buffer_get_dmabuf(buffer, &attribs)) {
return NULL;
}
struct wlr_texture *tex = wlr_texture_from_dmabuf(renderer, &attribs);
if (tex == NULL) { if (tex == NULL) {
return NULL; return NULL;
} }