wlr_scene: Hook up RERENDER logic

This commit is contained in:
Alexander Orzechowski 2022-05-20 18:31:41 -04:00
parent 17f5414b1a
commit b6fc882782

View file

@ -1104,6 +1104,8 @@ static bool scene_output_scanout(struct wlr_scene_output *scene_output) {
bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) { bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
struct wlr_output *output = scene_output->output; struct wlr_output *output = scene_output->output;
enum wlr_scene_debug_damage_option debug_damage =
scene_output->scene->debug_damage_option;
struct wlr_renderer *renderer = output->renderer; struct wlr_renderer *renderer = output->renderer;
assert(renderer != NULL); assert(renderer != NULL);
@ -1120,6 +1122,10 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
return true; return true;
} }
if (debug_damage == WLR_SCENE_DEBUG_DAMAGE_RERENDER) {
wlr_output_damage_add_whole(scene_output->damage);
}
bool needs_frame; bool needs_frame;
pixman_region32_t damage; pixman_region32_t damage;
pixman_region32_init(&damage); pixman_region32_init(&damage);