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https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-22 21:05:58 +01:00
render/egl: make most functions private
The wlr_egl functions are mostly used internally by the GLES2 renderer. Let's reduce our API surface a bit by hiding them. If there are good use-cases for one of these, we can always make them public again. The functions mutating the current EGL context are not made private because e.g. Wayfire uses them.
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5 changed files with 79 additions and 70 deletions
76
include/render/egl.h
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76
include/render/egl.h
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#ifndef RENDER_EGL_H
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#define RENDER_EGL_H
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#include <wlr/render/egl.h>
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struct wlr_egl_context {
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EGLDisplay display;
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EGLContext context;
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EGLSurface draw_surface;
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EGLSurface read_surface;
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};
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/**
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* Initializes an EGL context for the given platform and remote display.
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* Will attempt to load all possibly required api functions.
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*/
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struct wlr_egl *wlr_egl_create(EGLenum platform, void *remote_display);
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/**
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* Frees all related EGL resources, makes the context not-current and
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* unbinds a bound wayland display.
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*/
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void wlr_egl_destroy(struct wlr_egl *egl);
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/**
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* Binds the given display to the EGL instance.
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* This will allow clients to create EGL surfaces from wayland ones and render
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* to it.
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*/
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bool wlr_egl_bind_display(struct wlr_egl *egl, struct wl_display *local_display);
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/**
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* Creates an EGL image from the given wl_drm buffer resource.
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*/
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EGLImageKHR wlr_egl_create_image_from_wl_drm(struct wlr_egl *egl,
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struct wl_resource *data, EGLint *fmt, int *width, int *height,
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bool *inverted_y);
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/**
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* Creates an EGL image from the given dmabuf attributes. Check usability
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* of the dmabuf with wlr_egl_check_import_dmabuf once first.
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*/
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EGLImageKHR wlr_egl_create_image_from_dmabuf(struct wlr_egl *egl,
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struct wlr_dmabuf_attributes *attributes, bool *external_only);
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/**
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* Get DMA-BUF formats suitable for sampling usage.
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*/
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const struct wlr_drm_format_set *wlr_egl_get_dmabuf_texture_formats(
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struct wlr_egl *egl);
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/**
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* Get DMA-BUF formats suitable for rendering usage.
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*/
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const struct wlr_drm_format_set *wlr_egl_get_dmabuf_render_formats(
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struct wlr_egl *egl);
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/**
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* Destroys an EGL image created with the given wlr_egl.
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*/
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bool wlr_egl_destroy_image(struct wlr_egl *egl, EGLImageKHR image);
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int wlr_egl_dup_drm_fd(struct wlr_egl *egl);
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/**
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* Save the current EGL context to the structure provided in the argument.
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*
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* This includes display, context, draw surface and read surface.
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*/
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void wlr_egl_save_context(struct wlr_egl_context *context);
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/**
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* Restore EGL context that was previously saved using wlr_egl_save_current().
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*/
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bool wlr_egl_restore_context(struct wlr_egl_context *context);
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#endif
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@ -29,13 +29,6 @@
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#include <wlr/render/dmabuf.h>
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#include <wlr/render/dmabuf.h>
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#include <wlr/render/drm_format_set.h>
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#include <wlr/render/drm_format_set.h>
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struct wlr_egl_context {
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EGLDisplay display;
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EGLContext context;
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EGLSurface draw_surface;
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EGLSurface read_surface;
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};
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struct wlr_egl {
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struct wlr_egl {
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EGLDisplay display;
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EGLDisplay display;
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EGLContext context;
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EGLContext context;
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@ -73,55 +66,6 @@ struct wlr_egl {
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struct wlr_drm_format_set dmabuf_render_formats;
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struct wlr_drm_format_set dmabuf_render_formats;
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};
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};
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/**
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* Initializes an EGL context for the given platform and remote display.
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* Will attempt to load all possibly required api functions.
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*/
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struct wlr_egl *wlr_egl_create(EGLenum platform, void *remote_display);
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/**
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* Frees all related EGL resources, makes the context not-current and
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* unbinds a bound wayland display.
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*/
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void wlr_egl_destroy(struct wlr_egl *egl);
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/**
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* Binds the given display to the EGL instance.
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* This will allow clients to create EGL surfaces from wayland ones and render
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* to it.
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*/
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bool wlr_egl_bind_display(struct wlr_egl *egl, struct wl_display *local_display);
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/**
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* Creates an EGL image from the given wl_drm buffer resource.
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*/
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EGLImageKHR wlr_egl_create_image_from_wl_drm(struct wlr_egl *egl,
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struct wl_resource *data, EGLint *fmt, int *width, int *height,
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bool *inverted_y);
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/**
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* Creates an EGL image from the given dmabuf attributes. Check usability
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* of the dmabuf with wlr_egl_check_import_dmabuf once first.
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*/
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EGLImageKHR wlr_egl_create_image_from_dmabuf(struct wlr_egl *egl,
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struct wlr_dmabuf_attributes *attributes, bool *external_only);
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/**
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* Get DMA-BUF formats suitable for sampling usage.
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*/
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const struct wlr_drm_format_set *wlr_egl_get_dmabuf_texture_formats(
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struct wlr_egl *egl);
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/**
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* Get DMA-BUF formats suitable for rendering usage.
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*/
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const struct wlr_drm_format_set *wlr_egl_get_dmabuf_render_formats(
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struct wlr_egl *egl);
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/**
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* Destroys an EGL image created with the given wlr_egl.
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*/
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bool wlr_egl_destroy_image(struct wlr_egl *egl, EGLImageKHR image);
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/**
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/**
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* Make the EGL context current.
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* Make the EGL context current.
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*
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*
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@ -134,18 +78,4 @@ bool wlr_egl_unset_current(struct wlr_egl *egl);
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bool wlr_egl_is_current(struct wlr_egl *egl);
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bool wlr_egl_is_current(struct wlr_egl *egl);
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/**
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* Save the current EGL context to the structure provided in the argument.
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*
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* This includes display, context, draw surface and read surface.
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*/
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void wlr_egl_save_context(struct wlr_egl_context *context);
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/**
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* Restore EGL context that was previously saved using wlr_egl_save_current().
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*/
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bool wlr_egl_restore_context(struct wlr_egl_context *context);
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int wlr_egl_dup_drm_fd(struct wlr_egl *egl);
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#endif
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#endif
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@ -10,6 +10,7 @@
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#include <wlr/util/log.h>
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#include <wlr/util/log.h>
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#include <wlr/util/region.h>
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#include <wlr/util/region.h>
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#include <xf86drm.h>
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#include <xf86drm.h>
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#include "render/egl.h"
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static enum wlr_log_importance egl_log_importance_to_wlr(EGLint type) {
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static enum wlr_log_importance egl_log_importance_to_wlr(EGLint type) {
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switch (type) {
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switch (type) {
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@ -15,6 +15,7 @@
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_linux_dmabuf_v1.h>
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#include <wlr/types/wlr_linux_dmabuf_v1.h>
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#include <wlr/util/log.h>
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#include <wlr/util/log.h>
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#include "render/egl.h"
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#include "render/gles2.h"
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#include "render/gles2.h"
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#include "render/pixel_format.h"
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#include "render/pixel_format.h"
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#include "types/wlr_buffer.h"
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#include "types/wlr_buffer.h"
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#include <wlr/render/wlr_texture.h>
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#include <wlr/render/wlr_texture.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/util/log.h>
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#include <wlr/util/log.h>
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#include "render/egl.h"
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#include "render/gles2.h"
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#include "render/gles2.h"
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#include "render/pixel_format.h"
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#include "render/pixel_format.h"
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#include "types/wlr_buffer.h"
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#include "types/wlr_buffer.h"
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