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render/gles2: fix texture cleanup on destroy
When importing a DMA-BUF wlr_buffer as a wlr_texture, the GLES2 renderer caches the result, in case the buffer is used for texturing again in the future. When the wlr_texture is destroyed by the caller, the wlr_buffer is unref'ed, but the wlr_gles2_texture is kept around. This is fine because wlr_gles2_texture listens for wlr_buffer's destroy event to avoid any use-after-free. However, with this logic wlr_texture_destroy doesn't "really" destroy the wlr_gles2_texture. It just decrements the wlr_buffer ref'count. Each wlr_texture_destroy call must have a matching prior wlr_texture_create_from_buffer call or the ref'counting will go south. Wehn destroying the renderer, we don't want to decrement any wlr_buffer ref'count. Instead, we want to go through any cached wlr_gles2_texture and destroy our GL state. So instead of calling wlr_texture_destroy, we need to call our internal gles2_texture_destroy function. Closes: https://github.com/swaywm/wlroots/issues/2941
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parent
d0560e2597
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3 changed files with 3 additions and 2 deletions
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@ -128,6 +128,7 @@ struct wlr_texture *gles2_texture_from_dmabuf(struct wlr_renderer *wlr_renderer,
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struct wlr_dmabuf_attributes *attribs);
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struct wlr_texture *gles2_texture_from_buffer(struct wlr_renderer *wlr_renderer,
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struct wlr_buffer *buffer);
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void gles2_texture_destroy(struct wlr_gles2_texture *texture);
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void push_gles2_debug_(struct wlr_gles2_renderer *renderer,
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const char *file, const char *func);
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@ -546,7 +546,7 @@ static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
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struct wlr_gles2_texture *tex, *tex_tmp;
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wl_list_for_each_safe(tex, tex_tmp, &renderer->textures, link) {
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wlr_texture_destroy(&tex->wlr_texture);
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gles2_texture_destroy(tex);
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}
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push_gles2_debug(renderer);
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@ -125,7 +125,7 @@ static bool gles2_texture_invalidate(struct wlr_gles2_texture *texture) {
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return true;
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}
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static void gles2_texture_destroy(struct wlr_gles2_texture *texture) {
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void gles2_texture_destroy(struct wlr_gles2_texture *texture) {
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wl_list_remove(&texture->link);
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wl_list_remove(&texture->buffer_destroy.link);
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