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wlr_scene: Remove duplicate buffer check when submitting a new buffer
wlr_buffer allows mutation during its lifetime. This happens for wlr_client_buffer which fixes damage tracking issues.
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1 changed files with 0 additions and 4 deletions
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@ -566,10 +566,6 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
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// coordinates.
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// coordinates.
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assert(buffer || !damage);
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assert(buffer || !damage);
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if (buffer == scene_buffer->buffer) {
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return;
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}
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bool update = false;
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bool update = false;
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wlr_buffer_unlock(scene_buffer->buffer);
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wlr_buffer_unlock(scene_buffer->buffer);
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