Fix build error with -O2

../render/gles2/renderer.c: In function ‘gles2_render_texture_with_matrix’:
../render/gles2/renderer.c:140:2: error: ‘target’ may be used uninitialized in this function [-Werror=maybe-uninitialized]
  glBindTexture(target, tex_id);
  ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../render/gles2/renderer.c:145:2: error: ‘prog’ may be used uninitialized in this function [-Werror=maybe-uninitialized]
  glUseProgram(prog);
This commit is contained in:
Orestis Floros 2018-03-30 23:43:16 +03:00
parent 212d957c69
commit c9ed6fed59
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GPG key ID: E9AD9F32E401E38F

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@ -111,8 +111,8 @@ static bool gles2_render_texture_with_matrix(struct wlr_renderer *wlr_renderer,
struct wlr_gles2_texture *texture = struct wlr_gles2_texture *texture =
gles2_get_texture_in_context(wlr_texture); gles2_get_texture_in_context(wlr_texture);
GLuint prog; GLuint prog = 0;
GLenum target; GLenum target = 0;
switch (texture->type) { switch (texture->type) {
case WLR_GLES2_TEXTURE_GLTEX: case WLR_GLES2_TEXTURE_GLTEX:
case WLR_GLES2_TEXTURE_WL_DRM_GL: case WLR_GLES2_TEXTURE_WL_DRM_GL: