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screencopy_v1: Implement copy regions with gpu blit path
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parent
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commit
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1 changed files with 9 additions and 4 deletions
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@ -227,10 +227,9 @@ static bool frame_dma_copy(struct wlr_screencopy_frame_v1 *frame,
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struct wlr_renderer *renderer = output->renderer;
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struct wlr_renderer *renderer = output->renderer;
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assert(renderer);
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assert(renderer);
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// TODO: add support for copying regions with DMA-BUFs
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if (frame->box.x < 0 || frame->box.y < 0 ||
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if (frame->box.x != 0 || frame->box.y != 0 ||
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frame->box.x + frame->box.width > src_buffer->width ||
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src_buffer->width != frame->box.width ||
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frame->box.y + frame->box.height > src_buffer->height) {
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src_buffer->height != frame->box.height) {
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return false;
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return false;
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}
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}
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@ -251,6 +250,12 @@ static bool frame_dma_copy(struct wlr_screencopy_frame_v1 *frame,
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wlr_render_pass_add_texture(pass, &(struct wlr_render_texture_options) {
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wlr_render_pass_add_texture(pass, &(struct wlr_render_texture_options) {
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.texture = src_tex,
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.texture = src_tex,
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.blend_mode = WLR_RENDER_BLEND_MODE_NONE,
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.blend_mode = WLR_RENDER_BLEND_MODE_NONE,
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.src_box = (struct wlr_fbox){
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.x = frame->box.x,
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.y = frame->box.y,
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.width = frame->box.width,
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.height = frame->box.height,
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},
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});
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});
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ok = wlr_render_pass_submit(pass);
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ok = wlr_render_pass_submit(pass);
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