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render: add wlr_renderer_scissor docs
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@ -15,6 +15,11 @@ void wlr_renderer_begin(struct wlr_renderer *r, struct wlr_output *output);
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void wlr_renderer_end(struct wlr_renderer *r);
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void wlr_renderer_end(struct wlr_renderer *r);
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void wlr_renderer_clear(struct wlr_renderer *r, float red, float green,
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void wlr_renderer_clear(struct wlr_renderer *r, float red, float green,
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float blue, float alpha);
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float blue, float alpha);
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/**
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* Defines a scissor box. Only pixels that lie within the scissor box can be
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* modified by drawing functions. Providing a NULL `box` disables the scissor
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* box.
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*/
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void wlr_renderer_scissor(struct wlr_renderer *r, struct wlr_box *box);
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void wlr_renderer_scissor(struct wlr_renderer *r, struct wlr_box *box);
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/**
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/**
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* Requests a texture handle from this renderer.
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* Requests a texture handle from this renderer.
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