mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-22 12:55:58 +01:00
GLES2: detach and delete shaders after LinkProgram
Also make sure program linked correctly!
This commit is contained in:
parent
de86965174
commit
c323bfc6a0
1 changed files with 21 additions and 2 deletions
|
@ -30,7 +30,7 @@ static bool compile_shader(GLuint type, const GLchar *src, GLuint *shader) {
|
|||
GL_CALL(glGetShaderInfoLog(*shader, loglen, &loglen, msg));
|
||||
wlr_log(L_ERROR, "Shader compilation failed");
|
||||
wlr_log(L_ERROR, "%s", msg);
|
||||
exit(1);
|
||||
glDeleteShader(*shader);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
@ -43,13 +43,32 @@ static bool compile_program(const GLchar *vert_src,
|
|||
return false;
|
||||
}
|
||||
if (!compile_shader(GL_FRAGMENT_SHADER, frag_src, &fragment)) {
|
||||
glDeleteProgram(vertex);
|
||||
glDeleteShader(vertex);
|
||||
return false;
|
||||
}
|
||||
*program = GL_CALL(glCreateProgram());
|
||||
GL_CALL(glAttachShader(*program, vertex));
|
||||
GL_CALL(glAttachShader(*program, fragment));
|
||||
GL_CALL(glLinkProgram(*program));
|
||||
GLint success;
|
||||
GL_CALL(glGetProgramiv(*program, GL_LINK_STATUS, &success));
|
||||
if (success == GL_FALSE) {
|
||||
GLint loglen;
|
||||
GL_CALL(glGetProgramiv(*program, GL_INFO_LOG_LENGTH, &loglen));
|
||||
GLchar msg[loglen];
|
||||
GL_CALL(glGetProgramInfoLog(*program, loglen, &loglen, msg));
|
||||
wlr_log(L_ERROR, "Program link failed");
|
||||
wlr_log(L_ERROR, "%s", msg);
|
||||
glDeleteProgram(*program);
|
||||
glDeleteShader(vertex);
|
||||
glDeleteShader(fragment);
|
||||
return false;
|
||||
}
|
||||
glDetachShader(*program, vertex);
|
||||
glDetachShader(*program, fragment);
|
||||
glDeleteShader(vertex);
|
||||
glDeleteShader(fragment);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue