render/swapchain: make public

We've had this struct for a while. It'd be useful for compositors
if they want to manage the swap chains themselves instead of being
forced to use wlr_output's. Some compositors might also want to use
a swapchain without an output.
This commit is contained in:
Simon Ser 2023-02-20 19:04:20 +01:00
parent c667e64892
commit b33ab26fe7
8 changed files with 7 additions and 9 deletions

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@ -27,7 +27,6 @@
#include "backend/drm/util.h"
#include "render/pixel_format.h"
#include "render/drm_format_set.h"
#include "render/swapchain.h"
#include "render/wlr_renderer.h"
#include "util/env.h"
#include "config.h"

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@ -7,6 +7,7 @@
#include <string.h>
#include <unistd.h>
#include <wayland-util.h>
#include <wlr/render/swapchain.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/util/log.h>
@ -15,7 +16,6 @@
#include "render/drm_format_set.h"
#include "render/allocator/allocator.h"
#include "render/pixel_format.h"
#include "render/swapchain.h"
#include "render/wlr_renderer.h"
bool init_drm_renderer(struct wlr_drm_backend *drm,

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@ -18,7 +18,6 @@
#include "backend/wayland.h"
#include "render/pixel_format.h"
#include "render/swapchain.h"
#include "render/wlr_renderer.h"
#include "linux-dmabuf-unstable-v1-client-protocol.h"

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@ -1,5 +1,5 @@
#ifndef RENDER_SWAPCHAIN_H
#define RENDER_SWAPCHAIN_H
#ifndef WLR_RENDER_SWAPCHAIN_H
#define WLR_RENDER_SWAPCHAIN_H
#include <stdbool.h>
#include <wayland-server-core.h>

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@ -1,10 +1,10 @@
#include <assert.h>
#include <stdlib.h>
#include <wlr/util/log.h>
#include <wlr/render/swapchain.h>
#include <wlr/types/wlr_buffer.h>
#include "render/allocator/allocator.h"
#include "render/drm_format_set.h"
#include "render/swapchain.h"
static void swapchain_handle_allocator_destroy(struct wl_listener *listener,
void *data) {

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@ -2,12 +2,12 @@
#include <drm_fourcc.h>
#include <stdlib.h>
#include <wlr/interfaces/wlr_output.h>
#include <wlr/render/swapchain.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_compositor.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/util/log.h>
#include "render/allocator/allocator.h"
#include "render/swapchain.h"
#include "types/wlr_buffer.h"
#include "types/wlr_output.h"

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@ -4,12 +4,12 @@
#include <drm_fourcc.h>
#include <stdlib.h>
#include <wlr/interfaces/wlr_output.h>
#include <wlr/render/swapchain.h>
#include <wlr/types/wlr_compositor.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/types/wlr_output_layer.h>
#include <wlr/util/log.h>
#include "render/allocator/allocator.h"
#include "render/swapchain.h"
#include "types/wlr_output.h"
#include "util/env.h"
#include "util/global.h"

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@ -3,12 +3,12 @@
#include <stdlib.h>
#include <wlr/interfaces/wlr_output.h>
#include <wlr/render/interface.h>
#include <wlr/render/swapchain.h>
#include <wlr/util/log.h>
#include <xf86drm.h>
#include "backend/backend.h"
#include "render/allocator/allocator.h"
#include "render/drm_format_set.h"
#include "render/swapchain.h"
#include "render/wlr_renderer.h"
#include "render/pixel_format.h"
#include "types/wlr_output.h"