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util/global: fix memory leak on display destroy in wlr_global_destroy_safe
If the display is destroyed before wlr_global_destroy_safe's timer fires, the struct destroy_global_data is leaked. This shouldn't cause issues in practice because the timer will never fire, but makes it harder to spot compositor memory leaks.
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09498499f6
commit
b89ed9015c
1 changed files with 17 additions and 3 deletions
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@ -4,16 +4,27 @@
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struct destroy_global_data {
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struct wl_global *global;
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struct wl_event_source *event_source;
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struct wl_listener display_destroy;
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};
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static int destroy_global(void *_data) {
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struct destroy_global_data *data = _data;
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static void destroy_global(struct destroy_global_data *data) {
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wl_list_remove(&data->display_destroy.link);
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wl_global_destroy(data->global);
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wl_event_source_remove(data->event_source);
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free(data);
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}
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static int handle_timer_event(void *data) {
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destroy_global(data);
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return 0;
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}
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static void handle_display_destroy(struct wl_listener *listener, void *_data) {
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struct destroy_global_data *data =
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wl_container_of(listener, data, display_destroy);
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destroy_global(data);
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}
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void wlr_global_destroy_safe(struct wl_global *global) {
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// Don't destroy the global immediately. If the global has been created
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// recently, clients might try to bind to it after we've destroyed it.
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@ -33,11 +44,14 @@ void wlr_global_destroy_safe(struct wl_global *global) {
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}
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data->global = global;
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data->event_source =
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wl_event_loop_add_timer(event_loop, destroy_global, data);
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wl_event_loop_add_timer(event_loop, handle_timer_event, data);
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if (data->event_source == NULL) {
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free(data);
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wl_global_destroy(global);
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return;
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}
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wl_event_source_timer_update(data->event_source, 5000);
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data->display_destroy.notify = handle_display_destroy;
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wl_display_add_destroy_listener(display, &data->display_destroy);
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}
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