render/egl: always add LINEAR to supported modifiers

This commit is contained in:
Simon Ser 2021-03-31 22:20:24 +02:00 committed by Simon Zeni
parent e163a7cf48
commit d5df8d5cbf
1 changed files with 9 additions and 0 deletions

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@ -125,6 +125,15 @@ static void init_dmabuf_formats(struct wlr_egl *egl) {
wlr_drm_format_set_add(&egl->dmabuf_render_formats, fmt, wlr_drm_format_set_add(&egl->dmabuf_render_formats, fmt,
DRM_FORMAT_MOD_INVALID); DRM_FORMAT_MOD_INVALID);
if (modifiers_len == 0) {
// Asume the linear layout is supported if the driver doesn't
// explicitly say otherwise
wlr_drm_format_set_add(&egl->dmabuf_texture_formats, fmt,
DRM_FORMAT_MOD_LINEAR);
wlr_drm_format_set_add(&egl->dmabuf_render_formats, fmt,
DRM_FORMAT_MOD_LINEAR);
}
for (int j = 0; j < modifiers_len; j++) { for (int j = 0; j < modifiers_len; j++) {
wlr_drm_format_set_add(&egl->dmabuf_texture_formats, fmt, wlr_drm_format_set_add(&egl->dmabuf_texture_formats, fmt,
modifiers[j]); modifiers[j]);