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render/vulkan: improve error handling in vulkan_begin_render_pass()
Release the command buffer if we end up not submitting it.
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@ -579,6 +579,7 @@ struct wlr_vk_render_pass *vulkan_begin_render_pass(struct wlr_vk_renderer *rend
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VkResult res = vkBeginCommandBuffer(cb->vk, &begin_info);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkBeginCommandBuffer", res);
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vulkan_reset_command_buffer(cb);
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free(pass);
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return NULL;
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}
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