render/gles2: make wlr_gles2_texture a wlr_buffer addon

This commit is contained in:
Simon Ser 2021-08-11 10:09:06 +02:00
parent ee1156b62b
commit ad7651a370
2 changed files with 24 additions and 20 deletions

View file

@ -108,8 +108,7 @@ struct wlr_gles2_texture {
uint32_t drm_format; // used to interpret upload data uint32_t drm_format; // used to interpret upload data
// If imported from a wlr_buffer // If imported from a wlr_buffer
struct wlr_buffer *buffer; struct wlr_buffer *buffer;
struct wlr_addon buffer_addon;
struct wl_listener buffer_destroy;
}; };

View file

@ -129,7 +129,9 @@ static bool gles2_texture_invalidate(struct wlr_gles2_texture *texture) {
void gles2_texture_destroy(struct wlr_gles2_texture *texture) { void gles2_texture_destroy(struct wlr_gles2_texture *texture) {
wl_list_remove(&texture->link); wl_list_remove(&texture->link);
wl_list_remove(&texture->buffer_destroy.link); if (texture->buffer != NULL) {
wlr_addon_finish(&texture->buffer_addon);
}
struct wlr_egl_context prev_ctx; struct wlr_egl_context prev_ctx;
wlr_egl_save_context(&prev_ctx); wlr_egl_save_context(&prev_ctx);
@ -175,7 +177,6 @@ static struct wlr_gles2_texture *gles2_texture_create(
wlr_texture_init(&texture->wlr_texture, &texture_impl, width, height); wlr_texture_init(&texture->wlr_texture, &texture_impl, width, height);
texture->renderer = renderer; texture->renderer = renderer;
wl_list_insert(&renderer->textures, &texture->link); wl_list_insert(&renderer->textures, &texture->link);
wl_list_init(&texture->buffer_destroy.link);
return texture; return texture;
} }
@ -294,19 +295,25 @@ static struct wlr_texture *gles2_texture_from_dmabuf(
return &texture->wlr_texture; return &texture->wlr_texture;
} }
static void texture_handle_buffer_destroy(struct wl_listener *listener, static void texture_handle_buffer_destroy(struct wlr_addon *addon) {
void *data) {
struct wlr_gles2_texture *texture = struct wlr_gles2_texture *texture =
wl_container_of(listener, texture, buffer_destroy); wl_container_of(addon, texture, buffer_addon);
gles2_texture_destroy(texture); gles2_texture_destroy(texture);
} }
static const struct wlr_addon_interface texture_addon_impl = {
.name = "wlr_gles2_texture",
.destroy = texture_handle_buffer_destroy,
};
static struct wlr_texture *gles2_texture_from_dmabuf_buffer( static struct wlr_texture *gles2_texture_from_dmabuf_buffer(
struct wlr_gles2_renderer *renderer, struct wlr_buffer *buffer, struct wlr_gles2_renderer *renderer, struct wlr_buffer *buffer,
struct wlr_dmabuf_attributes *dmabuf) { struct wlr_dmabuf_attributes *dmabuf) {
struct wlr_gles2_texture *texture; struct wlr_addon *addon =
wl_list_for_each(texture, &renderer->textures, link) { wlr_addon_find(&buffer->addons, renderer, &texture_addon_impl);
if (texture->buffer == buffer) { if (addon != NULL) {
struct wlr_gles2_texture *texture =
wl_container_of(addon, texture, buffer_addon);
if (!gles2_texture_invalidate(texture)) { if (!gles2_texture_invalidate(texture)) {
wlr_log(WLR_ERROR, "Failed to invalidate texture"); wlr_log(WLR_ERROR, "Failed to invalidate texture");
return false; return false;
@ -314,7 +321,6 @@ static struct wlr_texture *gles2_texture_from_dmabuf_buffer(
wlr_buffer_lock(texture->buffer); wlr_buffer_lock(texture->buffer);
return &texture->wlr_texture; return &texture->wlr_texture;
} }
}
struct wlr_texture *wlr_texture = struct wlr_texture *wlr_texture =
gles2_texture_from_dmabuf(&renderer->wlr_renderer, dmabuf); gles2_texture_from_dmabuf(&renderer->wlr_renderer, dmabuf);
@ -322,11 +328,10 @@ static struct wlr_texture *gles2_texture_from_dmabuf_buffer(
return false; return false;
} }
texture = gles2_get_texture(wlr_texture); struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
texture->buffer = wlr_buffer_lock(buffer); texture->buffer = wlr_buffer_lock(buffer);
wlr_addon_init(&texture->buffer_addon, &buffer->addons,
texture->buffer_destroy.notify = texture_handle_buffer_destroy; renderer, &texture_addon_impl);
wl_signal_add(&buffer->events.destroy, &texture->buffer_destroy);
return &texture->wlr_texture; return &texture->wlr_texture;
} }