mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-23 05:15:58 +01:00
Merge pull request #733 from emersion/fix-matrix-transpose
Don't use OpenGL matrix transposition
This commit is contained in:
commit
a76cef475b
4 changed files with 37 additions and 15 deletions
|
@ -178,7 +178,8 @@ static void free_eglimage(struct gbm_bo *bo, void *data) {
|
||||||
free(tex);
|
free(tex);
|
||||||
}
|
}
|
||||||
|
|
||||||
static struct wlr_texture *get_tex_for_bo(struct wlr_drm_renderer *renderer, struct gbm_bo *bo) {
|
static struct wlr_texture *get_tex_for_bo(struct wlr_drm_renderer *renderer,
|
||||||
|
struct gbm_bo *bo) {
|
||||||
struct tex *tex = gbm_bo_get_user_data(bo);
|
struct tex *tex = gbm_bo_get_user_data(bo);
|
||||||
if (tex) {
|
if (tex) {
|
||||||
return tex->tex;
|
return tex->tex;
|
||||||
|
@ -231,13 +232,8 @@ struct gbm_bo *wlr_drm_surface_mgpu_copy(struct wlr_drm_surface *dest,
|
||||||
|
|
||||||
static const float color[] = {0.0, 0.0, 0.0, 1.0};
|
static const float color[] = {0.0, 0.0, 0.0, 1.0};
|
||||||
|
|
||||||
static const float mat[9] = {
|
float mat[9];
|
||||||
[0] = 2.0f,
|
wlr_matrix_projection(mat, 1, 1, WL_OUTPUT_TRANSFORM_FLIPPED_180);
|
||||||
[2] = -1.0f,
|
|
||||||
[4] = 2.0f,
|
|
||||||
[5] = -1.0f,
|
|
||||||
[8] = 1.0f,
|
|
||||||
};
|
|
||||||
|
|
||||||
glViewport(0, 0, dest->width, dest->height);
|
glViewport(0, 0, dest->width, dest->height);
|
||||||
wlr_renderer_clear(dest->renderer->wlr_rend, color);
|
wlr_renderer_clear(dest->renderer->wlr_rend, color);
|
||||||
|
@ -246,8 +242,9 @@ struct gbm_bo *wlr_drm_surface_mgpu_copy(struct wlr_drm_surface *dest,
|
||||||
return wlr_drm_surface_swap_buffers(dest, NULL);
|
return wlr_drm_surface_swap_buffers(dest, NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool wlr_drm_plane_surfaces_init(struct wlr_drm_plane *plane, struct wlr_drm_backend *drm,
|
bool wlr_drm_plane_surfaces_init(struct wlr_drm_plane *plane,
|
||||||
int32_t width, uint32_t height, uint32_t format) {
|
struct wlr_drm_backend *drm, int32_t width, uint32_t height,
|
||||||
|
uint32_t format) {
|
||||||
if (!drm->parent) {
|
if (!drm->parent) {
|
||||||
return wlr_drm_surface_init(&plane->surf, &drm->renderer, width, height,
|
return wlr_drm_surface_init(&plane->surf, &drm->renderer, width, height,
|
||||||
format, GBM_BO_USE_SCANOUT);
|
format, GBM_BO_USE_SCANOUT);
|
||||||
|
|
|
@ -5,11 +5,12 @@
|
||||||
#include <wlr/types/wlr_box.h>
|
#include <wlr/types/wlr_box.h>
|
||||||
|
|
||||||
void wlr_matrix_identity(float mat[static 9]);
|
void wlr_matrix_identity(float mat[static 9]);
|
||||||
|
void wlr_matrix_multiply(float mat[static 9], const float a[static 9],
|
||||||
|
const float b[static 9]);
|
||||||
|
void wlr_matrix_transpose(float mat[static 9], const float a[static 9]);
|
||||||
void wlr_matrix_translate(float mat[static 9], float x, float y);
|
void wlr_matrix_translate(float mat[static 9], float x, float y);
|
||||||
void wlr_matrix_scale(float mat[static 9], float x, float y);
|
void wlr_matrix_scale(float mat[static 9], float x, float y);
|
||||||
void wlr_matrix_rotate(float mat[static 9], float rad);
|
void wlr_matrix_rotate(float mat[static 9], float rad);
|
||||||
void wlr_matrix_multiply(float mat[static 9], const float a[static 9],
|
|
||||||
const float b[static 9]);
|
|
||||||
void wlr_matrix_transform(float mat[static 9],
|
void wlr_matrix_transform(float mat[static 9],
|
||||||
enum wl_output_transform transform);
|
enum wl_output_transform transform);
|
||||||
void wlr_matrix_projection(float mat[static 9], int width, int height,
|
void wlr_matrix_projection(float mat[static 9], int width, int height,
|
||||||
|
|
|
@ -180,8 +180,13 @@ static bool wlr_gles2_render_texture_with_matrix(
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
|
||||||
|
// to GL_FALSE
|
||||||
|
float transposition[9];
|
||||||
|
wlr_matrix_transpose(transposition, matrix);
|
||||||
|
|
||||||
wlr_texture_bind(texture);
|
wlr_texture_bind(texture);
|
||||||
GL_CALL(glUniformMatrix3fv(0, 1, GL_TRUE, matrix));
|
GL_CALL(glUniformMatrix3fv(0, 1, GL_FALSE, transposition));
|
||||||
GL_CALL(glUniform1i(1, texture->inverted_y));
|
GL_CALL(glUniform1i(1, texture->inverted_y));
|
||||||
GL_CALL(glUniform1f(3, alpha));
|
GL_CALL(glUniform1f(3, alpha));
|
||||||
draw_quad();
|
draw_quad();
|
||||||
|
@ -191,16 +196,26 @@ static bool wlr_gles2_render_texture_with_matrix(
|
||||||
|
|
||||||
static void wlr_gles2_render_quad(struct wlr_renderer *wlr_renderer,
|
static void wlr_gles2_render_quad(struct wlr_renderer *wlr_renderer,
|
||||||
const float color[static 4], const float matrix[static 9]) {
|
const float color[static 4], const float matrix[static 9]) {
|
||||||
|
// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
|
||||||
|
// to GL_FALSE
|
||||||
|
float transposition[9];
|
||||||
|
wlr_matrix_transpose(transposition, matrix);
|
||||||
|
|
||||||
GL_CALL(glUseProgram(shaders.quad));
|
GL_CALL(glUseProgram(shaders.quad));
|
||||||
GL_CALL(glUniformMatrix3fv(0, 1, GL_TRUE, matrix));
|
GL_CALL(glUniformMatrix3fv(0, 1, GL_FALSE, transposition));
|
||||||
GL_CALL(glUniform4f(1, color[0], color[1], color[2], color[3]));
|
GL_CALL(glUniform4f(1, color[0], color[1], color[2], color[3]));
|
||||||
draw_quad();
|
draw_quad();
|
||||||
}
|
}
|
||||||
|
|
||||||
static void wlr_gles2_render_ellipse(struct wlr_renderer *wlr_renderer,
|
static void wlr_gles2_render_ellipse(struct wlr_renderer *wlr_renderer,
|
||||||
const float color[static 4], const float matrix[static 9]) {
|
const float color[static 4], const float matrix[static 9]) {
|
||||||
|
// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
|
||||||
|
// to GL_FALSE
|
||||||
|
float transposition[9];
|
||||||
|
wlr_matrix_transpose(transposition, matrix);
|
||||||
|
|
||||||
GL_CALL(glUseProgram(shaders.ellipse));
|
GL_CALL(glUseProgram(shaders.ellipse));
|
||||||
GL_CALL(glUniformMatrix3fv(0, 1, GL_TRUE, matrix));
|
GL_CALL(glUniformMatrix3fv(0, 1, GL_FALSE, transposition));
|
||||||
GL_CALL(glUniform4f(1, color[0], color[1], color[2], color[3]));
|
GL_CALL(glUniform4f(1, color[0], color[1], color[2], color[3]));
|
||||||
draw_quad();
|
draw_quad();
|
||||||
}
|
}
|
||||||
|
|
|
@ -33,6 +33,15 @@ void wlr_matrix_multiply(float mat[static 9], const float a[static 9],
|
||||||
memcpy(mat, product, sizeof(product));
|
memcpy(mat, product, sizeof(product));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void wlr_matrix_transpose(float mat[static 9], const float a[static 9]) {
|
||||||
|
float transposition[9] = {
|
||||||
|
a[0], a[3], a[6],
|
||||||
|
a[1], a[4], a[7],
|
||||||
|
a[2], a[5], a[8],
|
||||||
|
};
|
||||||
|
memcpy(mat, transposition, sizeof(transposition));
|
||||||
|
}
|
||||||
|
|
||||||
void wlr_matrix_translate(float mat[static 9], float x, float y) {
|
void wlr_matrix_translate(float mat[static 9], float x, float y) {
|
||||||
float translate[9] = {
|
float translate[9] = {
|
||||||
1.0f, 0.0f, x,
|
1.0f, 0.0f, x,
|
||||||
|
|
Loading…
Reference in a new issue