wlr_scene: Use wlr_fbox_equals

This commit is contained in:
Alexander Orzechowski 2022-08-15 06:03:54 -04:00
parent 1d08ef234e
commit bcf7a79357

View file

@ -686,7 +686,7 @@ void wlr_scene_buffer_set_source_box(struct wlr_scene_buffer *scene_buffer,
const struct wlr_fbox *box) { const struct wlr_fbox *box) {
struct wlr_fbox *cur = &scene_buffer->src_box; struct wlr_fbox *cur = &scene_buffer->src_box;
if ((wlr_fbox_empty(box) && wlr_fbox_empty(cur)) || if ((wlr_fbox_empty(box) && wlr_fbox_empty(cur)) ||
(box != NULL && memcmp(cur, box, sizeof(*box)) == 0)) { (box != NULL && wlr_fbox_equal(cur, box))) {
return; return;
} }
@ -1417,7 +1417,7 @@ static bool scene_node_try_direct_scanout(struct wlr_scene_node *node,
} }
if (!wlr_fbox_empty(&buffer->src_box) && if (!wlr_fbox_empty(&buffer->src_box) &&
memcmp(&buffer->src_box, &default_box, sizeof(default_box)) != 0) { !wlr_fbox_equal(&buffer->src_box, &default_box)) {
return false; return false;
} }