mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-22 12:55:58 +01:00
parent
168f0955ab
commit
b18209c904
14 changed files with 97 additions and 111 deletions
|
@ -136,7 +136,7 @@ bool wlr_egl_init(struct wlr_egl *egl, EGLenum platform, void *display) {
|
|||
goto error;
|
||||
}
|
||||
|
||||
static const EGLint attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
|
||||
static const EGLint attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
|
||||
|
||||
egl->context = eglCreateContext(egl->display, egl->config,
|
||||
EGL_NO_CONTEXT, attribs);
|
||||
|
|
|
@ -9,9 +9,9 @@
|
|||
#include <wayland-server.h>
|
||||
#include <wayland-server-protocol.h>
|
||||
#include <xkbcommon/xkbcommon.h>
|
||||
#include <GLES3/gl3.h>
|
||||
#include <GLES2/gl2.h>
|
||||
#include <wlr/render/matrix.h>
|
||||
#include <wlr/render/gles3.h>
|
||||
#include <wlr/render/gles2.h>
|
||||
#include <wlr/render.h>
|
||||
#include <wlr/backend.h>
|
||||
#include <wlr/session.h>
|
||||
|
@ -121,7 +121,7 @@ int main(int argc, char *argv[]) {
|
|||
compositor.pointer_axis_cb = handle_pointer_axis;
|
||||
compositor_init(&compositor);
|
||||
|
||||
state.renderer = wlr_gles3_renderer_init();
|
||||
state.renderer = wlr_gles2_renderer_init();
|
||||
state.cat_texture = wlr_render_surface_init(state.renderer);
|
||||
wlr_surface_attach_pixels(state.cat_texture, GL_RGBA,
|
||||
cat_tex.width, cat_tex.height, cat_tex.pixel_data);
|
||||
|
|
|
@ -9,9 +9,9 @@
|
|||
#include <wayland-server.h>
|
||||
#include <wayland-server-protocol.h>
|
||||
#include <xkbcommon/xkbcommon.h>
|
||||
#include <GLES3/gl3.h>
|
||||
#include <GLES2/gl2.h>
|
||||
#include <wlr/render/matrix.h>
|
||||
#include <wlr/render/gles3.h>
|
||||
#include <wlr/render/gles2.h>
|
||||
#include <wlr/render.h>
|
||||
#include <wlr/backend.h>
|
||||
#include <wlr/session.h>
|
||||
|
@ -202,7 +202,7 @@ int main(int argc, char *argv[]) {
|
|||
compositor.keyboard_key_cb = handle_keyboard_key;
|
||||
compositor_init(&compositor);
|
||||
|
||||
state.renderer = wlr_gles3_renderer_init();
|
||||
state.renderer = wlr_gles2_renderer_init();
|
||||
state.cat_texture = wlr_render_surface_init(state.renderer);
|
||||
wlr_surface_attach_pixels(state.cat_texture, GL_RGBA,
|
||||
cat_tex.width, cat_tex.height, cat_tex.pixel_data);
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include <time.h>
|
||||
#include <inttypes.h>
|
||||
#include <wayland-server.h>
|
||||
#include <GLES3/gl3.h>
|
||||
#include <GLES2/gl2.h>
|
||||
#include <wlr/backend.h>
|
||||
#include <wlr/session.h>
|
||||
#include <wlr/types/wlr_output.h>
|
||||
|
|
|
@ -8,9 +8,9 @@
|
|||
#include <wayland-server.h>
|
||||
#include <wayland-server-protocol.h>
|
||||
#include <xkbcommon/xkbcommon.h>
|
||||
#include <GLES3/gl3.h>
|
||||
#include <GLES2/gl2.h>
|
||||
#include <wlr/render/matrix.h>
|
||||
#include <wlr/render/gles3.h>
|
||||
#include <wlr/render/gles2.h>
|
||||
#include <wlr/render.h>
|
||||
#include <wlr/backend.h>
|
||||
#include <wlr/session.h>
|
||||
|
@ -150,7 +150,7 @@ int main(int argc, char *argv[]) {
|
|||
};
|
||||
compositor_init(&compositor);
|
||||
|
||||
state.renderer = wlr_gles3_renderer_init();
|
||||
state.renderer = wlr_gles2_renderer_init();
|
||||
|
||||
compositor_run(&compositor);
|
||||
|
||||
|
|
|
@ -10,9 +10,9 @@
|
|||
#include <wayland-server.h>
|
||||
#include <wayland-server-protocol.h>
|
||||
#include <xkbcommon/xkbcommon.h>
|
||||
#include <GLES3/gl3.h>
|
||||
#include <GLES2/gl2.h>
|
||||
#include <wlr/render/matrix.h>
|
||||
#include <wlr/render/gles3.h>
|
||||
#include <wlr/render/gles2.h>
|
||||
#include <wlr/render.h>
|
||||
#include <wlr/backend.h>
|
||||
#include <wlr/session.h>
|
||||
|
@ -101,7 +101,7 @@ int main(int argc, char *argv[]) {
|
|||
};
|
||||
compositor_init(&compositor);
|
||||
|
||||
state.renderer = wlr_gles3_renderer_init();
|
||||
state.renderer = wlr_gles2_renderer_init();
|
||||
state.cat_texture = wlr_render_surface_init(state.renderer);
|
||||
wlr_surface_attach_pixels(state.cat_texture, GL_RGBA,
|
||||
cat_tex.width, cat_tex.height, cat_tex.pixel_data);
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
#include <stdint.h>
|
||||
#include <string.h>
|
||||
#include <stdbool.h>
|
||||
#include <GLES3/gl3.h>
|
||||
#include <GLES2/gl2.h>
|
||||
#include <wlr/render.h>
|
||||
|
||||
struct wlr_surface_state {
|
||||
|
@ -11,7 +11,7 @@ struct wlr_surface_state {
|
|||
GLuint tex_id;
|
||||
};
|
||||
|
||||
struct wlr_surface *gles3_surface_init();
|
||||
struct wlr_surface *gles2_surface_init();
|
||||
|
||||
extern const GLchar quad_vertex_src[];
|
||||
extern const GLchar quad_fragment_src[];
|
||||
|
@ -20,10 +20,10 @@ extern const GLchar vertex_src[];
|
|||
extern const GLchar fragment_src_RGB[];
|
||||
extern const GLchar fragment_src_RGBA[];
|
||||
|
||||
bool _gles3_flush_errors(const char *file, int line);
|
||||
#define gles3_flush_errors(...) \
|
||||
_gles3_flush_errors(__FILE__ + strlen(WLR_SRC_DIR) + 1, __LINE__)
|
||||
bool _gles2_flush_errors(const char *file, int line);
|
||||
#define gles2_flush_errors(...) \
|
||||
_gles2_flush_errors(__FILE__ + strlen(WLR_SRC_DIR) + 1, __LINE__)
|
||||
|
||||
#define GL_CALL(func) func; gles3_flush_errors()
|
||||
#define GL_CALL(func) func; gles2_flush_errors()
|
||||
|
||||
#endif
|
7
include/wlr/render/gles2.h
Normal file
7
include/wlr/render/gles2.h
Normal file
|
@ -0,0 +1,7 @@
|
|||
#ifndef _WLR_GLES2_RENDERER_H
|
||||
#define _WLR_GLES2_RENDERER_H
|
||||
#include <wlr/render.h>
|
||||
|
||||
struct wlr_renderer *wlr_gles2_renderer_init();
|
||||
|
||||
#endif
|
|
@ -1,7 +0,0 @@
|
|||
#ifndef _WLR_GLES3_RENDERER_H
|
||||
#define _WLR_GLES3_RENDERER_H
|
||||
#include <wlr/render.h>
|
||||
|
||||
struct wlr_renderer *wlr_gles3_renderer_init();
|
||||
|
||||
#endif
|
|
@ -2,8 +2,8 @@ add_library(wlr-render STATIC
|
|||
matrix.c
|
||||
wlr_renderer.c
|
||||
wlr_surface.c
|
||||
gles3/shaders.c
|
||||
gles3/renderer.c
|
||||
gles3/surface.c
|
||||
gles3/util.c
|
||||
gles2/shaders.c
|
||||
gles2/renderer.c
|
||||
gles2/surface.c
|
||||
gles2/util.c
|
||||
)
|
||||
|
|
|
@ -1,14 +1,14 @@
|
|||
#include <stdint.h>
|
||||
#include <stdlib.h>
|
||||
#include <assert.h>
|
||||
#include <GLES3/gl3.h>
|
||||
#include <GLES2/gl2.h>
|
||||
#include <wayland-util.h>
|
||||
#include <wayland-server-protocol.h>
|
||||
#include <wlr/render.h>
|
||||
#include <wlr/render/interface.h>
|
||||
#include <wlr/render/matrix.h>
|
||||
#include <wlr/util/log.h>
|
||||
#include "render/gles3.h"
|
||||
#include "render/gles2.h"
|
||||
|
||||
static struct {
|
||||
bool initialized;
|
||||
|
@ -16,7 +16,6 @@ static struct {
|
|||
GLuint quad;
|
||||
GLuint ellipse;
|
||||
} shaders;
|
||||
static GLuint vao, vbo, ebo;
|
||||
|
||||
static bool compile_shader(GLuint type, const GLchar *src, GLuint *shader) {
|
||||
*shader = GL_CALL(glCreateShader(type));
|
||||
|
@ -77,41 +76,11 @@ error:
|
|||
wlr_log(L_ERROR, "Failed to set up default shaders!");
|
||||
}
|
||||
|
||||
static void init_default_quad() {
|
||||
GLfloat verticies[] = {
|
||||
1, 1, 1, 1, // bottom right
|
||||
1, 0, 1, 0, // top right
|
||||
0, 0, 0, 0, // top left
|
||||
0, 1, 0, 1, // bottom left
|
||||
};
|
||||
GLuint indicies[] = {
|
||||
0, 1, 3,
|
||||
1, 2, 3,
|
||||
};
|
||||
|
||||
GL_CALL(glGenVertexArrays(1, &vao));
|
||||
GL_CALL(glGenBuffers(1, &vbo));
|
||||
|
||||
GL_CALL(glBindVertexArray(vao));
|
||||
GL_CALL(glBindBuffer(GL_ARRAY_BUFFER, vbo));
|
||||
|
||||
GL_CALL(glEnableVertexAttribArray(0));
|
||||
GL_CALL(glEnableVertexAttribArray(1));
|
||||
GL_CALL(glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), (void *)0));
|
||||
GL_CALL(glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), (void *)(2 * sizeof(GLfloat))));
|
||||
GL_CALL(glBufferData(GL_ARRAY_BUFFER, sizeof(verticies), verticies, GL_STATIC_DRAW));
|
||||
|
||||
GL_CALL(glGenBuffers(1, &ebo));
|
||||
GL_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo));
|
||||
GL_CALL(glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indicies), indicies, GL_STATIC_DRAW));
|
||||
}
|
||||
|
||||
static void init_globals() {
|
||||
init_default_shaders();
|
||||
init_default_quad();
|
||||
}
|
||||
|
||||
static void wlr_gles3_begin(struct wlr_renderer_state *state,
|
||||
static void wlr_gles2_begin(struct wlr_renderer_state *state,
|
||||
struct wlr_output *output) {
|
||||
// TODO: let users customize the clear color?
|
||||
GL_CALL(glClearColor(0.25f, 0.25f, 0.25f, 1));
|
||||
|
@ -123,15 +92,41 @@ static void wlr_gles3_begin(struct wlr_renderer_state *state,
|
|||
// for users to sling matricies themselves
|
||||
}
|
||||
|
||||
static void wlr_gles3_end(struct wlr_renderer_state *state) {
|
||||
static void wlr_gles2_end(struct wlr_renderer_state *state) {
|
||||
// no-op
|
||||
}
|
||||
|
||||
static struct wlr_surface *wlr_gles3_surface_init(struct wlr_renderer_state *state) {
|
||||
return gles3_surface_init();
|
||||
static struct wlr_surface *wlr_gles2_surface_init(struct wlr_renderer_state *state) {
|
||||
return gles2_surface_init();
|
||||
}
|
||||
|
||||
static bool wlr_gles3_render_surface(struct wlr_renderer_state *state,
|
||||
static void draw_quad() {
|
||||
GLfloat verts[] = {
|
||||
1, 0, // top right
|
||||
0, 0, // top left
|
||||
1, 1, // bottom right
|
||||
0, 1, // bottom left
|
||||
};
|
||||
GLfloat texcoord[] = {
|
||||
1, 0, // top right
|
||||
0, 0, // top left
|
||||
1, 1, // bottom right
|
||||
0, 1, // bottom left
|
||||
};
|
||||
|
||||
GL_CALL(glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, verts));
|
||||
GL_CALL(glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, texcoord));
|
||||
|
||||
GL_CALL(glEnableVertexAttribArray(0));
|
||||
GL_CALL(glEnableVertexAttribArray(1));
|
||||
|
||||
GL_CALL(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4));
|
||||
|
||||
GL_CALL(glDisableVertexAttribArray(0));
|
||||
GL_CALL(glDisableVertexAttribArray(1));
|
||||
}
|
||||
|
||||
static bool wlr_gles2_render_surface(struct wlr_renderer_state *state,
|
||||
struct wlr_surface *surface, const float (*matrix)[16]) {
|
||||
assert(surface && surface->valid);
|
||||
switch (surface->format) {
|
||||
|
@ -145,53 +140,44 @@ static bool wlr_gles3_render_surface(struct wlr_renderer_state *state,
|
|||
wlr_log(L_ERROR, "No shader for this surface format");
|
||||
return false;
|
||||
}
|
||||
gles3_flush_errors();
|
||||
GL_CALL(glBindVertexArray(vao));
|
||||
GL_CALL(glBindBuffer(GL_ARRAY_BUFFER, vbo));
|
||||
GL_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo));
|
||||
gles2_flush_errors();
|
||||
wlr_surface_bind(surface);
|
||||
GL_CALL(glUniformMatrix4fv(0, 1, GL_TRUE, *matrix));
|
||||
GL_CALL(glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0));
|
||||
draw_quad();
|
||||
return true;
|
||||
}
|
||||
|
||||
static void wlr_gles3_render_quad(struct wlr_renderer_state *state,
|
||||
static void wlr_gles2_render_quad(struct wlr_renderer_state *state,
|
||||
const float (*color)[4], const float (*matrix)[16]) {
|
||||
GL_CALL(glUseProgram(shaders.quad));
|
||||
GL_CALL(glBindVertexArray(vao));
|
||||
GL_CALL(glBindBuffer(GL_ARRAY_BUFFER, vbo));
|
||||
GL_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo));
|
||||
GL_CALL(glUniformMatrix4fv(0, 1, GL_TRUE, *matrix));
|
||||
GL_CALL(glUniform4f(1, (*color)[0], (*color)[1], (*color)[2], (*color)[3]));
|
||||
GL_CALL(glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0));
|
||||
draw_quad();
|
||||
}
|
||||
|
||||
static void wlr_gles3_render_ellipse(struct wlr_renderer_state *state,
|
||||
static void wlr_gles2_render_ellipse(struct wlr_renderer_state *state,
|
||||
const float (*color)[4], const float (*matrix)[16]) {
|
||||
GL_CALL(glUseProgram(shaders.ellipse));
|
||||
GL_CALL(glBindVertexArray(vao));
|
||||
GL_CALL(glBindBuffer(GL_ARRAY_BUFFER, vbo));
|
||||
GL_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo));
|
||||
GL_CALL(glUniformMatrix4fv(0, 1, GL_TRUE, *matrix));
|
||||
GL_CALL(glUniform4f(1, (*color)[0], (*color)[1], (*color)[2], (*color)[3]));
|
||||
GL_CALL(glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0));
|
||||
draw_quad();
|
||||
}
|
||||
|
||||
static void wlr_gles3_destroy(struct wlr_renderer_state *state) {
|
||||
static void wlr_gles2_destroy(struct wlr_renderer_state *state) {
|
||||
// no-op
|
||||
}
|
||||
|
||||
static struct wlr_renderer_impl wlr_renderer_impl = {
|
||||
.begin = wlr_gles3_begin,
|
||||
.end = wlr_gles3_end,
|
||||
.surface_init = wlr_gles3_surface_init,
|
||||
.render_with_matrix = wlr_gles3_render_surface,
|
||||
.render_quad = wlr_gles3_render_quad,
|
||||
.render_ellipse = wlr_gles3_render_ellipse,
|
||||
.destroy = wlr_gles3_destroy
|
||||
.begin = wlr_gles2_begin,
|
||||
.end = wlr_gles2_end,
|
||||
.surface_init = wlr_gles2_surface_init,
|
||||
.render_with_matrix = wlr_gles2_render_surface,
|
||||
.render_quad = wlr_gles2_render_quad,
|
||||
.render_ellipse = wlr_gles2_render_ellipse,
|
||||
.destroy = wlr_gles2_destroy
|
||||
};
|
||||
|
||||
struct wlr_renderer *wlr_gles3_renderer_init() {
|
||||
struct wlr_renderer *wlr_gles2_renderer_init() {
|
||||
init_globals();
|
||||
return wlr_renderer_init(NULL, &wlr_renderer_impl);
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
#include "render/gles3.h"
|
||||
#include <GLES3/gl3.h>
|
||||
#include "render/gles2.h"
|
||||
#include <GLES2/gl2.h>
|
||||
|
||||
// Colored quads
|
||||
const GLchar quad_vertex_src[] =
|
|
@ -1,15 +1,15 @@
|
|||
#include <stdint.h>
|
||||
#include <stdlib.h>
|
||||
#include <assert.h>
|
||||
#include <GLES3/gl3.h>
|
||||
#include <GLES2/gl2.h>
|
||||
#include <wayland-util.h>
|
||||
#include <wayland-server-protocol.h>
|
||||
#include <wlr/render.h>
|
||||
#include <wlr/render/interface.h>
|
||||
#include <wlr/render/matrix.h>
|
||||
#include "render/gles3.h"
|
||||
#include "render/gles2.h"
|
||||
|
||||
static bool gles3_surface_attach_pixels(struct wlr_surface_state *surface,
|
||||
static bool gles2_surface_attach_pixels(struct wlr_surface_state *surface,
|
||||
uint32_t format, int width, int height, const unsigned char *pixels) {
|
||||
assert(surface);
|
||||
surface->wlr_surface->width = width;
|
||||
|
@ -23,7 +23,7 @@ static bool gles3_surface_attach_pixels(struct wlr_surface_state *surface,
|
|||
return true;
|
||||
}
|
||||
|
||||
static void gles3_surface_get_matrix(struct wlr_surface_state *surface,
|
||||
static void gles2_surface_get_matrix(struct wlr_surface_state *surface,
|
||||
float (*matrix)[16], const float (*projection)[16], int x, int y) {
|
||||
struct wlr_surface *_surface = surface->wlr_surface;
|
||||
float world[16];
|
||||
|
@ -35,27 +35,27 @@ static void gles3_surface_get_matrix(struct wlr_surface_state *surface,
|
|||
wlr_matrix_mul(projection, matrix, matrix);
|
||||
}
|
||||
|
||||
static void gles3_surface_bind(struct wlr_surface_state *surface) {
|
||||
static void gles2_surface_bind(struct wlr_surface_state *surface) {
|
||||
GL_CALL(glActiveTexture(GL_TEXTURE0 + 1));
|
||||
GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id));
|
||||
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
|
||||
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
|
||||
}
|
||||
|
||||
static void gles3_surface_destroy(struct wlr_surface_state *surface) {
|
||||
static void gles2_surface_destroy(struct wlr_surface_state *surface) {
|
||||
GL_CALL(glDeleteTextures(1, &surface->tex_id));
|
||||
free(surface);
|
||||
}
|
||||
|
||||
static struct wlr_surface_impl wlr_surface_impl = {
|
||||
.attach_pixels = gles3_surface_attach_pixels,
|
||||
.attach_pixels = gles2_surface_attach_pixels,
|
||||
// .attach_shm = TODO
|
||||
.get_matrix = gles3_surface_get_matrix,
|
||||
.bind = gles3_surface_bind,
|
||||
.destroy = gles3_surface_destroy,
|
||||
.get_matrix = gles2_surface_get_matrix,
|
||||
.bind = gles2_surface_bind,
|
||||
.destroy = gles2_surface_destroy,
|
||||
};
|
||||
|
||||
struct wlr_surface *gles3_surface_init() {
|
||||
struct wlr_surface *gles2_surface_init() {
|
||||
struct wlr_surface_state *state = calloc(sizeof(struct wlr_surface_state), 1);
|
||||
struct wlr_surface *surface = wlr_surface_init(state, &wlr_surface_impl);
|
||||
state->wlr_surface = surface;
|
|
@ -1,10 +1,10 @@
|
|||
#include <stdlib.h>
|
||||
#include <stdbool.h>
|
||||
#include <GLES3/gl3.h>
|
||||
#include <GLES2/gl2.h>
|
||||
#include <wlr/util/log.h>
|
||||
#include "render/gles3.h"
|
||||
#include "render/gles2.h"
|
||||
|
||||
const char *gles3_strerror(GLenum err) {
|
||||
const char *gles2_strerror(GLenum err) {
|
||||
switch (err) {
|
||||
case GL_INVALID_ENUM:
|
||||
return "Invalid enum";
|
||||
|
@ -21,7 +21,7 @@ const char *gles3_strerror(GLenum err) {
|
|||
}
|
||||
}
|
||||
|
||||
bool _gles3_flush_errors(const char *file, int line) {
|
||||
bool _gles2_flush_errors(const char *file, int line) {
|
||||
GLenum err;
|
||||
bool failure = false;
|
||||
while ((err = glGetError()) != GL_NO_ERROR) {
|
||||
|
@ -31,7 +31,7 @@ bool _gles3_flush_errors(const char *file, int line) {
|
|||
_wlr_log(L_ERROR, "[%s:%d] Fatal GL error: out of memory", file, line);
|
||||
exit(1);
|
||||
} else {
|
||||
_wlr_log(L_ERROR, "[%s:%d] GL error %d %s", file, line, err, gles3_strerror(err));
|
||||
_wlr_log(L_ERROR, "[%s:%d] GL error %d %s", file, line, err, gles2_strerror(err));
|
||||
}
|
||||
}
|
||||
return failure;
|
Loading…
Reference in a new issue