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https://github.com/hyprwm/wlroots-hyprland.git
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buffer: listen to renderer destroy in wlr_client_buffer
When a renderer is destroyed, so are all textures. Reset the texture in that case.
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5bef385ffc
commit
9e3576426d
2 changed files with 17 additions and 0 deletions
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@ -151,6 +151,7 @@ struct wlr_client_buffer {
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// private state
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struct wl_listener source_destroy;
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struct wl_listener renderer_destroy;
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size_t n_ignore_locks;
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};
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@ -25,6 +25,7 @@ static struct wlr_client_buffer *client_buffer_from_buffer(
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static void client_buffer_destroy(struct wlr_buffer *buffer) {
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struct wlr_client_buffer *client_buffer = client_buffer_from_buffer(buffer);
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wl_list_remove(&client_buffer->source_destroy.link);
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wl_list_remove(&client_buffer->renderer_destroy.link);
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wlr_texture_destroy(client_buffer->texture);
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free(client_buffer);
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}
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@ -54,6 +55,15 @@ static void client_buffer_handle_source_destroy(struct wl_listener *listener,
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client_buffer->source = NULL;
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}
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static void client_buffer_handle_renderer_destroy(struct wl_listener *listener,
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void *data) {
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struct wlr_client_buffer *client_buffer =
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wl_container_of(listener, client_buffer, renderer_destroy);
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wl_list_remove(&client_buffer->renderer_destroy.link);
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wl_list_init(&client_buffer->renderer_destroy.link);
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client_buffer->texture = NULL;
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}
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struct wlr_client_buffer *wlr_client_buffer_create(struct wlr_buffer *buffer,
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struct wlr_renderer *renderer) {
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struct wlr_texture *texture = wlr_texture_from_buffer(renderer, buffer);
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@ -75,6 +85,9 @@ struct wlr_client_buffer *wlr_client_buffer_create(struct wlr_buffer *buffer,
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wl_signal_add(&buffer->events.destroy, &client_buffer->source_destroy);
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client_buffer->source_destroy.notify = client_buffer_handle_source_destroy;
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wl_signal_add(&texture->renderer->events.destroy, &client_buffer->renderer_destroy);
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client_buffer->renderer_destroy.notify = client_buffer_handle_renderer_destroy;
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// Ensure the buffer will be released before being destroyed
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wlr_buffer_lock(&client_buffer->base);
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wlr_buffer_drop(&client_buffer->base);
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@ -88,6 +101,9 @@ bool wlr_client_buffer_apply_damage(struct wlr_client_buffer *client_buffer,
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// Someone else still has a reference to the buffer
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return false;
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}
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if (client_buffer->texture == NULL) {
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return false;
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}
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return wlr_texture_update_from_buffer(client_buffer->texture, next, damage);
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}
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