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Remove destroy event in screenshooter for now
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0e066f0d76
commit
bdb6e0b84c
2 changed files with 0 additions and 6 deletions
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@ -9,10 +9,6 @@ struct wlr_screenshooter {
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struct wl_listener display_destroy;
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struct {
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struct wl_signal destroy;
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} events;
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void *data;
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};
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@ -164,7 +164,6 @@ void wlr_screenshooter_destroy(struct wlr_screenshooter *screenshooter) {
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if (!screenshooter) {
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return;
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}
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wl_signal_emit(&screenshooter->events.destroy, screenshooter);
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wl_list_remove(&screenshooter->display_destroy.link);
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struct wlr_screenshot *screenshot, *tmp;
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wl_list_for_each_safe(screenshot, tmp, &screenshooter->screenshots, link) {
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@ -190,7 +189,6 @@ struct wlr_screenshooter *wlr_screenshooter_create(struct wl_display *display,
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screenshooter->renderer = renderer;
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wl_list_init(&screenshooter->screenshots);
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wl_signal_init(&screenshooter->events.destroy);
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screenshooter->display_destroy.notify = handle_display_destroy;
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wl_display_add_destroy_listener(display, &screenshooter->display_destroy);
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