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Forgot a call to glClear
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@ -259,6 +259,7 @@ static void output_fullscreen_surface_render(struct wlr_output *output,
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glViewport(0, 0, output->width, output->height);
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glViewport(0, 0, output->width, output->height);
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glClearColor(0, 0, 0, 0);
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glClearColor(0, 0, 0, 0);
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glClear(GL_COLOR_BUFFER_BIT);
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if (!wlr_surface_has_buffer(surface)) {
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if (!wlr_surface_has_buffer(surface)) {
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return;
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return;
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