wlr_scene_buffer: Publicize some state

The sway scene port relies on this to create a copy of the buffer for
saved surface purposes.
This commit is contained in:
Alexander Orzechowski 2023-04-07 18:17:12 +02:00 committed by Alexander Orzechowski
parent f4ee5eae93
commit c68c9f1685

View file

@ -166,16 +166,17 @@ struct wlr_scene_buffer {
*/ */
struct wlr_scene_output *primary_output; struct wlr_scene_output *primary_output;
// private state
float opacity; float opacity;
enum wlr_scale_filter_mode filter_mode; enum wlr_scale_filter_mode filter_mode;
uint64_t active_outputs;
struct wlr_texture *texture;
struct wlr_fbox src_box; struct wlr_fbox src_box;
int dst_width, dst_height; int dst_width, dst_height;
enum wl_output_transform transform; enum wl_output_transform transform;
pixman_region32_t opaque_region; pixman_region32_t opaque_region;
// private state
uint64_t active_outputs;
struct wlr_texture *texture;
struct wlr_linux_dmabuf_feedback_v1_init_options prev_feedback_options; struct wlr_linux_dmabuf_feedback_v1_init_options prev_feedback_options;
}; };