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output/cursor: fix buffer size when nested and scaled
The Wayland, X11 and headless backends don't really care about the cursor size. We were picking a size identical to the texture size in that case. This is incorrect for LoDPI cursor textures on HiDPI outputs: in that case, we need to scale up the cursor texture. Fixes the cursor being chopped off under the Wayland backend with scale > 1.
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1 changed files with 2 additions and 2 deletions
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@ -303,8 +303,8 @@ static struct wlr_buffer *render_cursor_buffer(struct wlr_output_cursor *cursor)
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struct wlr_renderer *renderer = output->renderer;
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struct wlr_renderer *renderer = output->renderer;
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assert(allocator != NULL && renderer != NULL);
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assert(allocator != NULL && renderer != NULL);
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int width = texture->width;
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int width = texture->width * output->scale / scale;
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int height = texture->height;
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int height = texture->height * output->scale / scale;
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if (output->impl->get_cursor_size) {
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if (output->impl->get_cursor_size) {
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// Apply hardware limitations on buffer size
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// Apply hardware limitations on buffer size
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output->impl->get_cursor_size(cursor->output, &width, &height);
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output->impl->get_cursor_size(cursor->output, &width, &height);
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