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scene: add node reparent function
If nodes are arranged in a tree rather than at a single level, then it makes sense that there should be a way to move them to a completely different parent in addition to moving up or down among siblings.
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2 changed files with 19 additions and 0 deletions
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@ -90,6 +90,11 @@ void wlr_scene_node_place_above(struct wlr_scene_node *node,
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*/
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void wlr_scene_node_place_below(struct wlr_scene_node *node,
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struct wlr_scene_node *sibling);
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/**
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* Move the node to another location in the tree.
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*/
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void wlr_scene_node_reparent(struct wlr_scene_node *node,
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struct wlr_scene_node *new_parent);
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/**
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* Call `iterator` on each surface in the scene-graph, with the surface's
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* position in layout coordinates. The function is called from root to leaves
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@ -133,6 +133,20 @@ void wlr_scene_node_place_below(struct wlr_scene_node *node,
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wl_list_insert(sibling->state.link.prev, &node->state.link);
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}
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void wlr_scene_node_reparent(struct wlr_scene_node *node,
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struct wlr_scene_node *new_parent) {
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if (node->parent == new_parent) {
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return;
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}
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wl_list_remove(&node->state.link);
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node->parent = new_parent;
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if (new_parent != NULL) {
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wl_list_insert(new_parent->state.children.prev, &node->state.link);
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}
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}
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static void scene_node_for_each_surface(struct wlr_scene_node *node,
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int lx, int ly, wlr_surface_iterator_func_t user_iterator,
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void *user_data) {
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