wlr_scene: Calculate output intersections based on node visibility

This has a few benefits one of them crucial for proper operation:
 - The primary output will be based on the largest area that is actually
 visible to the user. Presentation and frame done events are based on
 this state. This is important to do since we cull frame done events.
 If we happen to be in a situation where a surface sits mostly on output
 A and some on output B but is completely obstructed by for instance a
 fullscreen surface on output A we will erroneously send frame_done
 events based on output A. If we base things as they are in reality
 (visibility) the primary output will instead be output B and things will
 work properly.
 - The primary output will be NULL if the surface is completely hidden.
 Due to quirks with wayland, on a surface commit, frame done events are
 required to be sent. Therefore, a new frame will be submitted for rendering
 on the primary output. We can improve adaptive sync on completely hidden
 but enabled surfaces if we null out the primary output in this state.
 - The client will be more likely to choose better metadata to use
 for rendering to an output's optimal rendering characteristics.
This commit is contained in:
Alexander Orzechowski 2022-06-25 18:33:40 -04:00
parent 342830e99c
commit ce57485e6a

View file

@ -247,6 +247,18 @@ struct scene_update_data {
struct wl_list *outputs;
};
static uint32_t region_area(pixman_region32_t *region) {
uint32_t area = 0;
int nrects;
pixman_box32_t *rects = pixman_region32_rectangles(region, &nrects);
for (int i = 0; i < nrects; ++i) {
area += (rects[i].x2 - rects[i].x1) * (rects[i].y2 - rects[i].y1);
}
return area;
}
static void scene_damage_outputs(struct wlr_scene *scene, pixman_region32_t *damage) {
if (!pixman_region32_not_empty(damage)) {
return;
@ -276,10 +288,6 @@ static void update_node_update_outputs(struct wlr_scene_node *node,
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
struct wlr_box buffer_box;
wlr_scene_node_coords(node, &buffer_box.x, &buffer_box.y);
scene_node_get_size(node, &buffer_box.width, &buffer_box.height);
int largest_overlap = 0;
scene_buffer->primary_output = NULL;
@ -304,11 +312,13 @@ static void update_node_update_outputs(struct wlr_scene_node *node,
wlr_output_effective_resolution(scene_output->output,
&output_box.width, &output_box.height);
struct wlr_box intersection;
bool intersects = wlr_box_intersection(&intersection, &buffer_box, &output_box);
pixman_region32_t intersection;
pixman_region32_init(&intersection);
pixman_region32_intersect_rect(&intersection, &node->visible,
output_box.x, output_box.y, output_box.width, output_box.height);
if (intersects) {
int overlap = intersection.width * intersection.height;
if (pixman_region32_not_empty(&intersection)) {
int overlap = region_area(&intersection);
if (overlap > largest_overlap) {
largest_overlap = overlap;
scene_buffer->primary_output = scene_output;
@ -316,6 +326,8 @@ static void update_node_update_outputs(struct wlr_scene_node *node,
active_outputs |= 1ull << scene_output->index;
}
pixman_region32_fini(&intersection);
}
uint64_t old_active = scene_buffer->active_outputs;