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wlr_scene_buffer: Publicize some state
The sway scene port relies on this to create a copy of the buffer for saved surface purposes.
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1 changed files with 5 additions and 4 deletions
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@ -166,16 +166,17 @@ struct wlr_scene_buffer {
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*/
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*/
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struct wlr_scene_output *primary_output;
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struct wlr_scene_output *primary_output;
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// private state
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float opacity;
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float opacity;
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enum wlr_scale_filter_mode filter_mode;
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enum wlr_scale_filter_mode filter_mode;
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uint64_t active_outputs;
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struct wlr_texture *texture;
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struct wlr_fbox src_box;
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struct wlr_fbox src_box;
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int dst_width, dst_height;
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int dst_width, dst_height;
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enum wl_output_transform transform;
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enum wl_output_transform transform;
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pixman_region32_t opaque_region;
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pixman_region32_t opaque_region;
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// private state
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uint64_t active_outputs;
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struct wlr_texture *texture;
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struct wlr_linux_dmabuf_feedback_v1_init_options prev_feedback_options;
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struct wlr_linux_dmabuf_feedback_v1_init_options prev_feedback_options;
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};
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};
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