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render/gles2: log error on shader compilation failure
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@ -590,6 +590,7 @@ static GLuint compile_shader(struct wlr_gles2_renderer *renderer,
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GLint ok;
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glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
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if (ok == GL_FALSE) {
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wlr_log(WLR_ERROR, "Failed to compile shader");
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glDeleteShader(shader);
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shader = 0;
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}
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@ -626,6 +627,7 @@ static GLuint link_program(struct wlr_gles2_renderer *renderer,
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GLint ok;
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glGetProgramiv(prog, GL_LINK_STATUS, &ok);
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if (ok == GL_FALSE) {
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wlr_log(WLR_ERROR, "Failed to link shader");
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glDeleteProgram(prog);
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goto error;
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}
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