screencopy_v1: Implement copy regions with gpu blit path

This commit is contained in:
Alexander Orzechowski 2023-08-02 11:45:17 -04:00 committed by Simon Ser
parent b4cbaa4549
commit aee31edaad

View file

@ -227,10 +227,9 @@ static bool frame_dma_copy(struct wlr_screencopy_frame_v1 *frame,
struct wlr_renderer *renderer = output->renderer;
assert(renderer);
// TODO: add support for copying regions with DMA-BUFs
if (frame->box.x != 0 || frame->box.y != 0 ||
src_buffer->width != frame->box.width ||
src_buffer->height != frame->box.height) {
if (frame->box.x < 0 || frame->box.y < 0 ||
frame->box.x + frame->box.width > src_buffer->width ||
frame->box.y + frame->box.height > src_buffer->height) {
return false;
}
@ -251,6 +250,12 @@ static bool frame_dma_copy(struct wlr_screencopy_frame_v1 *frame,
wlr_render_pass_add_texture(pass, &(struct wlr_render_texture_options) {
.texture = src_tex,
.blend_mode = WLR_RENDER_BLEND_MODE_NONE,
.src_box = (struct wlr_fbox){
.x = frame->box.x,
.y = frame->box.y,
.width = frame->box.width,
.height = frame->box.height,
},
});
ok = wlr_render_pass_submit(pass);