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backend/headless: use a format suitable for rendering
When allocating buffers, use a format suitable for rendering. This avoids picking a format that won't work.
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1 changed files with 2 additions and 2 deletions
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@ -13,6 +13,7 @@
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#include "backend/headless.h"
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#include "render/drm_format_set.h"
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#include "render/gbm_allocator.h"
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#include "render/wlr_renderer.h"
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#include "util/signal.h"
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struct wlr_headless_backend *headless_backend_from_backend(
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@ -132,12 +133,11 @@ static bool backend_init(struct wlr_headless_backend *backend,
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backend->allocator = &alloc->base;
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const struct wlr_drm_format_set *formats =
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wlr_renderer_get_dmabuf_formats(backend->renderer);
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wlr_renderer_get_dmabuf_render_formats(backend->renderer);
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if (formats == NULL) {
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wlr_log(WLR_ERROR, "Failed to get available DMA-BUF formats from renderer");
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return false;
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}
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// TODO: filter modifiers with external_only=false
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const struct wlr_drm_format *format =
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wlr_drm_format_set_get(formats, DRM_FORMAT_XRGB8888);
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if (format == NULL) {
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