mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-22 21:05:58 +01:00
render/vulkan: Handle quad pipeline through generic pipeline path
This commit is contained in:
parent
97fdd57eb2
commit
9d31372930
3 changed files with 81 additions and 129 deletions
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@ -142,9 +142,17 @@ enum wlr_vk_texture_transform {
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WLR_VK_TEXTURE_TRANSFORM_SRGB = 1,
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WLR_VK_TEXTURE_TRANSFORM_SRGB = 1,
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};
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};
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enum wlr_vk_shader_source {
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WLR_VK_SHADER_SOURCE_TEXTURE,
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WLR_VK_SHADER_SOURCE_SINGLE_COLOR,
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};
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struct wlr_vk_pipeline_key {
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struct wlr_vk_pipeline_key {
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enum wlr_vk_texture_transform texture_transform;
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enum wlr_vk_shader_source source;
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struct wlr_vk_pipeline_layout *layout;
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struct wlr_vk_pipeline_layout *layout;
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// only used if source is texture
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enum wlr_vk_texture_transform texture_transform;
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};
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};
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struct wlr_vk_pipeline {
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struct wlr_vk_pipeline {
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@ -162,7 +170,6 @@ struct wlr_vk_render_format_setup {
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VkFormat render_format; // used in renderpass
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VkFormat render_format; // used in renderpass
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VkRenderPass render_pass;
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VkRenderPass render_pass;
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VkPipeline quad_pipe;
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VkPipeline output_pipe;
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VkPipeline output_pipe;
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struct wlr_vk_renderer *renderer;
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struct wlr_vk_renderer *renderer;
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@ -432,13 +432,24 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
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wlr_matrix_project_box(matrix, &options->box, WL_OUTPUT_TRANSFORM_NORMAL, 0, proj);
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wlr_matrix_project_box(matrix, &options->box, WL_OUTPUT_TRANSFORM_NORMAL, 0, proj);
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wlr_matrix_multiply(matrix, pass->projection, matrix);
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wlr_matrix_multiply(matrix, pass->projection, matrix);
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struct wlr_vk_pipeline *pipe = setup_get_or_create_pipeline(
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pass->render_buffer->render_setup,
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&(struct wlr_vk_pipeline_key) {
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.source = WLR_VK_SHADER_SOURCE_SINGLE_COLOR,
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.layout = &renderer->default_pipeline_layout,
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});
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if (!pipe) {
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pass->failed = true;
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break;
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}
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struct wlr_vk_vert_pcr_data vert_pcr_data = {
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struct wlr_vk_vert_pcr_data vert_pcr_data = {
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.uv_off = { 0, 0 },
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.uv_off = { 0, 0 },
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.uv_size = { 1, 1 },
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.uv_size = { 1, 1 },
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};
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};
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mat3_to_mat4(matrix, vert_pcr_data.mat4);
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mat3_to_mat4(matrix, vert_pcr_data.mat4);
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bind_pipeline(pass, pass->render_buffer->render_setup->quad_pipe);
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bind_pipeline(pass, pipe->vk);
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vkCmdPushConstants(cb, renderer->default_pipeline_layout.vk,
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vkCmdPushConstants(cb, renderer->default_pipeline_layout.vk,
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VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(vert_pcr_data), &vert_pcr_data);
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VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(vert_pcr_data), &vert_pcr_data);
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vkCmdPushConstants(cb, renderer->default_pipeline_layout.vk,
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vkCmdPushConstants(cb, renderer->default_pipeline_layout.vk,
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@ -534,6 +545,7 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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struct wlr_vk_pipeline *pipe = setup_get_or_create_pipeline(
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struct wlr_vk_pipeline *pipe = setup_get_or_create_pipeline(
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render_buffer->render_setup,
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render_buffer->render_setup,
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&(struct wlr_vk_pipeline_key) {
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&(struct wlr_vk_pipeline_key) {
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.source = WLR_VK_SHADER_SOURCE_TEXTURE,
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.layout = texture->pipeline_layout,
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.layout = texture->pipeline_layout,
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.texture_transform = texture->transform,
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.texture_transform = texture->transform,
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});
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});
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@ -178,7 +178,6 @@ static void destroy_render_format_setup(struct wlr_vk_renderer *renderer,
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VkDevice dev = renderer->dev->dev;
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VkDevice dev = renderer->dev->dev;
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vkDestroyRenderPass(dev, setup->render_pass, NULL);
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vkDestroyRenderPass(dev, setup->render_pass, NULL);
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vkDestroyPipeline(dev, setup->output_pipe, NULL);
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vkDestroyPipeline(dev, setup->output_pipe, NULL);
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vkDestroyPipeline(dev, setup->quad_pipe, NULL);
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struct wlr_vk_pipeline *pipeline, *tmp_pipeline;
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struct wlr_vk_pipeline *pipeline, *tmp_pipeline;
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wl_list_for_each_safe(pipeline, tmp_pipeline, &setup->pipelines, link) {
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wl_list_for_each_safe(pipeline, tmp_pipeline, &setup->pipelines, link) {
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@ -1509,10 +1508,19 @@ static void vulkan_render_quad_with_matrix(struct wlr_renderer *wlr_renderer,
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struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer);
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struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer);
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VkCommandBuffer cb = renderer->current_command_buffer->vk;
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VkCommandBuffer cb = renderer->current_command_buffer->vk;
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VkPipeline pipe = renderer->current_render_buffer->render_setup->quad_pipe;
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struct wlr_vk_pipeline *pipe = setup_get_or_create_pipeline(
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if (pipe != renderer->bound_pipe) {
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renderer->current_render_buffer->render_setup,
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vkCmdBindPipeline(cb, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
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&(struct wlr_vk_pipeline_key) {
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renderer->bound_pipe = pipe;
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.source = WLR_VK_SHADER_SOURCE_SINGLE_COLOR,
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.layout = &renderer->default_pipeline_layout,
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});
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if (!pipe) {
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return;
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}
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if (pipe->vk != renderer->bound_pipe) {
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vkCmdBindPipeline(cb, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe->vk);
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renderer->bound_pipe = pipe->vk;
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}
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}
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float final_matrix[9];
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float final_matrix[9];
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@ -2088,7 +2096,20 @@ static bool init_blend_to_output_layouts(struct wlr_vk_renderer *renderer,
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static bool pipeline_key_equals(const struct wlr_vk_pipeline_key *a,
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static bool pipeline_key_equals(const struct wlr_vk_pipeline_key *a,
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const struct wlr_vk_pipeline_key *b) {
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const struct wlr_vk_pipeline_key *b) {
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return a->texture_transform == b->texture_transform && a->layout == b->layout;
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if (a->layout != b->layout) {
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return false;
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}
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if (a->source != b->source) {
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return false;
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}
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if (a->source == WLR_VK_SHADER_SOURCE_TEXTURE &&
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a->texture_transform != b->texture_transform) {
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return false;
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}
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return true;
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}
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}
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// Initializes the pipeline for rendering textures and using the given
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// Initializes the pipeline for rendering textures and using the given
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@ -2131,21 +2152,33 @@ struct wlr_vk_pipeline *setup_get_or_create_pipeline(
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.pData = &color_transform_type,
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.pData = &color_transform_type,
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};
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};
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VkPipelineShaderStageCreateInfo tex_stages[2] = {
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VkPipelineShaderStageCreateInfo stages[2];
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{
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stages[0] = (VkPipelineShaderStageCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.stage = VK_SHADER_STAGE_VERTEX_BIT,
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.stage = VK_SHADER_STAGE_VERTEX_BIT,
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.module = renderer->vert_module,
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.module = renderer->vert_module,
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.pName = "main",
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.pName = "main",
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},
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};
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{
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switch (key->source) {
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case WLR_VK_SHADER_SOURCE_SINGLE_COLOR:
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stages[1] = (VkPipelineShaderStageCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
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.module = renderer->quad_frag_module,
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.pName = "main",
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};
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break;
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case WLR_VK_SHADER_SOURCE_TEXTURE:
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stages[1] = (VkPipelineShaderStageCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
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.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
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.module = renderer->tex_frag_module,
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.module = renderer->tex_frag_module,
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.pName = "main",
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.pName = "main",
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.pSpecializationInfo = &specialization,
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.pSpecializationInfo = &specialization,
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},
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};
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};
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break;
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}
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VkPipelineInputAssemblyStateCreateInfo assembly = {
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VkPipelineInputAssemblyStateCreateInfo assembly = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
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.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
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@ -2213,7 +2246,7 @@ struct wlr_vk_pipeline *setup_get_or_create_pipeline(
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.renderPass = setup->render_pass,
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.renderPass = setup->render_pass,
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.subpass = 0,
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.subpass = 0,
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.stageCount = 2,
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.stageCount = 2,
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.pStages = tex_stages,
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.pStages = stages,
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.pInputAssemblyState = &assembly,
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.pInputAssemblyState = &assembly,
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.pRasterizationState = &rasterization,
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.pRasterizationState = &rasterization,
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@ -2236,111 +2269,6 @@ struct wlr_vk_pipeline *setup_get_or_create_pipeline(
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return pipeline;
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return pipeline;
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}
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}
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static bool init_quad_pipeline(struct wlr_vk_renderer *renderer,
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VkRenderPass rp, VkPipelineLayout pipe_layout, VkPipeline *pipe) {
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VkResult res;
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VkDevice dev = renderer->dev->dev;
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VkPipelineShaderStageCreateInfo quad_stages[2] = {
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.stage = VK_SHADER_STAGE_VERTEX_BIT,
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.module = renderer->vert_module,
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.pName = "main",
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},
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
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.module = renderer->quad_frag_module,
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.pName = "main",
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},
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};
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VkPipelineInputAssemblyStateCreateInfo assembly = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
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.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN,
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};
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VkPipelineRasterizationStateCreateInfo rasterization = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
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.polygonMode = VK_POLYGON_MODE_FILL,
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.cullMode = VK_CULL_MODE_NONE,
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.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
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.lineWidth = 1.f,
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};
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VkPipelineColorBlendAttachmentState blend_attachment = {
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.blendEnable = true,
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.srcColorBlendFactor = VK_BLEND_FACTOR_ONE,
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.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
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.colorBlendOp = VK_BLEND_OP_ADD,
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.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
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.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
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.alphaBlendOp = VK_BLEND_OP_ADD,
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.colorWriteMask =
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VK_COLOR_COMPONENT_R_BIT |
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VK_COLOR_COMPONENT_G_BIT |
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VK_COLOR_COMPONENT_B_BIT |
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VK_COLOR_COMPONENT_A_BIT,
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};
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VkPipelineColorBlendStateCreateInfo blend = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
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.attachmentCount = 1,
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.pAttachments = &blend_attachment,
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};
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VkPipelineMultisampleStateCreateInfo multisample = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
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.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
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};
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VkPipelineViewportStateCreateInfo viewport = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
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.viewportCount = 1,
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.scissorCount = 1,
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};
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VkDynamicState dynStates[2] = {
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VK_DYNAMIC_STATE_VIEWPORT,
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VK_DYNAMIC_STATE_SCISSOR,
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};
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VkPipelineDynamicStateCreateInfo dynamic = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
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.pDynamicStates = dynStates,
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.dynamicStateCount = 2,
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};
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VkPipelineVertexInputStateCreateInfo vertex = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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};
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VkGraphicsPipelineCreateInfo pinfo = {
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.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
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.layout = pipe_layout,
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.renderPass = rp,
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.subpass = 0,
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.stageCount = 2,
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.pStages = quad_stages,
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.pInputAssemblyState = &assembly,
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.pRasterizationState = &rasterization,
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.pColorBlendState = &blend,
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.pMultisampleState = &multisample,
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.pViewportState = &viewport,
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.pDynamicState = &dynamic,
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.pVertexInputState = &vertex,
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};
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VkPipelineCache cache = VK_NULL_HANDLE;
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res = vkCreateGraphicsPipelines(dev, cache, 1, &pinfo, NULL, pipe);
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if (res != VK_SUCCESS) {
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wlr_log(WLR_ERROR, "failed to create vulkan quad pipeline: %d", res);
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return false;
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}
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return true;
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}
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static bool init_blend_to_output_pipeline(struct wlr_vk_renderer *renderer,
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static bool init_blend_to_output_pipeline(struct wlr_vk_renderer *renderer,
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VkRenderPass rp, VkPipelineLayout pipe_layout, VkPipeline *pipe) {
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VkRenderPass rp, VkPipelineLayout pipe_layout, VkPipeline *pipe) {
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VkResult res;
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VkResult res;
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@ -2482,7 +2410,7 @@ static bool init_ycbcr_pipeline_layout(struct wlr_vk_renderer *renderer,
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}
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}
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// Creates static render data, such as sampler, layouts and shader modules
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// Creates static render data, such as sampler, layouts and shader modules
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// for the given rednerer.
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// for the given renderer.
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// Cleanup is done by destroying the renderer.
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// Cleanup is done by destroying the renderer.
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static bool init_static_render_data(struct wlr_vk_renderer *renderer) {
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static bool init_static_render_data(struct wlr_vk_renderer *renderer) {
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VkResult res;
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VkResult res;
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@ -2785,6 +2713,14 @@ static struct wlr_vk_render_format_setup *find_or_create_render_setup(
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}
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}
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if (!setup_get_or_create_pipeline(setup, &(struct wlr_vk_pipeline_key){
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if (!setup_get_or_create_pipeline(setup, &(struct wlr_vk_pipeline_key){
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.source = WLR_VK_SHADER_SOURCE_SINGLE_COLOR,
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.layout = &renderer->default_pipeline_layout,
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})) {
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goto error;
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}
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if (!setup_get_or_create_pipeline(setup, &(struct wlr_vk_pipeline_key){
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.source = WLR_VK_SHADER_SOURCE_TEXTURE,
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.texture_transform = WLR_VK_TEXTURE_TRANSFORM_IDENTITY,
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.texture_transform = WLR_VK_TEXTURE_TRANSFORM_IDENTITY,
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.layout = &renderer->default_pipeline_layout,
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.layout = &renderer->default_pipeline_layout,
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})) {
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})) {
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||||||
|
@ -2792,6 +2728,7 @@ static struct wlr_vk_render_format_setup *find_or_create_render_setup(
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!setup_get_or_create_pipeline(setup, &(struct wlr_vk_pipeline_key){
|
if (!setup_get_or_create_pipeline(setup, &(struct wlr_vk_pipeline_key){
|
||||||
|
.source = WLR_VK_SHADER_SOURCE_TEXTURE,
|
||||||
.texture_transform = WLR_VK_TEXTURE_TRANSFORM_SRGB,
|
.texture_transform = WLR_VK_TEXTURE_TRANSFORM_SRGB,
|
||||||
.layout = &renderer->default_pipeline_layout,
|
.layout = &renderer->default_pipeline_layout,
|
||||||
})) {
|
})) {
|
||||||
|
@ -2800,6 +2737,7 @@ static struct wlr_vk_render_format_setup *find_or_create_render_setup(
|
||||||
|
|
||||||
for (size_t i = 0; i < renderer->ycbcr_pipeline_layouts_len; i++) {
|
for (size_t i = 0; i < renderer->ycbcr_pipeline_layouts_len; i++) {
|
||||||
if (!setup_get_or_create_pipeline(setup, &(struct wlr_vk_pipeline_key){
|
if (!setup_get_or_create_pipeline(setup, &(struct wlr_vk_pipeline_key){
|
||||||
|
.source = WLR_VK_SHADER_SOURCE_TEXTURE,
|
||||||
.texture_transform = WLR_VK_TEXTURE_TRANSFORM_SRGB,
|
.texture_transform = WLR_VK_TEXTURE_TRANSFORM_SRGB,
|
||||||
.layout = &renderer->ycbcr_pipeline_layouts[i],
|
.layout = &renderer->ycbcr_pipeline_layouts[i],
|
||||||
})) {
|
})) {
|
||||||
|
@ -2807,11 +2745,6 @@ static struct wlr_vk_render_format_setup *find_or_create_render_setup(
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!init_quad_pipeline(renderer, setup->render_pass, renderer->default_pipeline_layout.vk,
|
|
||||||
&setup->quad_pipe)) {
|
|
||||||
goto error;
|
|
||||||
}
|
|
||||||
|
|
||||||
wl_list_insert(&renderer->render_format_setups, &setup->link);
|
wl_list_insert(&renderer->render_format_setups, &setup->link);
|
||||||
return setup;
|
return setup;
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue