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render: introduce wlr_texture_from_buffer
This adds a a function to create a wlr_texture from a wlr_buffer. The main motivation for this is to allow the renderer to create a single wlr_texture per wlr_buffer. This can avoid needless imports by re-using existing textures.
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3 changed files with 27 additions and 0 deletions
15
include/render/wlr_texture.h
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15
include/render/wlr_texture.h
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@ -0,0 +1,15 @@
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#ifndef RENDER_WLR_TEXTURE_H
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#define RENDER_WLR_TEXTURE_H
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#include <wlr/render/wlr_texture.h>
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/**
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* Create a new texture from a buffer.
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*
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* Should not be called in a rendering block like renderer_begin()/end() or
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* between attaching a renderer to an output and committing it.
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*/
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struct wlr_texture *wlr_texture_from_buffer(struct wlr_renderer *renderer,
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struct wlr_buffer *buffer);
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#endif
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@ -57,6 +57,8 @@ struct wlr_renderer_impl {
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struct wl_display *wl_display);
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struct wl_display *wl_display);
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int (*get_drm_fd)(struct wlr_renderer *renderer);
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int (*get_drm_fd)(struct wlr_renderer *renderer);
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uint32_t (*get_render_buffer_caps)(void);
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uint32_t (*get_render_buffer_caps)(void);
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struct wlr_texture *(*texture_from_buffer)(struct wlr_renderer *renderer,
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struct wlr_buffer *buffer);
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};
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};
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void wlr_renderer_init(struct wlr_renderer *renderer,
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void wlr_renderer_init(struct wlr_renderer *renderer,
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@ -3,6 +3,7 @@
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#include <stdlib.h>
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#include <stdlib.h>
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#include <wlr/render/interface.h>
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#include <wlr/render/interface.h>
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#include <wlr/render/wlr_texture.h>
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#include <wlr/render/wlr_texture.h>
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#include "render/wlr_texture.h"
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void wlr_texture_init(struct wlr_texture *texture,
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void wlr_texture_init(struct wlr_texture *texture,
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const struct wlr_texture_impl *impl, uint32_t width, uint32_t height) {
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const struct wlr_texture_impl *impl, uint32_t width, uint32_t height) {
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@ -46,6 +47,15 @@ struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer,
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return renderer->impl->texture_from_dmabuf(renderer, attribs);
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return renderer->impl->texture_from_dmabuf(renderer, attribs);
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}
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}
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struct wlr_texture *wlr_texture_from_buffer(struct wlr_renderer *renderer,
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struct wlr_buffer *buffer) {
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assert(!renderer->rendering);
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if (!renderer->impl->texture_from_buffer) {
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return NULL;
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}
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return renderer->impl->texture_from_buffer(renderer, buffer);
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}
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bool wlr_texture_is_opaque(struct wlr_texture *texture) {
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bool wlr_texture_is_opaque(struct wlr_texture *texture) {
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if (!texture->impl->is_opaque) {
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if (!texture->impl->is_opaque) {
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return false;
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return false;
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