mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-12-22 18:09:49 +01:00
wlr_scene: Refactor wlr_scene (the root element) to encase a wlr_scene_tree
Co-authored-by: Isaac Freund <mail@isaacfreund.com>
This commit is contained in:
parent
2563b79dc2
commit
9eb71146ae
5 changed files with 55 additions and 55 deletions
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@ -122,12 +122,12 @@ static void server_handle_new_surface(struct wl_listener *listener,
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wl_signal_add(&wlr_surface->events.destroy, &surface->destroy);
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/* Border dimensions will be set in surface.commit handler */
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surface->border = wlr_scene_rect_create(&server->scene->node,
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surface->border = wlr_scene_rect_create(&server->scene->tree.node,
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0, 0, (float[4]){ 0.5f, 0.5f, 0.5f, 1 });
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wlr_scene_node_set_position(&surface->border->node, pos, pos);
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surface->scene_surface =
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wlr_scene_surface_create(&server->scene->node, wlr_surface);
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wlr_scene_surface_create(&server->scene->tree.node, wlr_surface);
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wlr_scene_node_set_position(&surface->scene_surface->buffer->node,
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pos + border_width, pos + border_width);
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@ -41,7 +41,6 @@ typedef void (*wlr_scene_buffer_iterator_func_t)(
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struct wlr_scene_buffer *buffer, int sx, int sy, void *user_data);
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enum wlr_scene_node_type {
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WLR_SCENE_NODE_ROOT,
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WLR_SCENE_NODE_TREE,
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WLR_SCENE_NODE_RECT,
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WLR_SCENE_NODE_BUFFER,
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@ -77,9 +76,14 @@ enum wlr_scene_debug_damage_option {
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WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT
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};
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/** A sub-tree in the scene-graph. */
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struct wlr_scene_tree {
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struct wlr_scene_node node;
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};
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/** The root scene-graph node. */
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struct wlr_scene {
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struct wlr_scene_node node;
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struct wlr_scene_tree tree;
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struct wl_list outputs; // wlr_scene_output.link
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@ -94,11 +98,6 @@ struct wlr_scene {
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struct wl_list damage_highlight_regions;
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};
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/** A sub-tree in the scene-graph. */
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struct wlr_scene_tree {
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struct wlr_scene_node node;
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};
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/** A scene-graph node displaying a single surface. */
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struct wlr_scene_surface {
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struct wlr_scene_buffer *buffer;
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@ -340,7 +340,7 @@ static struct tinywl_view *desktop_view_at(
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* we only care about surface nodes as we are specifically looking for a
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* surface in the surface tree of a tinywl_view. */
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struct wlr_scene_node *node = wlr_scene_node_at(
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&server->scene->node, lx, ly, sx, sy);
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&server->scene->tree.node, lx, ly, sx, sy);
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if (node == NULL || node->type != WLR_SCENE_NODE_BUFFER) {
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return NULL;
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}
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@ -760,7 +760,7 @@ static void server_new_xdg_surface(struct wl_listener *listener, void *data) {
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view->server = server;
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view->xdg_toplevel = xdg_surface->toplevel;
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view->scene_node = wlr_scene_xdg_surface_create(
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&view->server->scene->node, view->xdg_toplevel->base);
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&view->server->scene->tree.node, view->xdg_toplevel->base);
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view->scene_node->data = view;
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xdg_surface->data = view->scene_node;
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@ -99,7 +99,7 @@ bool wlr_scene_attach_output_layout(struct wlr_scene *scene,
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wl_signal_add(&output_layout->events.add, &sol->layout_add);
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sol->scene_destroy.notify = scene_output_layout_handle_scene_destroy;
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wl_signal_add(&scene->node.events.destroy, &sol->scene_destroy);
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wl_signal_add(&scene->tree.node.events.destroy, &sol->scene_destroy);
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return true;
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}
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@ -17,11 +17,6 @@
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#define HIGHLIGHT_DAMAGE_FADEOUT_TIME 250
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static struct wlr_scene *scene_root_from_node(struct wlr_scene_node *node) {
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assert(node->type == WLR_SCENE_NODE_ROOT);
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return (struct wlr_scene *)node;
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}
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static struct wlr_scene_rect *scene_rect_from_node(
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struct wlr_scene_node *node) {
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assert(node->type == WLR_SCENE_NODE_RECT);
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@ -38,7 +33,7 @@ struct wlr_scene *scene_node_get_root(struct wlr_scene_node *node) {
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while (node->parent != NULL) {
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node = node->parent;
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}
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return scene_root_from_node(node);
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return (struct wlr_scene *)node;
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}
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static void scene_node_state_init(struct wlr_scene_node_state *state) {
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@ -54,8 +49,6 @@ static void scene_node_state_finish(struct wlr_scene_node_state *state) {
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static void scene_node_init(struct wlr_scene_node *node,
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enum wlr_scene_node_type type, struct wlr_scene_node *parent) {
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assert(type == WLR_SCENE_NODE_ROOT || parent != NULL);
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memset(node, 0, sizeof(*node));
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node->type = type;
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node->parent = parent;
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@ -96,26 +89,12 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
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wlr_signal_emit_safe(&node->events.destroy, NULL);
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struct wlr_scene *scene = scene_node_get_root(node);
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struct wlr_scene_output *scene_output;
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switch (node->type) {
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case WLR_SCENE_NODE_ROOT:;
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struct wlr_scene_output *scene_output_tmp;
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wl_list_for_each_safe(scene_output, scene_output_tmp, &scene->outputs, link) {
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wlr_scene_output_destroy(scene_output);
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}
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struct highlight_region *damage, *tmp_damage;
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wl_list_for_each_safe(damage, tmp_damage, &scene->damage_highlight_regions, link) {
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highlight_region_destroy(damage);
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}
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wl_list_remove(&scene->presentation_destroy.link);
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break;
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case WLR_SCENE_NODE_BUFFER:;
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if (node->type == WLR_SCENE_NODE_BUFFER) {
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struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
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uint64_t active = scene_buffer->active_outputs;
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if (active) {
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struct wlr_scene_output *scene_output;
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wl_list_for_each(scene_output, &scene->outputs, link) {
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if (active & (1ull << scene_output->index)) {
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wlr_signal_emit_safe(&scene_buffer->events.output_leave,
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@ -126,10 +105,23 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
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wlr_texture_destroy(scene_buffer->texture);
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wlr_buffer_unlock(scene_buffer->buffer);
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break;
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case WLR_SCENE_NODE_TREE:
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case WLR_SCENE_NODE_RECT:
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break;
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} else if (node->type == WLR_SCENE_NODE_TREE) {
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if (node == &scene->tree.node) {
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assert(!node->parent);
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struct wlr_scene_output *scene_output, *scene_output_tmp;
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wl_list_for_each_safe(scene_output, scene_output_tmp, &scene->outputs, link) {
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wlr_scene_output_destroy(scene_output);
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}
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struct highlight_region *damage, *tmp_damage;
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wl_list_for_each_safe(damage, tmp_damage, &scene->damage_highlight_regions, link) {
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highlight_region_destroy(damage);
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}
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wl_list_remove(&scene->presentation_destroy.link);
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} else {
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assert(node->parent);
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}
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}
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struct wlr_scene_node *child, *child_tmp;
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@ -143,12 +135,20 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
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free(node);
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}
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static void scene_tree_init(struct wlr_scene_tree *tree,
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struct wlr_scene_node *parent) {
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memset(tree, 0, sizeof(*tree));
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scene_node_init(&tree->node, WLR_SCENE_NODE_TREE, parent);
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}
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struct wlr_scene *wlr_scene_create(void) {
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struct wlr_scene *scene = calloc(1, sizeof(struct wlr_scene));
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if (scene == NULL) {
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return NULL;
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}
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scene_node_init(&scene->node, WLR_SCENE_NODE_ROOT, NULL);
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scene_tree_init(&scene->tree, NULL);
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wl_list_init(&scene->outputs);
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wl_list_init(&scene->presentation_destroy.link);
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wl_list_init(&scene->damage_highlight_regions);
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@ -173,12 +173,14 @@ struct wlr_scene *wlr_scene_create(void) {
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}
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struct wlr_scene_tree *wlr_scene_tree_create(struct wlr_scene_node *parent) {
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assert(parent);
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struct wlr_scene_tree *tree = calloc(1, sizeof(struct wlr_scene_tree));
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if (tree == NULL) {
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return NULL;
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}
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scene_node_init(&tree->node, WLR_SCENE_NODE_TREE, parent);
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scene_tree_init(tree, parent);
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return tree;
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}
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@ -256,6 +258,7 @@ struct wlr_scene_rect *wlr_scene_rect_create(struct wlr_scene_node *parent,
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if (scene_rect == NULL) {
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return NULL;
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}
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assert(parent);
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scene_node_init(&scene_rect->node, WLR_SCENE_NODE_RECT, parent);
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scene_rect->width = width;
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@ -293,6 +296,7 @@ struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_node *parent,
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if (scene_buffer == NULL) {
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return NULL;
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}
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assert(parent);
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scene_node_init(&scene_buffer->node, WLR_SCENE_NODE_BUFFER, parent);
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if (buffer) {
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@ -473,7 +477,6 @@ static void scene_node_get_size(struct wlr_scene_node *node,
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*height = 0;
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switch (node->type) {
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case WLR_SCENE_NODE_ROOT:
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case WLR_SCENE_NODE_TREE:
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return;
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case WLR_SCENE_NODE_RECT:;
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@ -630,7 +633,7 @@ void wlr_scene_node_lower_to_bottom(struct wlr_scene_node *node) {
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void wlr_scene_node_reparent(struct wlr_scene_node *node,
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struct wlr_scene_node *new_parent) {
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assert(node->type != WLR_SCENE_NODE_ROOT && new_parent != NULL);
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assert(new_parent != NULL);
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if (node->parent == new_parent) {
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return;
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@ -716,7 +719,6 @@ struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node,
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bool intersects = false;
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switch (node->type) {
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case WLR_SCENE_NODE_ROOT:
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case WLR_SCENE_NODE_TREE:
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break;
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case WLR_SCENE_NODE_RECT:;
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@ -845,7 +847,6 @@ static void render_node_iterator(struct wlr_scene_node *node,
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float matrix[9];
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enum wl_output_transform transform;
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switch (node->type) {
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case WLR_SCENE_NODE_ROOT:
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case WLR_SCENE_NODE_TREE:
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/* Root or tree node has nothing to render itself */
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break;
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@ -933,14 +934,14 @@ static void scene_output_handle_commit(struct wl_listener *listener, void *data)
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if (event->committed & (WLR_OUTPUT_STATE_MODE |
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WLR_OUTPUT_STATE_TRANSFORM |
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WLR_OUTPUT_STATE_SCALE)) {
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scene_node_update_outputs(&scene_output->scene->node);
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scene_node_update_outputs(&scene_output->scene->tree.node);
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}
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}
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static void scene_output_handle_mode(struct wl_listener *listener, void *data) {
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struct wlr_scene_output *scene_output = wl_container_of(listener,
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scene_output, output_mode);
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scene_node_update_outputs(&scene_output->scene->node);
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scene_node_update_outputs(&scene_output->scene->tree.node);
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}
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struct wlr_scene_output *wlr_scene_output_create(struct wlr_scene *scene,
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@ -984,7 +985,7 @@ struct wlr_scene_output *wlr_scene_output_create(struct wlr_scene *scene,
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wl_signal_add(&output->events.mode, &scene_output->output_mode);
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wlr_output_damage_add_whole(scene_output->damage);
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scene_node_update_outputs(&scene->node);
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scene_node_update_outputs(&scene->tree.node);
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return scene_output;
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}
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@ -1012,7 +1013,7 @@ void wlr_scene_output_destroy(struct wlr_scene_output *scene_output) {
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return;
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}
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scene_node_remove_output(&scene_output->scene->node, scene_output);
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scene_node_remove_output(&scene_output->scene->tree.node, scene_output);
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wlr_addon_finish(&scene_output->addon);
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wl_list_remove(&scene_output->link);
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@ -1044,7 +1045,7 @@ void wlr_scene_output_set_position(struct wlr_scene_output *scene_output,
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scene_output->y = ly;
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wlr_output_damage_add_whole(scene_output->damage);
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scene_node_update_outputs(&scene_output->scene->node);
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scene_node_update_outputs(&scene_output->scene->tree.node);
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}
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struct check_scanout_data {
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@ -1094,7 +1095,7 @@ static bool scene_output_scanout(struct wlr_scene_output *scene_output) {
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struct check_scanout_data check_scanout_data = {
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.viewport_box = viewport_box,
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};
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scene_node_for_each_node(&scene_output->scene->node, 0, 0,
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scene_node_for_each_node(&scene_output->scene->tree.node, 0, 0,
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check_scanout_iterator, &check_scanout_data);
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if (check_scanout_data.n != 1 || check_scanout_data.node == NULL) {
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return false;
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@ -1222,7 +1223,7 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
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.scene_output = scene_output,
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.damage = &damage,
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};
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scene_node_for_each_node(&scene_output->scene->node,
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scene_node_for_each_node(&scene_output->scene->tree.node,
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-scene_output->x, -scene_output->y,
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render_node_iterator, &data);
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wlr_renderer_scissor(renderer, NULL);
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@ -1302,7 +1303,7 @@ static void scene_node_send_frame_done(struct wlr_scene_node *node,
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void wlr_scene_output_send_frame_done(struct wlr_scene_output *scene_output,
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struct timespec *now) {
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scene_node_send_frame_done(&scene_output->scene->node,
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scene_node_send_frame_done(&scene_output->scene->tree.node,
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scene_output, now);
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}
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struct wlr_box box = { .x = scene_output->x, .y = scene_output->y };
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wlr_output_effective_resolution(scene_output->output,
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&box.width, &box.height);
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scene_output_for_each_scene_buffer(&box, &scene_output->scene->node, 0, 0,
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scene_output_for_each_scene_buffer(&box, &scene_output->scene->tree.node, 0, 0,
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iterator, user_data);
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}
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