wlr_scene_buffer: Update primary_output on output destroy

This commit is contained in:
Alexander Orzechowski 2022-05-31 15:22:45 -04:00
parent 4772eec93d
commit cc5a02e75d
1 changed files with 26 additions and 39 deletions

View File

@ -196,9 +196,9 @@ static void scene_node_get_size(struct wlr_scene_node *node, int *lx, int *ly);
// This function must be called whenever the coordinates/dimensions of a scene
// buffer or scene output change. It is not necessary to call when a scene
// buffer's node is enabled/disabled or obscured by other nodes.
static void scene_buffer_update_outputs(
struct wlr_scene_buffer *scene_buffer,
int lx, int ly, struct wlr_scene *scene) {
static void scene_buffer_update_outputs(struct wlr_scene_buffer *scene_buffer,
int lx, int ly, struct wlr_scene *scene,
struct wlr_scene_output *ignore) {
struct wlr_box buffer_box = { .x = lx, .y = ly };
scene_node_get_size(&scene_buffer->node, &buffer_box.width, &buffer_box.height);
@ -215,6 +215,10 @@ static void scene_buffer_update_outputs(
// the middle of a calculation.
struct wlr_scene_output *scene_output;
wl_list_for_each(scene_output, &scene->outputs, link) {
if (scene_output == ignore) {
continue;
}
struct wlr_box output_box = {
.x = scene_output->x,
.y = scene_output->y,
@ -252,27 +256,29 @@ static void scene_buffer_update_outputs(
}
}
static void _scene_node_update_outputs(
struct wlr_scene_node *node, int lx, int ly, struct wlr_scene *scene) {
static void _scene_node_update_outputs(struct wlr_scene_node *node,
int lx, int ly, struct wlr_scene *scene,
struct wlr_scene_output *ignore) {
if (node->type == WLR_SCENE_NODE_BUFFER) {
struct wlr_scene_buffer *scene_buffer =
wlr_scene_buffer_from_node(node);
scene_buffer_update_outputs(scene_buffer, lx, ly, scene);
scene_buffer_update_outputs(scene_buffer, lx, ly, scene, ignore);
} else if (node->type == WLR_SCENE_NODE_TREE) {
struct wlr_scene_tree *scene_tree = scene_tree_from_node(node);
struct wlr_scene_node *child;
wl_list_for_each(child, &scene_tree->children, link) {
_scene_node_update_outputs(child, lx + child->x,
ly + child->y, scene);
ly + child->y, scene, ignore);
}
}
}
static void scene_node_update_outputs(struct wlr_scene_node *node) {
static void scene_node_update_outputs(struct wlr_scene_node *node,
struct wlr_scene_output *ignore) {
struct wlr_scene *scene = scene_node_get_root(node);
int lx, ly;
wlr_scene_node_coords(node, &lx, &ly);
_scene_node_update_outputs(node, lx, ly, scene);
_scene_node_update_outputs(node, lx, ly, scene, ignore);
}
struct wlr_scene_rect *wlr_scene_rect_create(struct wlr_scene_tree *parent,
@ -334,7 +340,7 @@ struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_tree *parent,
scene_node_damage_whole(&scene_buffer->node);
scene_node_update_outputs(&scene_buffer->node);
scene_node_update_outputs(&scene_buffer->node, NULL);
return scene_buffer;
}
@ -361,7 +367,7 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
scene_buffer->buffer = NULL;
}
scene_node_update_outputs(&scene_buffer->node);
scene_node_update_outputs(&scene_buffer->node, NULL);
if (!damage) {
scene_node_damage_whole(&scene_buffer->node);
@ -457,7 +463,7 @@ void wlr_scene_buffer_set_dest_size(struct wlr_scene_buffer *scene_buffer,
scene_buffer->dst_height = height;
scene_node_damage_whole(&scene_buffer->node);
scene_node_update_outputs(&scene_buffer->node);
scene_node_update_outputs(&scene_buffer->node, NULL);
}
void wlr_scene_buffer_set_transform(struct wlr_scene_buffer *scene_buffer,
@ -470,7 +476,7 @@ void wlr_scene_buffer_set_transform(struct wlr_scene_buffer *scene_buffer,
scene_buffer->transform = transform;
scene_node_damage_whole(&scene_buffer->node);
scene_node_update_outputs(&scene_buffer->node);
scene_node_update_outputs(&scene_buffer->node, NULL);
}
void wlr_scene_buffer_send_frame_done(struct wlr_scene_buffer *scene_buffer,
@ -605,7 +611,7 @@ void wlr_scene_node_set_position(struct wlr_scene_node *node, int x, int y) {
node->y = y;
scene_node_damage_whole(node);
scene_node_update_outputs(node);
scene_node_update_outputs(node, NULL);
}
void wlr_scene_node_place_above(struct wlr_scene_node *node,
@ -680,7 +686,7 @@ void wlr_scene_node_reparent(struct wlr_scene_node *node,
scene_node_damage_whole(node);
scene_node_update_outputs(node);
scene_node_update_outputs(node, NULL);
}
bool wlr_scene_node_coords(struct wlr_scene_node *node,
@ -971,14 +977,14 @@ static void scene_output_handle_commit(struct wl_listener *listener, void *data)
if (event->committed & (WLR_OUTPUT_STATE_MODE |
WLR_OUTPUT_STATE_TRANSFORM |
WLR_OUTPUT_STATE_SCALE)) {
scene_node_update_outputs(&scene_output->scene->tree.node);
scene_node_update_outputs(&scene_output->scene->tree.node, NULL);
}
}
static void scene_output_handle_mode(struct wl_listener *listener, void *data) {
struct wlr_scene_output *scene_output = wl_container_of(listener,
scene_output, output_mode);
scene_node_update_outputs(&scene_output->scene->tree.node);
scene_node_update_outputs(&scene_output->scene->tree.node, NULL);
}
struct wlr_scene_output *wlr_scene_output_create(struct wlr_scene *scene,
@ -1024,30 +1030,11 @@ struct wlr_scene_output *wlr_scene_output_create(struct wlr_scene *scene,
wl_signal_add(&output->events.mode, &scene_output->output_mode);
wlr_output_damage_add_whole(scene_output->damage);
scene_node_update_outputs(&scene->tree.node);
scene_node_update_outputs(&scene->tree.node, NULL);
return scene_output;
}
static void scene_node_remove_output(struct wlr_scene_node *node,
struct wlr_scene_output *output) {
if (node->type == WLR_SCENE_NODE_BUFFER) {
struct wlr_scene_buffer *scene_buffer =
wlr_scene_buffer_from_node(node);
uint64_t mask = 1ull << output->index;
if (scene_buffer->active_outputs & mask) {
scene_buffer->active_outputs &= ~mask;
wlr_signal_emit_safe(&scene_buffer->events.output_leave, output);
}
} else if (node->type == WLR_SCENE_NODE_TREE) {
struct wlr_scene_tree *scene_tree = scene_tree_from_node(node);
struct wlr_scene_node *child;
wl_list_for_each(child, &scene_tree->children, link) {
scene_node_remove_output(child, output);
}
}
}
void wlr_scene_output_destroy(struct wlr_scene_output *scene_output) {
if (scene_output == NULL) {
return;
@ -1055,7 +1042,7 @@ void wlr_scene_output_destroy(struct wlr_scene_output *scene_output) {
wlr_signal_emit_safe(&scene_output->events.destroy, NULL);
scene_node_remove_output(&scene_output->scene->tree.node, scene_output);
scene_node_update_outputs(&scene_output->scene->tree.node, scene_output);
wlr_addon_finish(&scene_output->addon);
wl_list_remove(&scene_output->link);
@ -1087,7 +1074,7 @@ void wlr_scene_output_set_position(struct wlr_scene_output *scene_output,
scene_output->y = ly;
wlr_output_damage_add_whole(scene_output->damage);
scene_node_update_outputs(&scene_output->scene->tree.node);
scene_node_update_outputs(&scene_output->scene->tree.node, NULL);
}
struct check_scanout_data {