mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-12-22 18:09:49 +01:00
tinywl: autocreate allocator and init output
This commit is contained in:
parent
6d6e70b9e0
commit
a6538ced35
1 changed files with 16 additions and 2 deletions
|
@ -7,6 +7,7 @@
|
|||
#include <unistd.h>
|
||||
#include <wayland-server-core.h>
|
||||
#include <wlr/backend.h>
|
||||
#include <wlr/render/allocator.h>
|
||||
#include <wlr/render/wlr_renderer.h>
|
||||
#include <wlr/types/wlr_cursor.h>
|
||||
#include <wlr/types/wlr_compositor.h>
|
||||
|
@ -34,6 +35,7 @@ struct tinywl_server {
|
|||
struct wl_display *wl_display;
|
||||
struct wlr_backend *backend;
|
||||
struct wlr_renderer *renderer;
|
||||
struct wlr_allocator *allocator;
|
||||
|
||||
struct wlr_xdg_shell *xdg_shell;
|
||||
struct wl_listener new_xdg_surface;
|
||||
|
@ -676,6 +678,10 @@ static void server_new_output(struct wl_listener *listener, void *data) {
|
|||
}
|
||||
}
|
||||
|
||||
/* Configures the output created by the backend to use our allocator
|
||||
* and our renderer */
|
||||
wlr_output_init_render(wlr_output, server->allocator, server->renderer);
|
||||
|
||||
/* Allocates and configures our state for this output */
|
||||
struct tinywl_output *output =
|
||||
calloc(1, sizeof(struct tinywl_output));
|
||||
|
@ -841,12 +847,20 @@ int main(int argc, char *argv[]) {
|
|||
* if an X11 server is running. */
|
||||
server.backend = wlr_backend_autocreate(server.wl_display);
|
||||
|
||||
/* If we don't provide a renderer, autocreate makes a GLES2 renderer for us.
|
||||
/* Autocreates a renderer, either Pixman, GLES2 or Vulkan for us. The user
|
||||
* can also specify a renderer using the WLR_RENDERER env var.
|
||||
* The renderer is responsible for defining the various pixel formats it
|
||||
* supports for shared memory, this configures that for clients. */
|
||||
server.renderer = wlr_backend_get_renderer(server.backend);
|
||||
server.renderer = wlr_renderer_autocreate(server.backend);
|
||||
wlr_renderer_init_wl_display(server.renderer, server.wl_display);
|
||||
|
||||
/* Autocreates an allocator for us.
|
||||
* The allocator is the bridge between the renderer and the backend. It
|
||||
* handles the buffer creation, allowing wlroots to render onto the
|
||||
* screen */
|
||||
server.allocator = wlr_allocator_autocreate(server.backend,
|
||||
server.renderer);
|
||||
|
||||
/* This creates some hands-off wlroots interfaces. The compositor is
|
||||
* necessary for clients to allocate surfaces and the data device manager
|
||||
* handles the clipboard. Each of these wlroots interfaces has room for you
|
||||
|
|
Loading…
Reference in a new issue