mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-25 22:25:58 +01:00
render/gles2: Don't double import dmabuf
We can double import a dmabuf if we use it as a texture target and a render target. Instead, let's unify render targets and texture dmabuf imports to use wlr_gles2_buffer which manages the EGLImageKHR
This commit is contained in:
parent
665055a1a0
commit
cb5f67431b
3 changed files with 74 additions and 85 deletions
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@ -108,6 +108,7 @@ struct wlr_gles2_buffer {
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EGLImageKHR image;
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EGLImageKHR image;
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GLuint rbo;
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GLuint rbo;
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GLuint fbo;
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GLuint fbo;
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GLuint tex;
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struct wlr_addon addon;
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struct wlr_addon addon;
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};
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};
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@ -121,6 +122,7 @@ struct wlr_gles2_texture {
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// GL_TEXTURE_2D == mutable
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// GL_TEXTURE_2D == mutable
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// GL_TEXTURE_EXTERNAL_OES == immutable
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// GL_TEXTURE_EXTERNAL_OES == immutable
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GLenum target;
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GLenum target;
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bool owns_tex;
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GLuint tex;
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GLuint tex;
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EGLImageKHR image;
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EGLImageKHR image;
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@ -130,7 +132,7 @@ struct wlr_gles2_texture {
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// Only affects target == GL_TEXTURE_2D
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// Only affects target == GL_TEXTURE_2D
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uint32_t drm_format; // used to interpret upload data
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uint32_t drm_format; // used to interpret upload data
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// If imported from a wlr_buffer
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// If imported from a wlr_buffer
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struct wlr_buffer *buffer;
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struct wlr_gles2_buffer *buffer;
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struct wlr_addon buffer_addon;
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struct wlr_addon buffer_addon;
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};
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};
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@ -157,6 +159,8 @@ struct wlr_gles2_render_timer *gles2_get_render_timer(
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struct wlr_render_timer *timer);
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struct wlr_render_timer *timer);
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struct wlr_gles2_texture *gles2_get_texture(
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struct wlr_gles2_texture *gles2_get_texture(
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struct wlr_texture *wlr_texture);
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struct wlr_texture *wlr_texture);
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struct wlr_gles2_buffer *gles2_buffer_get_or_create(struct wlr_gles2_renderer *renderer,
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struct wlr_buffer *wlr_buffer);
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struct wlr_texture *gles2_texture_from_buffer(struct wlr_renderer *wlr_renderer,
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struct wlr_texture *gles2_texture_from_buffer(struct wlr_renderer *wlr_renderer,
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struct wlr_buffer *buffer);
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struct wlr_buffer *buffer);
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@ -72,6 +72,7 @@ static void destroy_buffer(struct wlr_gles2_buffer *buffer) {
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glDeleteFramebuffers(1, &buffer->fbo);
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glDeleteFramebuffers(1, &buffer->fbo);
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glDeleteRenderbuffers(1, &buffer->rbo);
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glDeleteRenderbuffers(1, &buffer->rbo);
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glDeleteTextures(1, &buffer->tex);
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pop_gles2_debug(buffer->renderer);
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pop_gles2_debug(buffer->renderer);
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@ -131,7 +132,7 @@ GLuint gles2_buffer_get_fbo(struct wlr_gles2_buffer *buffer) {
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return buffer->fbo;
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return buffer->fbo;
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}
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}
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static struct wlr_gles2_buffer *get_or_create_buffer(struct wlr_gles2_renderer *renderer,
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struct wlr_gles2_buffer *gles2_buffer_get_or_create(struct wlr_gles2_renderer *renderer,
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struct wlr_buffer *wlr_buffer) {
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struct wlr_buffer *wlr_buffer) {
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struct wlr_addon *addon =
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struct wlr_addon *addon =
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wlr_addon_find(&wlr_buffer->addons, renderer, &buffer_addon_impl);
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wlr_addon_find(&wlr_buffer->addons, renderer, &buffer_addon_impl);
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@ -202,7 +203,7 @@ static bool gles2_bind_buffer(struct wlr_renderer *wlr_renderer,
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return false;
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return false;
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}
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}
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struct wlr_gles2_buffer *buffer = get_or_create_buffer(renderer, wlr_buffer);
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struct wlr_gles2_buffer *buffer = gles2_buffer_get_or_create(renderer, wlr_buffer);
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if (buffer == NULL) {
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if (buffer == NULL) {
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return false;
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return false;
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}
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}
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@ -442,7 +443,7 @@ static struct wlr_render_pass *gles2_begin_buffer_pass(struct wlr_renderer *wlr_
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clock_gettime(CLOCK_MONOTONIC, &timer->cpu_start);
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clock_gettime(CLOCK_MONOTONIC, &timer->cpu_start);
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}
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}
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struct wlr_gles2_buffer *buffer = get_or_create_buffer(renderer, wlr_buffer);
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struct wlr_gles2_buffer *buffer = gles2_buffer_get_or_create(renderer, wlr_buffer);
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if (!buffer) {
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if (!buffer) {
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return NULL;
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return NULL;
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}
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}
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@ -139,6 +139,7 @@ void gles2_texture_destroy(struct wlr_gles2_texture *texture) {
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wlr_addon_finish(&texture->buffer_addon);
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wlr_addon_finish(&texture->buffer_addon);
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}
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}
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if (texture->owns_tex) {
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struct wlr_egl_context prev_ctx;
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struct wlr_egl_context prev_ctx;
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wlr_egl_save_context(&prev_ctx);
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wlr_egl_save_context(&prev_ctx);
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wlr_egl_make_current(texture->renderer->egl);
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wlr_egl_make_current(texture->renderer->egl);
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@ -146,11 +147,11 @@ void gles2_texture_destroy(struct wlr_gles2_texture *texture) {
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push_gles2_debug(texture->renderer);
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push_gles2_debug(texture->renderer);
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glDeleteTextures(1, &texture->tex);
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glDeleteTextures(1, &texture->tex);
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wlr_egl_destroy_image(texture->renderer->egl, texture->image);
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pop_gles2_debug(texture->renderer);
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pop_gles2_debug(texture->renderer);
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wlr_egl_restore_context(&prev_ctx);
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wlr_egl_restore_context(&prev_ctx);
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}
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free(texture);
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free(texture);
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}
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}
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@ -160,7 +161,7 @@ static void gles2_texture_unref(struct wlr_texture *wlr_texture) {
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if (texture->buffer != NULL) {
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if (texture->buffer != NULL) {
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// Keep the texture around, in case the buffer is re-used later. We're
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// Keep the texture around, in case the buffer is re-used later. We're
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// still listening to the buffer's destroy event.
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// still listening to the buffer's destroy event.
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wlr_buffer_unlock(texture->buffer);
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wlr_buffer_unlock(texture->buffer->buffer);
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} else {
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} else {
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gles2_texture_destroy(texture);
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gles2_texture_destroy(texture);
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}
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}
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@ -218,6 +219,7 @@ static struct wlr_texture *gles2_texture_from_pixels(
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texture->target = GL_TEXTURE_2D;
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texture->target = GL_TEXTURE_2D;
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texture->has_alpha = drm_fmt->has_alpha;
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texture->has_alpha = drm_fmt->has_alpha;
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texture->drm_format = fmt->drm_format;
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texture->drm_format = fmt->drm_format;
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texture->owns_tex = true;
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GLint internal_format = fmt->gl_internalformat;
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GLint internal_format = fmt->gl_internalformat;
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if (!internal_format) {
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if (!internal_format) {
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@ -249,64 +251,6 @@ static struct wlr_texture *gles2_texture_from_pixels(
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return &texture->wlr_texture;
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return &texture->wlr_texture;
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}
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}
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static struct wlr_texture *gles2_texture_from_dmabuf(
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struct wlr_renderer *wlr_renderer,
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struct wlr_dmabuf_attributes *attribs) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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if (!renderer->procs.glEGLImageTargetTexture2DOES) {
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return NULL;
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}
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struct wlr_gles2_texture *texture =
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gles2_texture_create(renderer, attribs->width, attribs->height);
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if (texture == NULL) {
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return NULL;
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}
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texture->drm_format = DRM_FORMAT_INVALID; // texture can't be written anyways
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const struct wlr_pixel_format_info *drm_fmt =
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drm_get_pixel_format_info(attribs->format);
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if (drm_fmt != NULL) {
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texture->has_alpha = drm_fmt->has_alpha;
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} else {
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// We don't know, assume the texture has an alpha channel
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texture->has_alpha = true;
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}
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struct wlr_egl_context prev_ctx;
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wlr_egl_save_context(&prev_ctx);
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wlr_egl_make_current(renderer->egl);
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bool external_only;
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texture->image =
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wlr_egl_create_image_from_dmabuf(renderer->egl, attribs, &external_only);
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if (texture->image == EGL_NO_IMAGE_KHR) {
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wlr_log(WLR_ERROR, "Failed to create EGL image from DMA-BUF");
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wlr_egl_restore_context(&prev_ctx);
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wl_list_remove(&texture->link);
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free(texture);
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return NULL;
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}
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texture->target = external_only ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D;
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push_gles2_debug(renderer);
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glGenTextures(1, &texture->tex);
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glBindTexture(texture->target, texture->tex);
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glTexParameteri(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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renderer->procs.glEGLImageTargetTexture2DOES(texture->target, texture->image);
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glBindTexture(texture->target, 0);
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pop_gles2_debug(renderer);
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wlr_egl_restore_context(&prev_ctx);
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return &texture->wlr_texture;
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}
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static void texture_handle_buffer_destroy(struct wlr_addon *addon) {
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static void texture_handle_buffer_destroy(struct wlr_addon *addon) {
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struct wlr_gles2_texture *texture =
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struct wlr_gles2_texture *texture =
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wl_container_of(addon, texture, buffer_addon);
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wl_container_of(addon, texture, buffer_addon);
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@ -318,11 +262,15 @@ static const struct wlr_addon_interface texture_addon_impl = {
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.destroy = texture_handle_buffer_destroy,
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.destroy = texture_handle_buffer_destroy,
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};
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};
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static struct wlr_texture *gles2_texture_from_dmabuf_buffer(
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static struct wlr_texture *gles2_texture_from_dmabuf(
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struct wlr_gles2_renderer *renderer, struct wlr_buffer *buffer,
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struct wlr_gles2_renderer *renderer, struct wlr_buffer *wlr_buffer,
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struct wlr_dmabuf_attributes *dmabuf) {
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struct wlr_dmabuf_attributes *attribs) {
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if (!renderer->procs.glEGLImageTargetTexture2DOES) {
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return NULL;
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}
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struct wlr_addon *addon =
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struct wlr_addon *addon =
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wlr_addon_find(&buffer->addons, renderer, &texture_addon_impl);
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wlr_addon_find(&wlr_buffer->addons, renderer, &texture_addon_impl);
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if (addon != NULL) {
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if (addon != NULL) {
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struct wlr_gles2_texture *texture =
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struct wlr_gles2_texture *texture =
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wl_container_of(addon, texture, buffer_addon);
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wl_container_of(addon, texture, buffer_addon);
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@ -330,21 +278,57 @@ static struct wlr_texture *gles2_texture_from_dmabuf_buffer(
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wlr_log(WLR_ERROR, "Failed to invalidate texture");
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wlr_log(WLR_ERROR, "Failed to invalidate texture");
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return false;
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return false;
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}
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}
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wlr_buffer_lock(texture->buffer);
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wlr_buffer_lock(texture->buffer->buffer);
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return &texture->wlr_texture;
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return &texture->wlr_texture;
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}
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}
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struct wlr_texture *wlr_texture =
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struct wlr_gles2_buffer *buffer = gles2_buffer_get_or_create(renderer, wlr_buffer);
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gles2_texture_from_dmabuf(&renderer->wlr_renderer, dmabuf);
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if (!buffer) {
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if (wlr_texture == NULL) {
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return NULL;
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return false;
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}
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}
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struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
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struct wlr_gles2_texture *texture =
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texture->buffer = wlr_buffer_lock(buffer);
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gles2_texture_create(renderer, attribs->width, attribs->height);
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wlr_addon_init(&texture->buffer_addon, &buffer->addons,
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if (texture == NULL) {
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renderer, &texture_addon_impl);
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return NULL;
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}
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const struct wlr_pixel_format_info *drm_fmt =
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drm_get_pixel_format_info(attribs->format);
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texture->buffer = buffer;
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texture->drm_format = DRM_FORMAT_INVALID; // texture can't be written anyways
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texture->has_alpha = drm_fmt ? drm_fmt->has_alpha : true;
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texture->image = buffer->image;
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struct wlr_egl_context prev_ctx;
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wlr_egl_save_context(&prev_ctx);
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wlr_egl_make_current(renderer->egl);
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texture->target = buffer->external_only ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D;
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if (buffer->tex) {
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texture->tex = buffer->tex;
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gles2_texture_invalidate(texture);
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} else {
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push_gles2_debug(renderer);
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glGenTextures(1, &texture->tex);
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glBindTexture(texture->target, texture->tex);
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glTexParameteri(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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renderer->procs.glEGLImageTargetTexture2DOES(texture->target, buffer->image);
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glBindTexture(texture->target, 0);
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pop_gles2_debug(renderer);
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buffer->tex = texture->tex;
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}
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wlr_egl_restore_context(&prev_ctx);
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wlr_buffer_lock(texture->buffer->buffer);
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wlr_addon_init(&texture->buffer_addon, &wlr_buffer->addons,
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renderer, &texture_addon_impl);
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return &texture->wlr_texture;
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return &texture->wlr_texture;
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}
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}
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@ -357,7 +341,7 @@ struct wlr_texture *gles2_texture_from_buffer(struct wlr_renderer *wlr_renderer,
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size_t stride;
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size_t stride;
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struct wlr_dmabuf_attributes dmabuf;
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struct wlr_dmabuf_attributes dmabuf;
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if (wlr_buffer_get_dmabuf(buffer, &dmabuf)) {
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if (wlr_buffer_get_dmabuf(buffer, &dmabuf)) {
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return gles2_texture_from_dmabuf_buffer(renderer, buffer, &dmabuf);
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return gles2_texture_from_dmabuf(renderer, buffer, &dmabuf);
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} else if (wlr_buffer_begin_data_ptr_access(buffer,
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} else if (wlr_buffer_begin_data_ptr_access(buffer,
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WLR_BUFFER_DATA_PTR_ACCESS_READ, &data, &format, &stride)) {
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WLR_BUFFER_DATA_PTR_ACCESS_READ, &data, &format, &stride)) {
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struct wlr_texture *tex = gles2_texture_from_pixels(wlr_renderer,
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struct wlr_texture *tex = gles2_texture_from_pixels(wlr_renderer,
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