wlr_scene: Use wlr_box_equal

This commit is contained in:
Alexander Orzechowski 2022-08-15 07:37:09 -04:00
parent bcf7a79357
commit bea4bd43e3

View file

@ -1429,10 +1429,7 @@ static bool scene_node_try_direct_scanout(struct wlr_scene_node *node,
wlr_scene_node_coords(node, &node_box.x, &node_box.y); wlr_scene_node_coords(node, &node_box.x, &node_box.y);
scene_node_get_size(node, &node_box.width, &node_box.height); scene_node_get_size(node, &node_box.width, &node_box.height);
if (node_box.x != box->x || if (!wlr_box_equal(box, &node_box)) {
node_box.y != box->y ||
node_box.width != box->width ||
node_box.height != box->height) {
return false; return false;
} }