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output: drop stale references to wlr_output_attach_render()
It turns out we forgot about the function declaration in the header. Also some docs were still referring to that function. Move the wlr_output_attach_render() docs to wlr_output_begin_render_pass().
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2 changed files with 15 additions and 18 deletions
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@ -12,7 +12,6 @@ bool output_pending_enabled(struct wlr_output *output,
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bool output_pick_format(struct wlr_output *output,
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const struct wlr_drm_format_set *display_formats,
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struct wlr_drm_format *format, uint32_t fmt);
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void output_clear_back_buffer(struct wlr_output *output);
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bool output_ensure_buffer(struct wlr_output *output,
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struct wlr_output_state *state, bool *new_back_buffer);
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@ -283,7 +283,7 @@ void wlr_output_destroy_global(struct wlr_output *output);
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* renderer. After initialization, this function may invoked again to reinitialize
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* the allocator and renderer to different values.
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*
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* Call this function prior to any call to wlr_output_attach_render(),
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* Call this function prior to any call to wlr_output_begin_render_pass(),
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* wlr_output_commit() or wlr_output_cursor_create().
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*
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* The buffer capabilities of the provided must match the capabilities of the
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@ -347,7 +347,7 @@ void wlr_output_enable_adaptive_sync(struct wlr_output *output, bool enabled);
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* hardware and software permit this.
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*
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* This only affects the format of the output buffer used when rendering,
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* as with wlr_output_attach_render(). It has no impact on the cursor buffer
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* as with wlr_output_begin_render_pass(). It has no impact on the cursor buffer
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* format, or on the formats supported for direct scan-out (see also
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* wlr_output_attach_buffer()).
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*
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@ -391,19 +391,6 @@ void wlr_output_transformed_resolution(struct wlr_output *output,
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*/
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void wlr_output_effective_resolution(struct wlr_output *output,
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int *width, int *height);
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/**
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* Attach the renderer's buffer to the output. Compositors must call this
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* function before rendering. After they are done rendering, they should call
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* wlr_output_commit() to submit the new frame. The output needs to be
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* enabled.
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*
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* If non-NULL, `buffer_age` is set to the drawing buffer age in number of
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* frames or -1 if unknown. This is useful for damage tracking.
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*
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* If the compositor decides not to render after calling this function, it
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* must call wlr_output_rollback().
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*/
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bool wlr_output_attach_render(struct wlr_output *output, int *buffer_age);
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/**
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* Attach a buffer to the output. Compositors should call wlr_output_commit()
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* to submit the new frame. The output needs to be enabled.
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@ -450,7 +437,7 @@ void wlr_output_set_layers(struct wlr_output *output,
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*/
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bool wlr_output_test(struct wlr_output *output);
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/**
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* Commit the pending output state. If wlr_output_attach_render() has been
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* Commit the pending output state. If wlr_output_begin_render_pass() has been
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* called, the pending frame will be submitted for display and a `frame` event
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* will be scheduled.
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*
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@ -721,7 +708,18 @@ bool wlr_output_configure_primary_swapchain(struct wlr_output *output,
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/**
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* Begin a render pass on this output.
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*
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* Same as wlr_output_attach_render(), but returns a struct wlr_render_pass.
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* Compositors can call this function to begin rendering. After the render pass
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* has been submitted, they should call wlr_output_commit_state() to submit the
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* new frame.
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*
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* On error, NULL is returned. Creating a render pass on a disabled output is
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* an error.
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*
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* The state describes the output changes the rendered frame will be
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* committed with. A NULL state indicates no change.
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*
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* If non-NULL, buffer_age is set to the drawing buffer age in number of
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* frames or -1 if unknown. This is useful for damage tracking.
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*/
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struct wlr_render_pass *wlr_output_begin_render_pass(struct wlr_output *output,
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struct wlr_output_state *state, int *buffer_age, struct wlr_render_timer *timer);
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