output-damage: drop

Compositors can migrate to wlr_damage_ring.
This commit is contained in:
Simon Ser 2023-04-06 21:49:40 +02:00 committed by Alexander Orzechowski
parent 7abda952d0
commit 9ef98452a3
3 changed files with 0 additions and 292 deletions

View file

@ -1,95 +0,0 @@
/*
* This an unstable interface of wlroots. No guarantees are made regarding the
* future consistency of this API.
*/
#ifndef WLR_USE_UNSTABLE
#error "Add -DWLR_USE_UNSTABLE to enable unstable wlroots features"
#endif
/*
* NOTE: wlr/types/wlr_output_damage.h is deprecated and will be removed in
* the next release. Use wlr/types/wlr_damage_ring.h instead.
*/
#ifndef WLR_TYPES_WLR_OUTPUT_DAMAGE_H
#define WLR_TYPES_WLR_OUTPUT_DAMAGE_H
#include <pixman.h>
#include <time.h>
#include <wlr/types/wlr_output.h>
/**
* Damage tracking requires to keep track of previous frames' damage. To allow
* damage tracking to work with triple buffering, a history of two frames is
* required.
*/
#define WLR_OUTPUT_DAMAGE_PREVIOUS_LEN 2
struct wlr_box;
/**
* Tracks damage for an output.
*
* The `frame` event will be emitted when it is a good time for the compositor
* to submit a new frame.
*
* To render a new frame, compositors should call
* wlr_output_damage_attach_render(), render and call wlr_output_commit(). No
* rendering should happen outside a `frame` event handler or before
* wlr_output_damage_attach_render().
*/
struct wlr_output_damage {
struct wlr_output *output;
int max_rects; // max number of damaged rectangles
pixman_region32_t current; // in output-local coordinates
// circular queue for previous damage
pixman_region32_t previous[WLR_OUTPUT_DAMAGE_PREVIOUS_LEN];
size_t previous_idx;
struct {
struct wl_signal frame;
struct wl_signal destroy;
} events;
struct wl_listener output_destroy;
struct wl_listener output_needs_frame;
struct wl_listener output_damage;
struct wl_listener output_frame;
struct wl_listener output_commit;
};
struct wlr_output_damage *wlr_output_damage_create(struct wlr_output *output);
void wlr_output_damage_destroy(struct wlr_output_damage *output_damage);
/**
* Attach the renderer's buffer to the output. Compositors must call this
* function before rendering. After they are done rendering, they should call
* wlr_output_set_damage() and wlr_output_commit() to submit the new frame.
*
* `needs_frame` will be set to true if a frame should be submitted. `damage`
* will be set to the region of the output that needs to be repainted, in
* output-buffer-local coordinates.
*
* The buffer damage region accumulates all damage since the buffer has last
* been swapped. This is not to be confused with the output surface damage,
* which only contains the changes between two frames.
*/
bool wlr_output_damage_attach_render(struct wlr_output_damage *output_damage,
bool *needs_frame, pixman_region32_t *buffer_damage);
/**
* Accumulates damage and schedules a `frame` event.
*/
void wlr_output_damage_add(struct wlr_output_damage *output_damage,
const pixman_region32_t *damage);
/**
* Damages the whole output and schedules a `frame` event.
*/
void wlr_output_damage_add_whole(struct wlr_output_damage *output_damage);
/**
* Accumulates damage from a box and schedules a `frame` event.
*/
void wlr_output_damage_add_box(struct wlr_output_damage *output_damage,
struct wlr_box *box);
#endif

View file

@ -56,7 +56,6 @@ wlr_files += files(
'wlr_layer_shell_v1.c',
'wlr_linux_dmabuf_v1.c',
'wlr_matrix.c',
'wlr_output_damage.c',
'wlr_output_layer.c',
'wlr_output_layout.c',
'wlr_output_management_v1.c',

View file

@ -1,196 +0,0 @@
#include <stddef.h>
#include <stdlib.h>
#include <time.h>
#include <wayland-server-core.h>
#include <wlr/types/wlr_output_damage.h>
#include <wlr/types/wlr_output.h>
#include <wlr/util/box.h>
#include "types/wlr_output.h"
static void output_handle_destroy(struct wl_listener *listener, void *data) {
struct wlr_output_damage *output_damage =
wl_container_of(listener, output_damage, output_destroy);
wlr_output_damage_destroy(output_damage);
}
static void output_handle_needs_frame(struct wl_listener *listener,
void *data) {
struct wlr_output_damage *output_damage =
wl_container_of(listener, output_damage, output_needs_frame);
wlr_output_schedule_frame(output_damage->output);
}
static void output_handle_damage(struct wl_listener *listener, void *data) {
struct wlr_output_damage *output_damage =
wl_container_of(listener, output_damage, output_damage);
struct wlr_output_event_damage *event = data;
wlr_output_damage_add(output_damage, event->damage);
}
static void output_handle_frame(struct wl_listener *listener, void *data) {
struct wlr_output_damage *output_damage =
wl_container_of(listener, output_damage, output_frame);
if (!output_damage->output->enabled) {
return;
}
wl_signal_emit_mutable(&output_damage->events.frame, output_damage);
}
static void output_handle_commit(struct wl_listener *listener, void *data) {
struct wlr_output_damage *output_damage =
wl_container_of(listener, output_damage, output_commit);
struct wlr_output_event_commit *event = data;
if (event->committed & WLR_OUTPUT_STATE_BUFFER) {
pixman_region32_t *prev;
if (!output_is_direct_scanout(output_damage->output, event->buffer)) {
// render-buffers have been swapped, rotate the damage
// same as decrementing, but works on unsigned integers
output_damage->previous_idx += WLR_OUTPUT_DAMAGE_PREVIOUS_LEN - 1;
output_damage->previous_idx %= WLR_OUTPUT_DAMAGE_PREVIOUS_LEN;
prev = &output_damage->previous[output_damage->previous_idx];
pixman_region32_copy(prev, &output_damage->current);
} else {
// accumulate render-buffer damage
prev = &output_damage->previous[output_damage->previous_idx];
pixman_region32_union(prev, prev, &output_damage->current);
}
pixman_region32_clear(&output_damage->current);
}
if (event->committed & (WLR_OUTPUT_STATE_MODE | WLR_OUTPUT_STATE_SCALE |
WLR_OUTPUT_STATE_TRANSFORM)) {
wlr_output_damage_add_whole(output_damage);
}
}
struct wlr_output_damage *wlr_output_damage_create(struct wlr_output *output) {
struct wlr_output_damage *output_damage =
calloc(1, sizeof(struct wlr_output_damage));
if (output_damage == NULL) {
return NULL;
}
output_damage->output = output;
output_damage->max_rects = 20;
wl_signal_init(&output_damage->events.frame);
wl_signal_init(&output_damage->events.destroy);
pixman_region32_init(&output_damage->current);
for (size_t i = 0; i < WLR_OUTPUT_DAMAGE_PREVIOUS_LEN; ++i) {
pixman_region32_init(&output_damage->previous[i]);
}
wl_signal_add(&output->events.destroy, &output_damage->output_destroy);
output_damage->output_destroy.notify = output_handle_destroy;
wl_signal_add(&output->events.needs_frame, &output_damage->output_needs_frame);
output_damage->output_needs_frame.notify = output_handle_needs_frame;
wl_signal_add(&output->events.damage, &output_damage->output_damage);
output_damage->output_damage.notify = output_handle_damage;
wl_signal_add(&output->events.frame, &output_damage->output_frame);
output_damage->output_frame.notify = output_handle_frame;
wl_signal_add(&output->events.commit, &output_damage->output_commit);
output_damage->output_commit.notify = output_handle_commit;
return output_damage;
}
void wlr_output_damage_destroy(struct wlr_output_damage *output_damage) {
if (output_damage == NULL) {
return;
}
wl_signal_emit_mutable(&output_damage->events.destroy, output_damage);
wl_list_remove(&output_damage->output_destroy.link);
wl_list_remove(&output_damage->output_needs_frame.link);
wl_list_remove(&output_damage->output_damage.link);
wl_list_remove(&output_damage->output_frame.link);
wl_list_remove(&output_damage->output_commit.link);
pixman_region32_fini(&output_damage->current);
for (size_t i = 0; i < WLR_OUTPUT_DAMAGE_PREVIOUS_LEN; ++i) {
pixman_region32_fini(&output_damage->previous[i]);
}
free(output_damage);
}
bool wlr_output_damage_attach_render(struct wlr_output_damage *output_damage,
bool *needs_frame, pixman_region32_t *damage) {
struct wlr_output *output = output_damage->output;
int buffer_age = -1;
if (!wlr_output_attach_render(output, &buffer_age)) {
return false;
}
*needs_frame =
output->needs_frame || pixman_region32_not_empty(&output_damage->current);
// Check if we can use damage tracking
if (buffer_age <= 0 || buffer_age - 1 > WLR_OUTPUT_DAMAGE_PREVIOUS_LEN) {
int width, height;
wlr_output_transformed_resolution(output, &width, &height);
// Buffer new or too old, damage the whole output
pixman_region32_union_rect(damage, damage, 0, 0, width, height);
*needs_frame = true;
} else {
pixman_region32_copy(damage, &output_damage->current);
// Accumulate damage from old buffers
size_t idx = output_damage->previous_idx;
for (int i = 0; i < buffer_age - 1; ++i) {
int j = (idx + i) % WLR_OUTPUT_DAMAGE_PREVIOUS_LEN;
pixman_region32_union(damage, damage, &output_damage->previous[j]);
}
// Check the number of rectangles
int n_rects = pixman_region32_n_rects(damage);
if (n_rects > output_damage->max_rects) {
pixman_box32_t *extents = pixman_region32_extents(damage);
pixman_region32_union_rect(damage, damage, extents->x1, extents->y1,
extents->x2 - extents->x1, extents->y2 - extents->y1);
}
}
return true;
}
void wlr_output_damage_add(struct wlr_output_damage *output_damage,
const pixman_region32_t *damage) {
int width, height;
wlr_output_transformed_resolution(output_damage->output, &width, &height);
pixman_region32_t clipped_damage;
pixman_region32_init(&clipped_damage);
pixman_region32_intersect_rect(&clipped_damage, damage, 0, 0, width, height);
if (pixman_region32_not_empty(&clipped_damage)) {
pixman_region32_union(&output_damage->current, &output_damage->current,
&clipped_damage);
wlr_output_schedule_frame(output_damage->output);
}
pixman_region32_fini(&clipped_damage);
}
void wlr_output_damage_add_whole(struct wlr_output_damage *output_damage) {
int width, height;
wlr_output_transformed_resolution(output_damage->output, &width, &height);
pixman_region32_union_rect(&output_damage->current, &output_damage->current,
0, 0, width, height);
wlr_output_schedule_frame(output_damage->output);
}
void wlr_output_damage_add_box(struct wlr_output_damage *output_damage,
struct wlr_box *box) {
pixman_region32_t damage;
pixman_region32_init_rect(&damage,
box->x, box->y, box->width, box->height);
wlr_output_damage_add(output_damage, &damage);
pixman_region32_fini(&damage);
}