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https://github.com/hyprwm/wlroots-hyprland.git
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wlr_scene_buffer: Update primary_output on output destroy
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parent
4772eec93d
commit
cc5a02e75d
1 changed files with 26 additions and 39 deletions
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@ -196,9 +196,9 @@ static void scene_node_get_size(struct wlr_scene_node *node, int *lx, int *ly);
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// This function must be called whenever the coordinates/dimensions of a scene
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// This function must be called whenever the coordinates/dimensions of a scene
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// buffer or scene output change. It is not necessary to call when a scene
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// buffer or scene output change. It is not necessary to call when a scene
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// buffer's node is enabled/disabled or obscured by other nodes.
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// buffer's node is enabled/disabled or obscured by other nodes.
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static void scene_buffer_update_outputs(
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static void scene_buffer_update_outputs(struct wlr_scene_buffer *scene_buffer,
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struct wlr_scene_buffer *scene_buffer,
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int lx, int ly, struct wlr_scene *scene,
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int lx, int ly, struct wlr_scene *scene) {
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struct wlr_scene_output *ignore) {
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struct wlr_box buffer_box = { .x = lx, .y = ly };
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struct wlr_box buffer_box = { .x = lx, .y = ly };
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scene_node_get_size(&scene_buffer->node, &buffer_box.width, &buffer_box.height);
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scene_node_get_size(&scene_buffer->node, &buffer_box.width, &buffer_box.height);
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@ -215,6 +215,10 @@ static void scene_buffer_update_outputs(
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// the middle of a calculation.
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// the middle of a calculation.
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struct wlr_scene_output *scene_output;
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struct wlr_scene_output *scene_output;
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wl_list_for_each(scene_output, &scene->outputs, link) {
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wl_list_for_each(scene_output, &scene->outputs, link) {
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if (scene_output == ignore) {
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continue;
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}
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struct wlr_box output_box = {
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struct wlr_box output_box = {
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.x = scene_output->x,
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.x = scene_output->x,
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.y = scene_output->y,
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.y = scene_output->y,
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@ -252,27 +256,29 @@ static void scene_buffer_update_outputs(
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}
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}
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}
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}
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static void _scene_node_update_outputs(
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static void _scene_node_update_outputs(struct wlr_scene_node *node,
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struct wlr_scene_node *node, int lx, int ly, struct wlr_scene *scene) {
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int lx, int ly, struct wlr_scene *scene,
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struct wlr_scene_output *ignore) {
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if (node->type == WLR_SCENE_NODE_BUFFER) {
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if (node->type == WLR_SCENE_NODE_BUFFER) {
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struct wlr_scene_buffer *scene_buffer =
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struct wlr_scene_buffer *scene_buffer =
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wlr_scene_buffer_from_node(node);
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wlr_scene_buffer_from_node(node);
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scene_buffer_update_outputs(scene_buffer, lx, ly, scene);
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scene_buffer_update_outputs(scene_buffer, lx, ly, scene, ignore);
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} else if (node->type == WLR_SCENE_NODE_TREE) {
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} else if (node->type == WLR_SCENE_NODE_TREE) {
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struct wlr_scene_tree *scene_tree = scene_tree_from_node(node);
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struct wlr_scene_tree *scene_tree = scene_tree_from_node(node);
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struct wlr_scene_node *child;
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struct wlr_scene_node *child;
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wl_list_for_each(child, &scene_tree->children, link) {
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wl_list_for_each(child, &scene_tree->children, link) {
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_scene_node_update_outputs(child, lx + child->x,
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_scene_node_update_outputs(child, lx + child->x,
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ly + child->y, scene);
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ly + child->y, scene, ignore);
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}
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}
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}
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}
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}
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}
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static void scene_node_update_outputs(struct wlr_scene_node *node) {
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static void scene_node_update_outputs(struct wlr_scene_node *node,
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struct wlr_scene_output *ignore) {
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struct wlr_scene *scene = scene_node_get_root(node);
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struct wlr_scene *scene = scene_node_get_root(node);
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int lx, ly;
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int lx, ly;
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wlr_scene_node_coords(node, &lx, &ly);
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wlr_scene_node_coords(node, &lx, &ly);
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_scene_node_update_outputs(node, lx, ly, scene);
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_scene_node_update_outputs(node, lx, ly, scene, ignore);
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}
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}
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struct wlr_scene_rect *wlr_scene_rect_create(struct wlr_scene_tree *parent,
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struct wlr_scene_rect *wlr_scene_rect_create(struct wlr_scene_tree *parent,
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@ -334,7 +340,7 @@ struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_tree *parent,
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scene_node_damage_whole(&scene_buffer->node);
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scene_node_damage_whole(&scene_buffer->node);
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scene_node_update_outputs(&scene_buffer->node);
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scene_node_update_outputs(&scene_buffer->node, NULL);
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return scene_buffer;
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return scene_buffer;
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}
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}
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@ -361,7 +367,7 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
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scene_buffer->buffer = NULL;
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scene_buffer->buffer = NULL;
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}
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}
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scene_node_update_outputs(&scene_buffer->node);
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scene_node_update_outputs(&scene_buffer->node, NULL);
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if (!damage) {
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if (!damage) {
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scene_node_damage_whole(&scene_buffer->node);
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scene_node_damage_whole(&scene_buffer->node);
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@ -457,7 +463,7 @@ void wlr_scene_buffer_set_dest_size(struct wlr_scene_buffer *scene_buffer,
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scene_buffer->dst_height = height;
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scene_buffer->dst_height = height;
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scene_node_damage_whole(&scene_buffer->node);
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scene_node_damage_whole(&scene_buffer->node);
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scene_node_update_outputs(&scene_buffer->node);
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scene_node_update_outputs(&scene_buffer->node, NULL);
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}
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}
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void wlr_scene_buffer_set_transform(struct wlr_scene_buffer *scene_buffer,
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void wlr_scene_buffer_set_transform(struct wlr_scene_buffer *scene_buffer,
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@ -470,7 +476,7 @@ void wlr_scene_buffer_set_transform(struct wlr_scene_buffer *scene_buffer,
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scene_buffer->transform = transform;
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scene_buffer->transform = transform;
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scene_node_damage_whole(&scene_buffer->node);
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scene_node_damage_whole(&scene_buffer->node);
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scene_node_update_outputs(&scene_buffer->node);
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scene_node_update_outputs(&scene_buffer->node, NULL);
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}
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}
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void wlr_scene_buffer_send_frame_done(struct wlr_scene_buffer *scene_buffer,
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void wlr_scene_buffer_send_frame_done(struct wlr_scene_buffer *scene_buffer,
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@ -605,7 +611,7 @@ void wlr_scene_node_set_position(struct wlr_scene_node *node, int x, int y) {
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node->y = y;
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node->y = y;
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scene_node_damage_whole(node);
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scene_node_damage_whole(node);
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scene_node_update_outputs(node);
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scene_node_update_outputs(node, NULL);
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}
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}
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void wlr_scene_node_place_above(struct wlr_scene_node *node,
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void wlr_scene_node_place_above(struct wlr_scene_node *node,
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@ -680,7 +686,7 @@ void wlr_scene_node_reparent(struct wlr_scene_node *node,
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scene_node_damage_whole(node);
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scene_node_damage_whole(node);
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scene_node_update_outputs(node);
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scene_node_update_outputs(node, NULL);
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}
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}
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bool wlr_scene_node_coords(struct wlr_scene_node *node,
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bool wlr_scene_node_coords(struct wlr_scene_node *node,
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@ -971,14 +977,14 @@ static void scene_output_handle_commit(struct wl_listener *listener, void *data)
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if (event->committed & (WLR_OUTPUT_STATE_MODE |
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if (event->committed & (WLR_OUTPUT_STATE_MODE |
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WLR_OUTPUT_STATE_TRANSFORM |
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WLR_OUTPUT_STATE_TRANSFORM |
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WLR_OUTPUT_STATE_SCALE)) {
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WLR_OUTPUT_STATE_SCALE)) {
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scene_node_update_outputs(&scene_output->scene->tree.node);
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scene_node_update_outputs(&scene_output->scene->tree.node, NULL);
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}
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}
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}
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}
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static void scene_output_handle_mode(struct wl_listener *listener, void *data) {
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static void scene_output_handle_mode(struct wl_listener *listener, void *data) {
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struct wlr_scene_output *scene_output = wl_container_of(listener,
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struct wlr_scene_output *scene_output = wl_container_of(listener,
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scene_output, output_mode);
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scene_output, output_mode);
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scene_node_update_outputs(&scene_output->scene->tree.node);
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scene_node_update_outputs(&scene_output->scene->tree.node, NULL);
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}
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}
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struct wlr_scene_output *wlr_scene_output_create(struct wlr_scene *scene,
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struct wlr_scene_output *wlr_scene_output_create(struct wlr_scene *scene,
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@ -1024,30 +1030,11 @@ struct wlr_scene_output *wlr_scene_output_create(struct wlr_scene *scene,
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wl_signal_add(&output->events.mode, &scene_output->output_mode);
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wl_signal_add(&output->events.mode, &scene_output->output_mode);
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wlr_output_damage_add_whole(scene_output->damage);
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wlr_output_damage_add_whole(scene_output->damage);
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scene_node_update_outputs(&scene->tree.node);
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scene_node_update_outputs(&scene->tree.node, NULL);
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return scene_output;
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return scene_output;
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}
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}
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static void scene_node_remove_output(struct wlr_scene_node *node,
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struct wlr_scene_output *output) {
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if (node->type == WLR_SCENE_NODE_BUFFER) {
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struct wlr_scene_buffer *scene_buffer =
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wlr_scene_buffer_from_node(node);
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uint64_t mask = 1ull << output->index;
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if (scene_buffer->active_outputs & mask) {
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scene_buffer->active_outputs &= ~mask;
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wlr_signal_emit_safe(&scene_buffer->events.output_leave, output);
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}
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} else if (node->type == WLR_SCENE_NODE_TREE) {
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struct wlr_scene_tree *scene_tree = scene_tree_from_node(node);
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struct wlr_scene_node *child;
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wl_list_for_each(child, &scene_tree->children, link) {
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scene_node_remove_output(child, output);
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}
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}
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}
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void wlr_scene_output_destroy(struct wlr_scene_output *scene_output) {
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void wlr_scene_output_destroy(struct wlr_scene_output *scene_output) {
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if (scene_output == NULL) {
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if (scene_output == NULL) {
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return;
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return;
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@ -1055,7 +1042,7 @@ void wlr_scene_output_destroy(struct wlr_scene_output *scene_output) {
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wlr_signal_emit_safe(&scene_output->events.destroy, NULL);
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wlr_signal_emit_safe(&scene_output->events.destroy, NULL);
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scene_node_remove_output(&scene_output->scene->tree.node, scene_output);
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scene_node_update_outputs(&scene_output->scene->tree.node, scene_output);
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wlr_addon_finish(&scene_output->addon);
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wlr_addon_finish(&scene_output->addon);
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wl_list_remove(&scene_output->link);
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wl_list_remove(&scene_output->link);
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@ -1087,7 +1074,7 @@ void wlr_scene_output_set_position(struct wlr_scene_output *scene_output,
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scene_output->y = ly;
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scene_output->y = ly;
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wlr_output_damage_add_whole(scene_output->damage);
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wlr_output_damage_add_whole(scene_output->damage);
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scene_node_update_outputs(&scene_output->scene->tree.node);
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scene_node_update_outputs(&scene_output->scene->tree.node, NULL);
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}
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}
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struct check_scanout_data {
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struct check_scanout_data {
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