From 793c3b30473bcad488eae9266b67ccfdf3106231 Mon Sep 17 00:00:00 2001 From: emersion Date: Mon, 26 Mar 2018 12:41:51 -0400 Subject: [PATCH] render: add simple functions to render rectangles and ellipses --- examples/tablet.c | 18 ++++++------- include/wlr/render/interface.h | 4 +-- include/wlr/render/wlr_renderer.h | 16 +++++++++--- render/gles2/renderer.c | 8 +++--- render/wlr_renderer.c | 43 +++++++++++++++++++++++-------- rootston/output.c | 2 +- 6 files changed, 61 insertions(+), 30 deletions(-) diff --git a/examples/tablet.c b/examples/tablet.c index 65c559cb..9379fac3 100644 --- a/examples/tablet.c +++ b/examples/tablet.c @@ -49,7 +49,6 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts wlr_renderer_begin(sample->renderer, wlr_output->width, wlr_output->height); wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1}); - float matrix[9]; float distance = 0.8f * (1 - sample->distance); float tool_color[4] = { distance, distance, distance, 1 }; for (size_t i = 0; sample->button && i < 4; ++i) { @@ -61,12 +60,12 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts float pad_height = sample->height_mm * scale; float left = width / 2.0f - pad_width / 2.0f; float top = height / 2.0f - pad_height / 2.0f; - struct wlr_box box = { + const struct wlr_box box = { .x = left, .y = top, .width = pad_width, .height = pad_height, }; - wlr_matrix_project_box(matrix, &box, 0, 0, wlr_output->transform_matrix); - wlr_render_colored_quad(sample->renderer, sample->pad_color, matrix); + wlr_render_rect(sample->renderer, &box, sample->pad_color, + wlr_output->transform_matrix); if (sample->proximity) { struct wlr_box box = { @@ -75,16 +74,17 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts .width = 16 * (sample->pressure + 1), .height = 16 * (sample->pressure + 1), }; - wlr_matrix_project_box(matrix, &box, 0, sample->ring, - wlr_output->transform_matrix); - wlr_render_colored_quad(sample->renderer, tool_color, matrix); + float matrix[9]; + wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, + sample->ring, wlr_output->transform_matrix); + wlr_render_quad_with_matrix(sample->renderer, tool_color, matrix); + box.x += sample->x_tilt; box.y += sample->y_tilt; box.width /= 2; box.height /= 2; - wlr_matrix_project_box(matrix, &box, 0, 0, + wlr_render_rect(sample->renderer, &box, tool_color, wlr_output->transform_matrix); - wlr_render_colored_quad(sample->renderer, tool_color, matrix); } wlr_renderer_end(sample->renderer); diff --git a/include/wlr/render/interface.h b/include/wlr/render/interface.h index 7f25c0ff..d4cd35f8 100644 --- a/include/wlr/render/interface.h +++ b/include/wlr/render/interface.h @@ -27,9 +27,9 @@ struct wlr_renderer_impl { bool (*render_texture_with_matrix)(struct wlr_renderer *renderer, struct wlr_texture *texture, const float matrix[static 9], float alpha); - void (*render_quad)(struct wlr_renderer *renderer, + void (*render_quad_with_matrix)(struct wlr_renderer *renderer, const float color[static 4], const float matrix[static 9]); - void (*render_ellipse)(struct wlr_renderer *renderer, + void (*render_ellipse_with_matrix)(struct wlr_renderer *renderer, const float color[static 4], const float matrix[static 9]); const enum wl_shm_format *(*formats)( struct wlr_renderer *renderer, size_t *len); diff --git a/include/wlr/render/wlr_renderer.h b/include/wlr/render/wlr_renderer.h index 6f0d2ecc..5c78089e 100644 --- a/include/wlr/render/wlr_renderer.h +++ b/include/wlr/render/wlr_renderer.h @@ -36,14 +36,24 @@ bool wlr_render_texture(struct wlr_renderer *r, struct wlr_texture *texture, bool wlr_render_texture_with_matrix(struct wlr_renderer *r, struct wlr_texture *texture, const float matrix[static 9], float alpha); /** - * Renders a solid quad in the specified color. + * Renders a solid rectangle in the specified color. */ -void wlr_render_colored_quad(struct wlr_renderer *r, +void wlr_render_rect(struct wlr_renderer *r, const struct wlr_box *box, + const float color[static 4], const float projection[static 9]); +/** + * Renders a solid quadrangle in the specified color with the specified matrix. + */ +void wlr_render_quad_with_matrix(struct wlr_renderer *r, const float color[static 4], const float matrix[static 9]); /** * Renders a solid ellipse in the specified color. */ -void wlr_render_colored_ellipse(struct wlr_renderer *r, +void wlr_render_ellipse(struct wlr_renderer *r, const struct wlr_box *box, + const float color[static 4], const float projection[static 9]); +/** + * Renders a solid ellipse in the specified color with the specified matrix. + */ +void wlr_render_ellipse_with_matrix(struct wlr_renderer *r, const float color[static 4], const float matrix[static 9]); /** * Returns a list of pixel formats supported by this renderer. diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c index 9403c0ed..61665a07 100644 --- a/render/gles2/renderer.c +++ b/render/gles2/renderer.c @@ -144,7 +144,7 @@ static bool gles2_render_texture_with_matrix( } -static void gles2_render_quad(struct wlr_renderer *wlr_renderer, +static void gles2_render_quad_with_matrix(struct wlr_renderer *wlr_renderer, const float color[static 4], const float matrix[static 9]) { struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer); @@ -161,7 +161,7 @@ static void gles2_render_quad(struct wlr_renderer *wlr_renderer, GLES2_DEBUG_POP; } -static void gles2_render_ellipse(struct wlr_renderer *wlr_renderer, +static void gles2_render_ellipse_with_matrix(struct wlr_renderer *wlr_renderer, const float color[static 4], const float matrix[static 9]) { struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer); @@ -256,8 +256,8 @@ static const struct wlr_renderer_impl renderer_impl = { .scissor = gles2_scissor, .texture_create = gles2_renderer_texture_create, .render_texture_with_matrix = gles2_render_texture_with_matrix, - .render_quad = gles2_render_quad, - .render_ellipse = gles2_render_ellipse, + .render_quad_with_matrix = gles2_render_quad_with_matrix, + .render_ellipse_with_matrix = gles2_render_ellipse_with_matrix, .formats = gles2_renderer_formats, .buffer_is_drm = gles2_buffer_is_drm, .read_pixels = gles2_read_pixels, diff --git a/render/wlr_renderer.c b/render/wlr_renderer.c index 622aa1dd..5598a0e7 100644 --- a/render/wlr_renderer.c +++ b/render/wlr_renderer.c @@ -39,13 +39,16 @@ struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r) { bool wlr_render_texture(struct wlr_renderer *r, struct wlr_texture *texture, const float projection[static 9], int x, int y, float alpha) { - float mat[9]; - wlr_matrix_identity(mat); - wlr_matrix_translate(mat, x, y); - wlr_matrix_scale(mat, texture->width, texture->height); - wlr_matrix_multiply(mat, projection, mat); + const struct wlr_box box = { + .x = x, .y = y, + .width = texture->width, .height = texture->height, + }; - return wlr_render_texture_with_matrix(r, texture, mat, alpha); + float matrix[9]; + wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0, + projection); + + return wlr_render_texture_with_matrix(r, texture, matrix, alpha); } bool wlr_render_texture_with_matrix(struct wlr_renderer *r, @@ -54,14 +57,32 @@ bool wlr_render_texture_with_matrix(struct wlr_renderer *r, return r->impl->render_texture_with_matrix(r, texture, matrix, alpha); } -void wlr_render_colored_quad(struct wlr_renderer *r, - const float color[static 4], const float matrix[static 9]) { - r->impl->render_quad(r, color, matrix); +void wlr_render_rect(struct wlr_renderer *r, const struct wlr_box *box, + const float color[static 4], const float projection[static 9]) { + float matrix[9]; + wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0, + projection); + + wlr_render_quad_with_matrix(r, color, matrix); } -void wlr_render_colored_ellipse(struct wlr_renderer *r, +void wlr_render_quad_with_matrix(struct wlr_renderer *r, const float color[static 4], const float matrix[static 9]) { - r->impl->render_ellipse(r, color, matrix); + r->impl->render_quad_with_matrix(r, color, matrix); +} + +void wlr_render_ellipse(struct wlr_renderer *r, const struct wlr_box *box, + const float color[static 4], const float projection[static 9]) { + float matrix[9]; + wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0, + projection); + + wlr_render_ellipse_with_matrix(r, color, matrix); +} + +void wlr_render_ellipse_with_matrix(struct wlr_renderer *r, + const float color[static 4], const float matrix[static 9]) { + r->impl->render_ellipse_with_matrix(r, color, matrix); } const enum wl_shm_format *wlr_renderer_get_formats( diff --git a/rootston/output.c b/rootston/output.c index 1284c928..c75935af 100644 --- a/rootston/output.c +++ b/rootston/output.c @@ -363,7 +363,7 @@ static void render_decorations(struct roots_view *view, pixman_region32_rectangles(&damage, &nrects); for (int i = 0; i < nrects; ++i) { scissor_output(output, &rects[i]); - wlr_render_colored_quad(renderer, color, matrix); + wlr_render_quad_with_matrix(renderer, color, matrix); } damage_finish: