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render/vulkan: check for barrier array alloc failure
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1 changed files with 8 additions and 2 deletions
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@ -835,6 +835,12 @@ static void vulkan_end(struct wlr_renderer *wlr_renderer) {
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unsigned barrier_count = wl_list_length(&renderer->foreign_textures) + 1;
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unsigned barrier_count = wl_list_length(&renderer->foreign_textures) + 1;
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VkImageMemoryBarrier *acquire_barriers = calloc(barrier_count, sizeof(VkImageMemoryBarrier));
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VkImageMemoryBarrier *acquire_barriers = calloc(barrier_count, sizeof(VkImageMemoryBarrier));
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VkImageMemoryBarrier *release_barriers = calloc(barrier_count, sizeof(VkImageMemoryBarrier));
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VkImageMemoryBarrier *release_barriers = calloc(barrier_count, sizeof(VkImageMemoryBarrier));
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if (acquire_barriers == NULL || release_barriers == NULL) {
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wlr_log_errno(WLR_ERROR, "Allocation failed");
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free(acquire_barriers);
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free(release_barriers);
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return;
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}
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struct wlr_vk_texture *texture, *tmp_tex;
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struct wlr_vk_texture *texture, *tmp_tex;
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unsigned idx = 0;
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unsigned idx = 0;
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