mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-22 12:55:58 +01:00
Add texture, use index buffer, tweak matricies
This commit is contained in:
parent
382f712792
commit
cda12a3eda
5 changed files with 1817 additions and 51 deletions
|
@ -1,5 +1,6 @@
|
|||
include_directories(
|
||||
${DRM_INCLUDE_DIRS}
|
||||
${CMAKE_CURRENT_SOURCE_DIR}
|
||||
)
|
||||
|
||||
add_executable(simple
|
||||
|
@ -13,6 +14,7 @@ target_link_libraries(simple
|
|||
|
||||
add_executable(rotation
|
||||
rotation.c
|
||||
cat.c
|
||||
)
|
||||
|
||||
target_link_libraries(rotation
|
||||
|
|
1743
example/cat.c
Normal file
1743
example/cat.c
Normal file
File diff suppressed because it is too large
Load diff
13
example/cat.h
Normal file
13
example/cat.h
Normal file
|
@ -0,0 +1,13 @@
|
|||
#ifndef _CAT_H
|
||||
#define _CAT_H
|
||||
|
||||
struct gimp_texture {
|
||||
unsigned int width;
|
||||
unsigned int height;
|
||||
unsigned int bytes_per_pixel; /* 2:RGB16, 3:RGB, 4:RGBA */
|
||||
unsigned char pixel_data[128 * 128 * 3 + 1];
|
||||
};
|
||||
|
||||
extern const struct gimp_texture cat_tex;
|
||||
|
||||
#endif
|
|
@ -12,34 +12,31 @@
|
|||
#include <wlr/session.h>
|
||||
#include <wlr/types.h>
|
||||
#include <math.h>
|
||||
#include "cat.h"
|
||||
|
||||
static const GLchar vert_src[] =
|
||||
"#version 310 es\n"
|
||||
"precision mediump float;\n"
|
||||
"layout(location = 0) uniform mat4 transform;\n"
|
||||
"layout(location = 0) in vec2 pos;\n"
|
||||
"layout(location = 1) in float angle;\n"
|
||||
"out float v_angle;\n"
|
||||
"layout(location = 1) in vec2 texcoord;\n"
|
||||
"out vec2 v_texcoord;\n"
|
||||
"void main() {\n"
|
||||
" v_angle = angle;\n"
|
||||
" v_texcoord = texcoord;\n"
|
||||
" gl_Position = transform * vec4(pos, 0.0, 1.0);\n"
|
||||
"}\n";
|
||||
|
||||
static const GLchar frag_src[] =
|
||||
"#version 310 es\n"
|
||||
"precision mediump float;\n"
|
||||
"in float v_angle;\n"
|
||||
"out vec4 f_color;\n"
|
||||
"in vec2 v_texcoord;\n"
|
||||
"out vec4 color;\n"
|
||||
"uniform sampler2D texture0;\n"
|
||||
"void main() {\n"
|
||||
" f_color = vec4(\n"
|
||||
" cos(v_angle) / 2.0 + 0.5,\n"
|
||||
" cos(v_angle + 2.0944) / 2.0 + 0.5,\n"
|
||||
" cos(v_angle + 4.18879) / 2.0 + 0.5,\n"
|
||||
" 1.0);\n"
|
||||
" color = texture(texture0, v_texcoord);\n"
|
||||
"}\n";
|
||||
|
||||
struct state {
|
||||
float angle;
|
||||
struct timespec last_frame;
|
||||
struct wl_listener output_add;
|
||||
struct wl_listener output_remove;
|
||||
|
@ -50,6 +47,8 @@ struct state {
|
|||
GLuint prog;
|
||||
GLuint vao;
|
||||
GLuint vbo;
|
||||
GLuint ebo;
|
||||
GLuint tex;
|
||||
} gl;
|
||||
};
|
||||
|
||||
|
@ -115,6 +114,25 @@ static void init_gl(struct gl *gl) {
|
|||
glDeleteProgram(vert);
|
||||
glDeleteProgram(frag);
|
||||
|
||||
GLfloat verticies[] = {
|
||||
1, 1, 1, 1, // bottom right
|
||||
1, 0, 1, 0, // top right
|
||||
0, 0, 0, 0, // top left
|
||||
0, 1, 0, 1, // bottom left
|
||||
};
|
||||
// Temporary
|
||||
for (size_t i = 0; i < sizeof(verticies) / sizeof(verticies[0]); i += 4) {
|
||||
verticies[i] *= 128.0f;
|
||||
verticies[i + 1] *= 128.0f;
|
||||
verticies[i] += 128;
|
||||
verticies[i + 1] += 128;
|
||||
}
|
||||
// End temp
|
||||
GLuint indicies[] = {
|
||||
0, 1, 3,
|
||||
1, 2, 3,
|
||||
};
|
||||
|
||||
glGenVertexArrays(1, &gl->vao);
|
||||
glGenBuffers(1, &gl->vbo);
|
||||
|
||||
|
@ -123,64 +141,55 @@ static void init_gl(struct gl *gl) {
|
|||
|
||||
glEnableVertexAttribArray(0);
|
||||
glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), (void *)0);
|
||||
glVertexAttribPointer(1, 1, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), (void *)(2 * sizeof(GLfloat)));
|
||||
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), (void *)0);
|
||||
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), (void *)(2 * sizeof(GLfloat)));
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(verticies), verticies, GL_STATIC_DRAW);
|
||||
|
||||
glGenBuffers(1, &gl->ebo);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, gl->ebo);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indicies), indicies, GL_STATIC_DRAW);
|
||||
|
||||
glGenTextures(1, &gl->tex);
|
||||
glBindTexture(GL_TEXTURE_2D, gl->tex);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, cat_tex.width, cat_tex.height,
|
||||
0, GL_RGB, GL_UNSIGNED_BYTE, cat_tex.pixel_data);
|
||||
}
|
||||
|
||||
static void cleanup_gl(struct gl *gl) {
|
||||
glDeleteProgram(gl->prog);
|
||||
glDeleteVertexArrays(1, &gl->vao);
|
||||
glDeleteBuffers(1, &gl->vbo);
|
||||
glDeleteTextures(1, &gl->tex);
|
||||
}
|
||||
|
||||
static void output_frame(struct wl_listener *listener, void *data) {
|
||||
struct output_state *ostate = wl_container_of(listener, ostate, frame);
|
||||
struct state *s = ostate->state;
|
||||
|
||||
glClearColor(0, 0, 0, 1);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
int32_t width = ostate->output->width;
|
||||
int32_t height = ostate->output->height;
|
||||
glViewport(0, 0, width, height);
|
||||
|
||||
// All of the odd numbered transformations involve a 90 or 270 degree rotation
|
||||
if (ostate->output->transform % 2 == 1) {
|
||||
float tmp = width;
|
||||
width = height;
|
||||
height = tmp;
|
||||
}
|
||||
|
||||
int32_t mid_w = width / 2;
|
||||
int32_t mid_h = height / 2;
|
||||
|
||||
GLfloat vert_data[] = {
|
||||
mid_w - 200, mid_h - 200, s->angle,
|
||||
mid_w, mid_h + 200, s->angle + M_PI * 2.0f / 3.0f, // 120 deg
|
||||
mid_w + 200, mid_h - 200, s->angle + M_PI * 4.0f / 3.0f, // 240 deg
|
||||
};
|
||||
|
||||
glUseProgram(s->gl.prog);
|
||||
|
||||
glBindVertexArray(s->gl.vao);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, s->gl.vbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(vert_data), vert_data, GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s->gl.ebo);
|
||||
glActiveTexture(GL_TEXTURE0 + 1);
|
||||
glBindTexture(GL_TEXTURE_2D, s->gl.tex);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
glUniformMatrix4fv(0, 1, GL_TRUE, ostate->output->transform_matrix);
|
||||
|
||||
glClearColor(0.0, 0.0, 0.0, 1.0);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
|
||||
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
|
||||
|
||||
struct timespec now;
|
||||
clock_gettime(CLOCK_MONOTONIC, &now);
|
||||
|
||||
long ms = (now.tv_sec - s->last_frame.tv_sec) * 1000 +
|
||||
(now.tv_nsec - s->last_frame.tv_nsec) / 1000000;
|
||||
|
||||
s->last_frame = now;
|
||||
s->angle += ms / 200.0f;
|
||||
if (s->angle > 2 * M_PI) {
|
||||
s->angle = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
static void output_add(struct wl_listener *listener, void *data) {
|
||||
|
@ -297,7 +306,6 @@ static void parse_args(int argc, char *argv[], struct wl_list *config) {
|
|||
|
||||
int main(int argc, char *argv[]) {
|
||||
struct state state = {
|
||||
.angle = 0.0,
|
||||
.output_add = { .notify = output_add },
|
||||
.output_remove = { .notify = output_remove }
|
||||
};
|
||||
|
|
|
@ -9,35 +9,35 @@
|
|||
static const float transforms[][4] = {
|
||||
[WL_OUTPUT_TRANSFORM_NORMAL] = {
|
||||
1.0f, 0.0f,
|
||||
0.0f, 1.0f,
|
||||
0.0f, -1.0f,
|
||||
},
|
||||
[WL_OUTPUT_TRANSFORM_90] = {
|
||||
0.0f, -1.0f,
|
||||
1.0f, 0.0f,
|
||||
-1.0f, 0.0f,
|
||||
},
|
||||
[WL_OUTPUT_TRANSFORM_180] = {
|
||||
-1.0f, 0.0f,
|
||||
0.0f, -1.0f,
|
||||
0.0f, 1.0f,
|
||||
},
|
||||
[WL_OUTPUT_TRANSFORM_270] = {
|
||||
0.0f, 1.0f,
|
||||
-1.0f, 0.0f,
|
||||
1.0f, 0.0f,
|
||||
},
|
||||
[WL_OUTPUT_TRANSFORM_FLIPPED] = {
|
||||
-1.0f, 0.0f,
|
||||
0.0f, 1.0f,
|
||||
0.0f, -1.0f,
|
||||
},
|
||||
[WL_OUTPUT_TRANSFORM_FLIPPED_90] = {
|
||||
0.0f, 1.0f,
|
||||
1.0f, 0.0f,
|
||||
-1.0f, 0.0f,
|
||||
},
|
||||
[WL_OUTPUT_TRANSFORM_FLIPPED_180] = {
|
||||
1.0f, 0.0f,
|
||||
0.0f, -1.0f,
|
||||
0.0f, 1.0f,
|
||||
},
|
||||
[WL_OUTPUT_TRANSFORM_FLIPPED_270] = {
|
||||
0.0f, -1.0f,
|
||||
-1.0f, 0.0f,
|
||||
1.0f, 0.0f,
|
||||
},
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in a new issue